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Game Previews, Game Guides & Great Games! Business Enquires: [email protected] https://xitter.gq/t.co/0IdbKjZxgF

United Kingdom
Joined January 2020
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Want to fundraise for charity without needing a huge setup or changing a thing about your stream! Play what you want, when you want with Club First and help raise money for @StJude DM's are open if you would like to discuss more!
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FRAGMENTARY ORDER – The Mystery Behind the New Game From Tarkov's Creator Video includes: – What Is Fragmentary Order? – Who Is Making It? – The Story and Timeline – The World and Its Organizations – RepEnts Explained – Is It the Next Space Tarkov? – Weapons and Technology – PvP, PvE and Gameplay – The Escape From Tarkov Connection – Inside the COR3 ARG – Prime Batch Explained – Release Plans and What We Know – What We Still Don't Know @nikgeneburn @fragorder youtube.com/watch?v=S1o3ZYTr…
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I wonder how the US will feel about Poch leaving. He's clearly done some good there but leaving just after signing a new contract isnt a great look. Curious to see if the USA mens team can pull a manager of that calibre again to replace him!
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WARDOGS – A New Catch Up Mechanic for Casual Players #WARDOGS
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Be warned INI file changers!
Word of warning, we have not been able to detect if you’re abusing potato mode or Nvidia inspector (or any graphics changes)… Until now. Season 3 we will be detecting these changes and banning for them, I recommend a fresh install if you’d like a second chance. Fair warning.
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A lot of those changes are really good. I would still like to see items like the GPUs sell for more though. Seems like a high tier item that should be rewarding!
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We're deploying Patch 0.5.1.0 today. The release will require SERVER DOWNTIME from 4:00 AM EDT / 10:00 AM CET to 5:15 AM EDT / 11:15 AM CET. Starting at 3:30 AM EDT/ 9:30 AM CET, the shutdown process will begin, and servers will no longer be joinable for new players (until the maintenance concludes). This first patch for Rogue Ops addresses many of your most common concerns. We've introduced over 40 changes to AI perception, combat behavior, movement, and cover usage to make encounters more realistic, challenging, and fair. We've also rebalanced the Hideout economy to make building and operating your Hideout less frustrating and more rewarding. We've also fixed numerous frustrating bugs, The full changelog will be posted with the release. Thank you for your understanding.
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I would love to see the electrical hideout items increase in price for sales. Seems way too cheap for the rarity.
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I JUST HIT HIM IN THE HEAD WITH A GRENADE… 5 KILLS!
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GRAY ZONE WARFARE – BEST GRAPHICS SETTINGS for MORE FPS! 🎯
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GRAY ZONE WARFARE - LOW RISK HIDEOUT MATERIALS ROUTE!
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WARDOGS DEVS ADMIT SEASON 2 FAILED…SEASON 3 DATE RUMOR!
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Homeward travels now after a week with the @GrayZoneWarfare guys. Brilliant hospitality, rich with history and culture. Shot some of the new weapons in the update too. Going to be live on Monday getting fully into 0.5!
🤖 Made with AI
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Going to be a great day today. ❤️🤍
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Today was a fun day !
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This line in the patch notes has really been bothering me. If LMGs now have the same damage as assault rifles, why do they still have absurd and nearly uncontrollable recoil? They are a little better than S1, but still useless to ADS unless someone is right in front of you. The only way to stablize these things is to mount them. So you have to trade off ALL of your mobility to hit anything further than 20m away. That trade off of mobility should pay off in higher damage or BF3 or 4 levels of suppression effects. The PKM and 249 were not common in S1. They were effective in LIMITED and specific situations. I'm not sure why they got hit so hard for S2.
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This looks so good!
Mortars are the latest crew-served weapon to hit @PlayBellum. Haul the tube in, set it up, and crossload rounds across the team so the gun stays fed for every fire mission. With a teammate hanging rounds, the tube never stops working, turning key terrain into ground the enemy can’t afford to hold. Every shell is a real projectile, flying its full arc into fully simulated fragmentation upon impact.
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I think this was the only solution here. Game already does not feel like it has wiped. Really happy for the transparancy and the honesty! Also the new additions to the game were great! A slower burn will make them feel more valued!
ANNOUNCEMENT 📢 Season 2 was meant to be a fresh start, and for a lot of you it hasn't felt like one. We sped up progression on deliberately and tried to balance the game better, as set out in the patch notes, but it was the wrong call. Some players are reaching end game gear like Tier 4 armour and MBTs within days, so the wipe never really landed. Some things are clearly out of balance and we'll fix them. Others have the community split, so we want to see how those play out first. We won't be doing a knee jerk reset this weekend, as that would be unfair on everyone already enjoying the climb. Instead, we're looking at significantly bringing forward Season 3 and some of its content, so you get a proper fresh start. More details in our dev vlog next week. This is what Early Access is for. Thanks for playing and for the feedback.
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With all the skills levelling a bit faster. The counters are there just as fast as the tanks are unlocked. I love seeing these on the map. Two MAAWs and I’m 20k plus richer.
🌍🐕 WARDOGS PLAYERS, I NEED YOUR OPINIONS! 🚨 Is the T-72 really that dangerous? Some players unlocked the T-72 incredibly fast after the Season 2 wipe. But I’ve heard it’s actually pretty easy to destroy. 💥 🤔 Is the T-72 really a threat, or is it overrated? 👇 What do you think? Let me know! #WARDOGS #T72
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WARDOGS DEVS ADMIT THEY GOT SEASON 2 WRONG! #wardogs
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Me and the other old gamers waiting for the game to start in @WARDOGS
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