Hello @XBOX!
Please consider updating the console livestream app to support streaming to YouTube and 60 FPS on Series X|S
This adds value to all existing and future consoles and makes XBOX more enticing for creators. Improves brand presence!!
@asha_shar @ballmatthew @steinekin
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This 97-Year-old guardian still plays Destiny PVP the old fashioned way
twitch.tv/vetoed
update on content creation
good news: I will be a regular streamer again
bad news: PC doesn't work as of last week. it's "alive", but unusable. after lots of troubleshooting, I decided to leave it as is to safeguard data until I can fix or transfer
I'll stream on XBOX for now
not sure what surprises people. once AI has learned all existing data, what's the next step? wait for more?
its learning speed far outpaces humans' rate of creating new verifiable knowledge, so no
logic suggests it runs its own experiments to create new data
good luck
OpenAI has paused training for their latest models in light of increased reports of AI agents going ‘rogue.’
(nbcnews.com/tech/tech-news/o…)
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most people will never know how hard Unyshek worked at improving Halo and making people feel welcome and heard. so much more than twitter interactions
but those who have seen it know it is unmatched, and made a massive positive difference
an all-time invaluable teammate
Thank you.
To the Halo community.
Thank you for your relentless passion, feedback, and support. It was a pleasure and a privilege to represent you over the last 11 years.
Whether it was meeting you in-person at events, troubleshooting issues with you online, talking to you on broadcasts, checking out your Forge creations, or sharing your constructive criticism to push for change - I truly loved it.
Your voices have helped shape the best aspects of our games. Without each of you, Halo would not be the same.
To my teammates.
Thank you for always hearing me out and letting me push for more. Whether I was asking your team to make a pivot or fix one more bug before a release, you all trusted that it would be the right call. Collaborating with so many bright people across nearly every discipline was such a unique and rewarding part of this role.
It was also an honor to have your support while leading the Gameplay Team for the last two years of Halo Infinite. I was humbled - but not the least bit surprised - that so many of you rallied to ship impactful features and community-requested updates, which ultimately brought the game to a great place for our players.
Your talent and dedication never ceased to amaze, and it pushed me to do better every day. I will always be grateful for your partnership, mentorship, and friendship.
Although I’ll be moving on to different work, I’m excited for the future of Halo and I can’t wait to experience its next steps alongside all of you.
Thank you for everything.
To each individual who contributed to Halo via 343 Industries and HS:
Thank You
As someone who complained on the forums in 2012-2013, I found the studio's growth since to be unmistakable. The news are devastating
Still, thanks for all the memories and countless opportunities
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on Bungie.net: bung.ie/bungiefuture
NVIDIA new DLSS 5 tech requires two of the strongest GPU on the market (~$10,000) running parallel to be presentable
what's happening in it:
- render one game frame
- AI scan
- render genAI filter over it
- repeat
AI slop instead of games running 2-3x FPS. insane
the performance hit for DLSS 5 is huge. Surely it was designed with future hardware in mind theverge.com/tech/986378/nvi…
using generative AI to make things look worse while performing worse, AND deleting creative intent is what's going on in real life too. visual arts, music, jobs, YT vids, name it
fuckers want to sell us that shit too. do not let them
it's here now, not later, and it's BAD. stop
without Halo esports, I doubt the franchise would have recovered after H4. people would have settled w/ promethean vision and power weapon summons. H5 wouldn't have been made. neither HCS. viewership dies
high level aspirations matter. competition is Halo as much as ODSTs are
Halo Poll #4
How important is a serious esports/competitive scene to the future of Halo?
32%Very important
37%Somewhat important
30%Not important at all
5,664 votes • Final results VETOED retweeted
Your physical game library is more than a collection of discs. It holds years of memories and stories worth preserving. Starting next week, XBOX Insiders can unlock a digital entitlement for supported physical games. We’ll start with thousands of titles and add more as we can.
VETOED retweeted
Read the full blog at bung.ie/d2_may_21_2026
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
To address the previous Marathon tweet; I was just complaining about how solos feel. I realize it's not the intended experience, and it also isn't bad for being stealth-based. I just like to run in and beast people. It's not quite that and that's OK!
Still an incredible game
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After ~20 hours of Marathon solos I'm a bit checked. The game feels more horror-survival RPG than FPS to me. Need XYZ progression to reset/survive unpredictable encounters, and most PvP battles aren't duels as much as it is surprising someone
Fun, but not getting FPS dopamine
me discovering that the 'Longshot' "sniper rifle" is in fact just an oversized scout rifle
Losing it (and I don't mean just gear) @ twitch.tv/vetoed
after much deliberation, I have decided to give Marathon a shot
twitch.tv/vetoed
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