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Here comes a fresh Flax 1.13 update!
See the new blog post with this release highlights:
flaxengine.com/blog/flax-1-1…
Tons of great stuff waiting for you.
#flax #flaxengine #indiedev #gamedev
Flax 1.13 gets the first hotfix update with many bugfixes and contributions from the community:
flaxengine.com/blog/flax-1-1…
#flax #flaxengine #indiedev
Take a look at the new Flax Facts blog now:
flaxengine.com/blog/flax-fac…
#flax #flaxengine #gamedev
Homeostasis game #madewithflax 🔗store.steampowered.com/app/3…
Yesss! We did it! 7k stars
Do you know that Flax Engine has public source code?
Help us reach 7K stars on GitHub! We're almost there:
github.com/FlaxEngine/FlaxEn…
Open-source project can be found here: github.com/FlaxEngine/SplitS…
Uses amazing assets by @KenneyNL !
Here is a new Split Screen sample for upcoming Flax 1.13 to showcase a local co-op racing game.
#flax #flaxengine #gamedev #indiedev
Do you know that Flax Engine has public source code?
Help us reach 7K stars on GitHub! We're almost there:
github.com/FlaxEngine/FlaxEn…
New Flax Facts blog post! Today, a quick update on the latest developments:
flaxengine.com/blog/flax-fac…
#flax #flaxengine #gamedev
📝Complex scenes can have around 50,000 probes automatically placed around the camera (in cascades) and updated periodically.
⚙️On presented scene, effect adds 49mb of VRAM and 0.5-0.9ms of GPU time (on 2080Ti).
🚩You can use it soon in Flax 1.13...
These specular probes are reusing results from diffuse lighting raytracing, which makes them quite lightweight while fully dynamic
Flax already has full-scene reflections tracing (via our custom software ratracer based on SDFs) but only for mirror-like surfaces. Materials of higher roughness fall back to prebaked (or dynamic) Environment Probes.
Now, DDGI can allocate a new set of probes with specular:





