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Flax Engine is a complete suite of game development tools made by game developers, for game developers.

Joined January 2017
Photo by Flax Engine (@FlaxEngine)Photo by Flax Engine (@FlaxEngine)Photo by Flax Engine (@FlaxEngine)Photo by Flax Engine (@FlaxEngine)Photo by Flax Engine (@FlaxEngine)Photo by Flax Engine (@FlaxEngine)Photo by Flax Engine (@FlaxEngine)Photo by Flax Engine (@FlaxEngine)Photo by Flax Engine (@FlaxEngine)Photo by Flax Engine (@FlaxEngine)
Here comes a fresh Flax 1.13 update! See the new blog post with this release highlights: flaxengine.com/blog/flax-1-1… Tons of great stuff waiting for you. #flax #flaxengine #indiedev #gamedev
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Empty Flax project build size with default settings for Windows is 97 MB Similarly, the build size for Godot with .NET is 174 MB Which sounds more lightweight? #flax #gamedev #indiedev
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Open-source project can be found here: github.com/FlaxEngine/SplitS… Uses amazing assets by @KenneyNL !
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Here is a new Split Screen sample for upcoming Flax 1.13 to showcase a local co-op racing game. #flax #flaxengine #gamedev #indiedev
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📝Complex scenes can have around 50,000 probes automatically placed around the camera (in cascades) and updated periodically. ⚙️On presented scene, effect adds 49mb of VRAM and 0.5-0.9ms of GPU time (on 2080Ti). 🚩You can use it soon in Flax 1.13...
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These specular probes are reusing results from diffuse lighting raytracing, which makes them quite lightweight while fully dynamic
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Flax already has full-scene reflections tracing (via our custom software ratracer based on SDFs) but only for mirror-like surfaces. Materials of higher roughness fall back to prebaked (or dynamic) Environment Probes. Now, DDGI can allocate a new set of probes with specular:
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🪞Real-time global illumination gets rough specular reflections. No need to place Environment Probes anymore. All lighting becomes fully dynamic! ⬇️See thread⬇️#flax #gamedev
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