HoloForce Dev (@HoloforceDev) profile picture

Developer of HoloForce, a Hololive English platform fighter. Hoping to work with HoloIndie.

Joined October 2023
Photo by HoloForce Dev (@HoloforceDev)Photo by HoloForce Dev (@HoloforceDev)Photo by HoloForce Dev (@HoloforceDev)Photo by HoloForce Dev (@HoloforceDev)Photo by HoloForce Dev (@HoloforceDev)Photo by HoloForce Dev (@HoloforceDev)Photo by HoloForce Dev (@HoloforceDev)Photo by HoloForce Dev (@HoloforceDev)Photo by HoloForce Dev (@HoloforceDev)Photo by HoloForce Dev (@HoloforceDev)
They're not quite spooky, but the costumes are coming along well! #KFPicasso #ShiorinSketch #FWMCpix #gawrt
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One more since there's a 4 image limit! #kronillust
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Gamedev thought: sometimes it's best to take a moment and create tools to make a tedious process, like placing hurtboxes, a little less tedious
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For the record, this tool has been around for about 2 years, but there are always more opportunities for new ones
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Rest well, Mococo!
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Just a few cool sequences with Kronii #kronillust
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Kronii is still in dev, so please excuse the brief flashes of improperly recolored placeholder sprites
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The pain of having some incredibly cool dev clips but not having anything finished enough to show...
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If you'll indulge me to talk about something technical, one of the things that's been a big focus in design for this game has been player accessibility. Games like this are known for having precise input windows in order to do cool things, but that can end up being prohibitive.
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This is all in an effort to allow players to do cool things, but also to make those cool things as accessible as they can be so as many people as possible are able to do them.
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Fun fact: the run cycle reference for FuwaMoco was not from a dog, but from a cat!
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