Bethesda should honestly just try to make a to-scale DLC. Even if it's just a small island to see if they even could pull it off. The more Tamriel gets filled in, the more ridiculous it looks.
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pretty cool
💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub!
MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency.
- One model trained on 350K+ motion clips
- Smart Primitives for navigation and object interaction, no retraining
- SOMA weights for human characters
- Unitree G1 weights for the humanoid robot
- Code under Apache 2.0, weights under the NVIDIA Open Model Agreement
Animation and robotics motion generation, now open for anyone to build on!
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Probably one of the best aspects of that game early on.
Another Star Wars Galaxies oldie from when I was working on Jedi. I remember this screenshot quite well.
April 22, 2005.
Jedi was very difficult to do in Star Wars Galaxies due to the nature of the profession. It was the equivalent of doing 4 separate full profession/classes at once. And the only profession in the game that could suffer XP loss AND XP debt.
You might not know about this, but Jedi characters had a hidden visibility meter. Activating or utilizing any force powers within 30 meters (I think it was 30 meters) of any SENTIENT being (that is, you know, humanoids) would raise your visibility or the general public awareness of you. Once your visibility reached a certain threshold, player bounty hunters could and absolutely would come after you.
Because of this, building your Jedi skills and powers quite literally needed to be done in secret and far away from other players, and often times in remote locations. It was very lonely, but also exciting and had a kind of thrill to it.
This photo is me on Dantooine, hunting quenkers. I had already mastered most of one-handed lightsaber and was working on my force powers. That's a dead quenker behind me. Just happened to capture the perfect pose.
This picture still makes me happy, 21 years later.
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Now we can discuss our favorite BioWare characters in a definitive list for all time. Here are some of mine. Besides hk and wrex.
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We know.
Replying to @Iliekturtles12 @Joebno_Gaming
I guess I can say it now - so when applicants would apply to the studio, the producer would go through their LinkedIn to see what posts they liked, and if he disagreed with their political/social Like, he'd advocate not to hire them based on their Like.
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We've been hoping for a turn around since 2013. It was wrong to hope. Everyone involved in the games that were actually good left a decade ago.
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sweet
I’m making the ASCII MMORPG of my dreams and I’ll be sharing my progress here as well.
Ansenjeo.
#mmorpg #indiegame #ascii
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Another list of classes I would replace bard with
The only one without art is the Scoundrel.
I literally speed wrote a farwatchers game. It will be out next week im hoping. Its a pamphlet game (all the rules are on a trifold pamphlet).
The "not classes" are each 1/3rd of a standard page. But they are separated.
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The ending of the series is notoriously terrible. I can confirm that from first hand experience. He has changed, but not toward any improvement.
Geralt has changed over the years because characters develop as their author develops.
As The Witcher celebrates its 40th anniversary, Andrzej Sapkowski reflects on Geralt as a complex, evolving hero, and on the craft of deepening a character across time. #TheWitcher40Years
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