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Claybook is now available on #NintendoSwitch North America, Europe, Russia, South Africa, Australia, and New Zealand. @UnrealEngine nintendo.com/games/detail/cl…
youtube.com/watch?v=5S72zK7b…
Claybook will be available for Nintendo Switch through the Nintendo eShop starting March 12, 2019, for North America, Europe, Russia, South Africa, Australia, and New Zealand. #claybook @NintendoAmerica @NintendoEurope youtube.com/watch?v=SOa3lQhe…
We are happy to announce that Claybook is coming to Nintendo Switch. The game will be released in March. We'll be sharing more information in the upcoming weeks. #claybook #switch
youtube.com/watch?v=iTfIPpyJ…
Claybook v1.1 was released on Steam today! Up to 35% faster frame rate on low end GPUs. Workaround for Nvidia RTX driver bug. Various smaller improvements: steamcommunity.com/games/661…
Nvidia RTX drivers have a bug that breaks Claybook. We have informed Nvidia and sent a RenderDoc repro. We have also created a workaround for this bug. We need to do full regression test of everything before we can release patch as we just updated to UE 4.21. Takes few weeks.
Second Order retweeted
#ClayBook by @2ndordergames is a unique fluid simulation game where you solve puzzles and challenges in an graphical wonderland - now available. bit.ly/2PAkJbK
We fixed a crash bug (Tutorial level load) affecting (~10 year old) Intel Core 2 and AMD Phenom (2) processors. Now you can play Claybook with these processors too. Claybook Steam beta branch has been updated. Official patch coming soon.
We just fixed a server side problem with Claybook PS4 user generated content sharing. Log in to UGC server now works properly on PS4 too!
Second Order retweeted
Hey guys,
Check out my new review for #Claybook on the #PS4 here: gamepitt.co.uk/claybook-ps4-…
From #IndieDev @2ndordergames
One of the best examples of physics within a game I've seen so far! I can't wait for gamers to upload their own created levels to us to play!
#indiegame
Second Order retweeted
Yay! We got a dev grant because of my UE4 renderer optimizations :) xitter.gq/unrealengine/status/10…
We've announced our first ever $1 million round of Unreal Dev Grants! epic.gm/ii3 #UE4
Second Order retweeted
Claybook in-game editor supports fluid simulation while editing the world. Simulation shown below takes less than 1 millisecond per frame (slowest console) with my new optimized fluid simulator.
Second Order retweeted
My #GDC18 slides: GPU-Based Clay Simulation and Ray-Tracing Tech in 'Claybook'. dropbox.com/s/s9tzmyj0wqkymm…
Second Order retweeted
My #GDC18 slides are online soon... Here's two interesting images. Primary ray-trace step length with and without (8x8 lower res) coarse cone-trace pre-pass. Log scale colorization. HUGE win.
Second Order retweeted
I am showcasing Claybook today (Thu/Fri) at Moscone South Hall Lobby Bar with ID@Xbox. Will be standing the whole day next to a Xbox station. Come to visit to play the game and/or ask me questions about the game and the tech.
Claybook #XboxOne Content Update 1 is now available! 3 new levels and lots of other improvements. secondorder.com/single-post/…
Second Order retweeted
Since I'm still INSANELY excited about Claybook, I'm doing another giveaway for it! New #GIVEAWAY! This time, FIVE people will win one copy of the game for Xbox One, each! Yep!
To enter: RT this post and follow me + @2ndordergames (they're the best)!
Ends in 24 hours.
@Xbox
Second Order retweeted
We're live with Claybook by @2ndordergames NOW on mixer.com/idatxbox!













