
WWE 2K Arena Modder Check me out! @ https://xitter.gq/t.co/yphkl8e1gb #WWE2K26 @dot_discovery
Joined March 2023
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We @dot_discovery have rebuilt the WWF No Mercy engine inside Unreal Engine 5.
The intent here is to combine all the AKI series into a singular engine, for Free and open source on Github when done for non-commercial reasons.
It uses modern solutions for shadows/lighting and internal things like AI behavior, but the AI matches AKI 1:1.
This means that a creator can take a branch and turn this into something with extremely high quality models, but retaining that gameplay style that is beloved.
I just hit record. ☺️
#N64 #AKI
This is something we've been working on as a small side quest.
We've almost rebuilt the SmackDown 2 game in Unreal Engine 5.
This SDReloaded Engine will be released for Free, open source on Github when done for non-commercial reasons, ghouls don't get any ideas.
Support of @dot_discovery continued support is enabling us to do things like this, so thank you. 👊
Obvious things to clean up (aprons etc), but it's cool to see how they rendered the characters off screen and had them appear in through the tron.
#UE5 #PS1
Titavius retweeted
Check out the latest mod from @urfavorit3trash of Queen Aminata and how AWESOME it looks in Papa Titty's new AEW ALL IN London arena! #WWE2K26
Titavius retweeted
The squash match rate slider, back home where it belongs
Squash match mechanic ported directly from 2K19 to #WWE2K26, including gameplay settings frequency slider
Rebalanced for added realism. Available now via for Early Access Patreon subscribers. Free for all in 45 days.
patreon.com/tranquilkraken/p…
Definitely give this a read 👀
All I’ll say on AI is: be cautious. As it gets more capable, expect more people to reverse and repackage established tools built on pre-AI research. Reproducing a tool doesn’t mean understanding the work behind it.
Support the creators who put in the groundwork. New doesn’t automatically mean bad, but looking convincing isn’t proof of quality. Look for proper testing, transparency and a track record before putting your game at risk. Keep some standards when choosing your content.
We don’t pop for slop ✊ #WWE2K26
NEW BLOG - We enter a new era of modding
More info here
➡️discovery.onl/blog/winter-ne…
#WWE2K26
Titavius retweeted
WWE 2K26 Ring Announcer Expansion 2.0 - Samantha Irvin Restored
* Samantha Irvin as a menu selectable announcer
* Character model and audio ported from 2K24
patreon.com/tranquilkraken/p…
Titavius retweeted
Absolutely phenomenal work, the rain is a much appreciated touch. Cannot wait to relive it all over again!
AEW All In: London '26 for #WWE2K26.
Dropping this week!
Day and night versions. New dynamic props and crowd fighting. Wembley at true scale, with atmosphere and weather.
Shot in Director Hub.
#AEWALLIN #UnderTheArch @dot_discovery @wembleystadium
Titavius retweeted
Replying to @TherealSeanNova
@TherealSeanNova made this awesome camera weapon and I just had to add my own flair, with a custom weapon animation and POV change, Gimme a hell yeah! #wwe2k26 #Wrestlemania
as always working with @dot_discovery
More progress on #HONR.
- Apron diving
- Joint/bone homing based moves (diving example)
- Non-joint/bone homing based moves
- Non-locked ring direction enter/exit
- Running dives (with non-locked direction)
- Top rope attacks
- Ring post irish whip events
- Irish whip IK solved
The goal of this pass was to have a lot more freedom when it comes to how you execute moves, modern games lock you to specific positions, I hate that.
#UE5 #indiedev
More progress on #HONR.
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running grapple/strikes
- Running the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
Titavius retweeted
🔥 DEF JAM STUDIO BETA PART 1
After months of development, the first public beta is here!
🎮 227 added fighters across 6 packs
🔥 Character imports & moveset editing
🛠️ Texture swaps & custom ISO building
🔓 Fully unlocked roster
#DefJamVendetta #ModForever
This is something we've been working on as a small side quest.
We've almost rebuilt the SmackDown 2 game in Unreal Engine 5.
This SDReloaded Engine will be released for Free, open source on Github when done for non-commercial reasons, ghouls don't get any ideas.
Support of @dot_discovery continued support is enabling us to do things like this, so thank you. 👊
Obvious things to clean up (aprons etc), but it's cool to see how they rendered the characters off screen and had them appear in through the tron.
#UE5 #PS1
Titavius retweeted
🚨 #AEWDynamite Drop!! 🚨
David Finlay w/ Custom Shillelagh available now!! #WWE2K26
We've got streamers now!? mate...
Been working hard on the next innovations to #wwe2k26 and working with @dot_discovery I've got it, added throwable streamers to entrances! with persistence so they stay during both entrances
also can be thrown during announcements and victory scenes!
@titavius for the arena
Titavius retweeted
Been working hard on the next innovations to #wwe2k26 and working with @dot_discovery I've got it, added throwable streamers to entrances! with persistence so they stay during both entrances
also can be thrown during announcements and victory scenes!
@titavius for the arena
A first look at ViceBounce, a bounce-rhythm mod for GTA Vice City.
Mod by tek-95: libertycity.net/files/gta-vi…
Mod source code: github.com/tek-95/ViceBounce…
#GTAViceCity #GTAVC




























