3HeadedMonkey (@3HeadedMonkey) header
3HeadedMonkey (@3HeadedMonkey) profile picture

Writer for Retro Gamer, Amiga Future, No Starch Press. Gaming pics and videos. Mostly retro.

Osaka, Japan
Joined July 2008
Photo by 3HeadedMonkey (@3HeadedMonkey)Photo by 3HeadedMonkey (@3HeadedMonkey)Photo by 3HeadedMonkey (@3HeadedMonkey)Photo by 3HeadedMonkey (@3HeadedMonkey)Photo by 3HeadedMonkey (@3HeadedMonkey)Photo by 3HeadedMonkey (@3HeadedMonkey)Photo by 3HeadedMonkey (@3HeadedMonkey)Photo by 3HeadedMonkey (@3HeadedMonkey)Photo by 3HeadedMonkey (@3HeadedMonkey)Photo by 3HeadedMonkey (@3HeadedMonkey)
Always fun to pull this loop off in Jet Set Radio, especially when it's been a few years! #Sega
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I'm having another bash at Twitch and hoping to get my first follower soon. Playing the Adams Family on Mega Drive: #Sega
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Doubt I'll get a bigger Halloween scare today than the mosquito in the shower.
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Happy Halloween everybody!
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Looks like there's a new Sega store in Shinsaibashi (Osaka). I'll have to check it out next time I'm there. Been a while!
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Seeing virus/malware warning on the Spectrum Next firmware downloads. Hopefully false positives, but I'm not sure how to figure out whether they're safe.
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Here's a clip of me playing Sonic 2 AGA. Needs as Amiga 1200 with 4MB Fast RAM. Quite a few glitches and transparency issues, but pretty playable. #Retrogaming #Amiga #Sega
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Just tried Sonic 2 AGA, on the Amiga. Needs a fair bit of work, but impressive that it exists at all.
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A bit of early #Halloween fun. Haunted Arcade is fun so far, and not quite as intense as 7 Days to Die:
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More Bangai-O fireworks.
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3HeadedMonkey retweeted
Amiga Future 183 Member-CD-Cover online #amiga #commodore #amigafuture #apctcp amigafuture.de/app.php/newsp…
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Tsk. You can't even pop outside these days without being attacked by hordes of flesh eating undead. 7 Days to Die. #Halloween #Zombies
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As I'm in a #Wizball mood at the moment here's some history. Shown here is my 1st rough idea for a #ZXSpectrum ld scr, then a start of an attempt. Next is Simon Butler's sketch showing me how to change the art to landscape, then the original ld scr by myself. #OceanSoftware – at Little Houghton, England
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Bangai-O, by Treasure on Nintendo 64. The more incoming fire, the more missiles you release. Once you start to exploit this, the game becomes epic. These screen filling blasts are great fun to do, too! #Retrogaming #Robots #Carnage
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Almost halfway through Bangai-O N64 now. Figuring out its wrinkles vs the Dreamcast and its combos are just as much fun. Masses of generators and robots on this level. #Nintendo #Mecha #Retrogaming
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AI is incredible at coding, but not there for level design yet. I asked it to design some platform game levels for me and ChatGPT gave me 10 levels where you could collect items on platforms with your head, but none were low enough to actually stand on. It was like apple bobbing.
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Just had a robot waiter present me with our neighbours' food while they were at the salad bar. Closest thing to an Ed-209 style stand-off I've experienced. #robots
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The mighty Bangai-O on the N64. A boss fight. I read that this version doesn't give you more rockets if you fire when in danger, so having to figure out how to approach it vs the Dreamcast version.
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Making a welcome return to Bangai-O. Trying the N64 version in Japanese. Had a great time with the Dreamcast version and its hilarious mistranslation years ago.
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I'm getting definite Speedball 2 vibes from this.
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Back to Agony on the #Amiga Got killed right after this mad lad again, but quite pleased to get this far as I've not played it in weeks.
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