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I wanted to do a game like this, After Burner-style, for ages, literally decades, but always postponed it... not anymore !
Here's a preview of Air Crisis, our next mobile game, currently in development.
#AirCrisis #flightsim #gamedev #screenshotsaturday
Localization is serious business. It's not enough to do a translation pass with a top AI model and call it a day. I hoped so, then I saw what English -> Italian looked like and had to setup something a bit more advanced.
When we get ASI, I want to ask it what TF was going on in the mind of the politicians. Why do they end up digging their own grave ? Is it that they live in a bubble, mind control or blackmail ?
My head is spinning. Doubling before halving ? Doubling after halving ? OpenAI juggling with their paper-usage is comically (and intentionally ?) confusing and a general bad value.
Day 25/
We are doubling all usage limits for all Pro 100/200/500 tiers and Business Premium, effective today.
We heard your kind feedback and won’t be reducing usage limits for Pro 200, so your Work and Codex usage will stay the same. We’re also going to continue offering extended limits for dots for now, and usage of your dot will still continue to be separate from your default usage.
And we'll of course also keep shipping better models and other efficiency improvements that increase your effective usage over time.
- Tom Skerritt (Alien)
- Walter Koenig (Star Trek)
- Sir Patrick Stewart (Star Trek)
Science fiction legends aren’t making it to the singularity !
Something changed in my workflow, now doing 100-200 commits/day ! I didn't realize that until I checked it today. Currently I have an organizer Claude session that manages sub-sessions of Claude and Codex, and reports to me via an HTML acceptance page with screenshots & videos.
It seems that Steam is now inflated with cheap games... welcome to my world. Mobile market was trash years ago, having to put games at $1 or f2p. Visibility on mobile is worse than ever, but performance optimization matters more than on PC. That's a filter one can leverage.
No room for me at OpenAI DevDay Tokyo. Oh well.
Last month Codex ran out of room for me too, so I jumped back on Claude. Here's a little film I made at the time.
The lesson: keep your workflow portable.
Also on YouTube: youtu.be/JCJ9fe3NReI
P.S. I currently use Claude Max $200 for most work and Codex Pro $100 as a fallback (also good for image gen).
No, we're not cows/ants to future super intelligence. This is a simplistic take. Human brain has special tools that make it stand out: self-awareness, ability to abstract, ability to do that recursively. We may be a lot slower, but we can still conceptualize anything.
beautiful explanation. this is 100% happening. xitter.gq/sotak/status/211179423…
Major update of the Google Play Console... still no dark mode. That's just cruel at this point. Maybe ask Claude Code ?
Davide Pasca retweeted
Fractal Combat X is getting a new UI.
A look at the main menu and mission selection in the upcoming update. Current-version links below.
Developers developers... and AI. A summary of what I think about it today (we'll see tomorrow !) youtube.com/watch?v=k7_bjRYB…
Every vibe-coded game that lands on my timeline... guys... WTF. I understand the need for engagement, but we can't keep showing off every unpolished turd that came out of a prompt.
"With your Claude usage low, I'd run 1–2 myself in short turns and send 3 to Codex. Which should I start with?" ...thoughtful !
New #Oversweep video showing the AI crew: interacting with RIO and teacher. Voice detection via Whisper, TTS is Kyutai. LLMs are DeepSeek V4.1 Flash or GPT 6 Luna. We'll see about local models... the GPU is very busy with rendering #flightsim #gamedev













