Fuck you, higher!

Joined January 2025
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If you would like to make any @NetNetCap posts with my Al Dunlap videos feel free! Right click the video on desktop, or tap+hold on mobile. Then post video. Al dunlap meme image repository available as well, thanks to @blazed_bison: t.me/aldunlapmode
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People should stop sleeping on on $net
Replying to @NetNetCap
Built over the weekend on Net Forge. This is a game changer for how fast we can make our ideas playable.
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We are already building out multiplayer games using Net Forge. @NetNetCap has put out an incredible engine, and we plan to use it to its full potential.
Shareholders, For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use. Here is what that means and why we think it matters. More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with. Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame. Net Forge is built for that from the ground up: - One game simulation runs the same in the browser and on the server, so multiplayer works from the first line - A three.js renderer on WebGPU, with a WebGL2 fallback - Each game's rules live in one typed file an agent can read and safely change - Playtest bots play the game for you, so an agent can check its own work - 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes - Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game What shipped publicly: - 19 open-source packages on npm published straight from a public repo with npm provenance - npm create netforge@latest, which turns any template into a running game in about a minute - An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly - Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask - A GitHub template repo for every game, so you can start one with a single click - Playable demos of the templates on itch.io Everything public runs with play money. No wallet, no chain, no sign-up. Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet. The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives. If you build something, show us. Issues and pull requests are open.
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Shareholders, For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use. Here is what that means and why we think it matters. More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with. Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame. Net Forge is built for that from the ground up: - One game simulation runs the same in the browser and on the server, so multiplayer works from the first line - A three.js renderer on WebGPU, with a WebGL2 fallback - Each game's rules live in one typed file an agent can read and safely change - Playtest bots play the game for you, so an agent can check its own work - 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes - Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game What shipped publicly: - 19 open-source packages on npm published straight from a public repo with npm provenance - npm create netforge@latest, which turns any template into a running game in about a minute - An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly - Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask - A GitHub template repo for every game, so you can start one with a single click - Playable demos of the templates on itch.io Everything public runs with play money. No wallet, no chain, no sign-up. Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet. The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives. If you build something, show us. Issues and pull requests are open.
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Blast off soon, I can feel all the way down in my plums @NetNetCap robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf
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The gaming layer is expanding fast 🕹️📦 ​Mystery boxes and Player XP are officially live across all active titles on @coinsinkstudio. ​Grinding sessions just got real while the balance sheet behind @NetNetCap keeps retiring supply below NAV. ​Time to hunt some drops. (🥅,🥅) $NET
Mystery boxes and player XP are now live. Keep an eye out and collect drops scattered across all our live games. What's inside the boxes? Well, that's a mystery...for now.
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Net Net Capital’s new wsNET robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf market is now live on Napier, maturing in December 2026. Holding wsNET, sNET, or NET? Put your assets to work to earn additional yield and Napier Points. → app.napier.finance/market/
By popular demand, wsNET yield trading is now live on Napier App. wsNET (Dec 28, 2026) Curated by Napier DAO On Robinhood Chain
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By popular demand, wsNET yield trading is now live on Napier App. wsNET (Dec 28, 2026) Curated by Napier DAO On Robinhood Chain
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Live footage of the @NetNetCap chart robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf
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People should be thankful to be in $NET, it’s like a stable coin, it was designed to be like this, when it goes under NAV. $Stonkbrokers -14.26%, $Cashcat -10.55%, $Boner -20.3%, $Hookr -20.55%, $Pons -9.58%, $AI -29.8%. All in the last 24 hours. When market will pump again, and be sure it will, $NET will pump the hardest from all the tokens of RH chain.
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0xAWD retweeted
went to find Al Dunlap IRL my mom found him first (🥅,🥅) @NetNetCap robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf
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0xAWD retweeted
Shareholders, I have assembled the greatest army in crypto. We ride for Valhalla at dawn. @NetNetCap is the longship. Repost to enlist. robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf
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If you want real conviction instead of another 48-hour PvP casino, look at the only true Blue Chip on Robinhood Chain: @NetNetCap. ​Here is why $NET is the fastest horse on the entire chain: ​🏛️ Hard Math & Balance Sheet: • Sub-$1M market cap backed by a ~$30M verified treasury (trading at a fraction of NAV). • Holds millions in tokenized Wall Street giants (NVDA, AAPL, MSFT). • #1 liquidity provider on @Morpho with $3.2M+ in lending deposits. ​🩸 The Squeeze Dynamics: • ~97% of supply staked — open market float is practically frozen. • Automated on-chain Buyback & Burn program actively absorbing and burning hundreds of tokens whenever it trades below NAV (over 3,840 NET burned permanently). ​🕹️ The Catalyst Engine: • Net Forge just revealed its live demo (1,100+ players): the Steam + Pump.fun engine turning in-game economies directly into wsNET buy pressure. ​When the TVL wave rotates from base pairs into native ecosystem anchors, this doesn't just run—it violently reprices. ​Highest conviction play on the board. (🥅,🥅) $NET @theunipcs
what should i be bidding here? drop your highest-conviction plays below 👇 what's going to be the BIGGEST coin of this quarter? let's see who actually has the fastest horse
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/FUCK_YOU_HIGHER robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf @NetNetCap
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The McRib is back on 10/27. BTC historically goes up >2x after the McRib returns. Don't fade the McRib. Not financial advice.
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There is currently over $3,200,000 deposited into the NetNet Credit Desk, allowing users to borrow against their Stock Tokens. Built on @Morpho
Robinhood Stock Tokens are live on Morpho Users can now use Stock Tokens as collateral to borrow stablecoins. Any app can integrate credit markets for Stock Tokens, with Morpho as the credit network and Robinhood Chain by @RobinhoodCrypto as the tokenization infrastructure.
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🔥 Over 2,300 robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf has now been burned. 🔥 @NetNetCap
🤖 Made with AI
Nearly 1k robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf has been burned so far. If you're market selling at this price range you're a dingus, sell to the buyback program, tax free. Link is on the bottom of the @NetNetCap website.
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