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Joined June 2015
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RANKED PLAY SEASON 1 CHAMPION 馃憫
Thank you for all of the support this season! I wouldn't have been able to do it without you guys 馃挋
cod just released a huge flinch nerf for most guns (not including snipers/marksman) so less random headshots/bs gunfights
a step in the right direction but a lot to work on still like idle sway, which is on a continuous loop even when not aimed in, hit reg from bullet velo & server culling (haven't tested new hitscan buff), ninja not completely silent, perk combo restrictions, etc.
what else would you guys change? I think the game has a lot of potential hopefully by ranked we'll get there
Season 05 MP #RankedPlay Update:
Adjustments to MP Ranked Play are rolling out now to address player feedback on the competitiveness of Rank matchups.
Ranks and the sub-Tiers within each Rank (ex: Platinum I, II, and III) are now more heavily prioritized when forming Ranked Play matches, and today's changes will result in more competitive matches with players from same and similar Ranks whenever possible (eg. Diamonds vs. Diamonds, Crimsons vs. Crimsons, etc.).
Underlying bands within Ranks are being removed entirely to further the work on SR changes introduced in Season 04. With this update, all players in the same Rank Tier will have the same match experience, and matches for all players within the same Rank Tier will be formed equally based on their current Rank SR. Previously, some players in higher Ranks were being insulated from tougher matches that other players in the same Rank were not also experiencing. Today's change helps reduce overall Rank inflation and brings competitive consistency to each Rank, encouraging Ranked Play players to improve and adapt as they move through the Ranks if they want to continue to climb.
We're excited to see how Ranked Play matches unfold with this change in Season 05. Prove you belong at the top and keep the feedback coming! #GLHF
ranked play is so addicting rn... closing in on rank 1 馃
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RAINBOW FLAME UNDEFEATED S5 RANKED
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