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Blazing across midnight steel ripping through the veil — auroras screaming, realities shattering, chasing tomorrow’s skyline where the road never ends 💥 💨
🛩️🏎️
Everything in this city is procedural and endless.
Running in a browser. WebGPU. sael.net/gigacity
100% code (by Opus 5.5)
Richard retweeted
🚨: Scientists have discovered a fungus in the Amazon rainforest that naturally consumes plastic and could help save the planet.
LIVE: NASA's Anil Menon and @csa_asc's Joshua Kutryk are setting up a new solar array outside the @Space_Station. Today's spacewalk is scheduled to start around 8am ET (1200 UTC) and run for about six and a half hours. xitter.gq/i/broadcasts/1rxmqpBDD…
🌤️
🇨🇳⚡ CHINA’S MASSIVE 1,500 MW SOLAR-THERMAL STORAGE PROJECT!
Located in Barkol Kazakh Autonomous County, Hami, Xinjiang, the China Energy Engineering Corporation’s project is part of China’s national “Sand, Gobi and Desert” renewable energy initiative.
☀️ Covering approximately 50,000 mu, it is described as the world’s largest integrated PV-thermal storage project by single-phase construction scale.
🔋 Targeting full grid connection by the end of 2026, the project is expected to generate approximately 3 billion kWh of electricity annually.
🌍 A major step toward large-scale renewable energy, energy storage, and China’s next-generation power system.
🇨🇳⚡ 中国1500兆瓦光热储能一体化项目加速推进!
中国能建哈密“光伏(光热)储能”1500兆瓦基地位于新疆哈密市巴里坤哈萨克自治县,是国家第二批“沙戈荒”大型风电光伏基地重点项目之一。
☀️ 项目占地约 5万亩,据介绍,其单期建设规模位居全球光伏光热储能一体化项目前列。
🔋 项目正全力冲刺 2026年底全容量并网。建成后,预计年发电量约 30亿千瓦时。
🌍 该项目将为中国大型“沙戈荒”新能源基地建设、新型电力系统发展及可再生能源与储能协同应用提供示范。
Richard retweeted
🚨: Scientists just created a tiny glass disc that can hold 360 terabytes and last for billions of years
Richard retweeted
La suite du gameplay demain. Donc ceci est un jeu que j’ai créé tout seul, sans moteur 3D, sur RPG Maker MV, sans toucher ni modifier le moteur 2D de RPG Maker MV. Il est jouable grâce au jeu qui contient un système : Infinity Creator. Toute vidéo devient jouable si je travaille seul dessus pendant plusieurs jours.
Petite précision : pourquoi est-il tombé dans le cinéma après le tir ? Parce qu’il rêve qu’il est en ville, ou du moins dans cette ville.
Pour ce jeu, j’ai contrôlé mes vidéos que j’ai générées sur Grok Imagine. J’ai travaillé les prompts pour rendre tout 100 % unique.
🎮 💪👍
La suite du gameplay demain. Donc ceci est un jeu que j’ai créé tout seul, sans moteur 3D, sur RPG Maker MV, sans toucher ni modifier le moteur 2D de RPG Maker MV. Il est jouable grâce au jeu qui contient un système : Infinity Creator. Toute vidéo devient jouable si je travaille seul dessus pendant plusieurs jours.
Petite précision : pourquoi est-il tombé dans le cinéma après le tir ? Parce qu’il rêve qu’il est en ville, ou du moins dans cette ville.
Pour ce jeu, j’ai contrôlé mes vidéos que j’ai générées sur Grok Imagine. J’ai travaillé les prompts pour rendre tout 100 % unique.
Richard retweeted
Winter Storm Warning: Up to 18 Inches of Snow Through Thursday - Autoblog share.google/oIZzdOtJr5HrCuX…
Richard retweeted
Good morning my friends! Most times I feel I'm heading in the right direction but there are times I need to pull over and ask God if I'm going on the correct path! Have a blessed and wonderful Wednesday on your journey today! Sending you much love! ❤️
🤖 Made with AI
Richard retweeted
$TSLA overnight , but careful with dailies .. but will have one or two good days ..
Richard retweeted
Good morning friends and patriots,
Lord, help us see beyond fear and recognize the spiritual strength, peace, and goodness that come from understanding Your divine Love. When conflict or uncertainty weighs upon us, quiet our troubled thoughts and guide us toward the healing power of Truth. Let our words bring comfort, our actions reflect compassion, and our faith remind others that darkness cannot extinguish the light of Your presence.
Be Blessed 🙏🏻✨
🃏
BOOM 🚨 @SpaceX has patented a cosmic card dealer that fans out an entire deck of satellites with one slow spin 🃏
A rocket stage punches into orbit with sixty satellites stacked on top like a fresh deck of cards. Now every one of them has to leave, and not one can so much as graze its neighbor on the way out.
That exit makes or breaks the whole trip. Packing dozens of satellites onto one rocket splits the cost of the ride, but only if the rocket can set every one of them free cleanly.
The classic fix is a dispenser, a dedicated rack that cradles each satellite through liftoff and pushes them out one at a time. It gets the job done, but it’s bulky and heavy, and every pound it adds is a pound of payload the rocket can’t carry.
Stacking the satellites right on top of each other ditches the rack but swaps weight for complexity. Fasteners lock each layer to the next, a controller releases them layer by layer, and springs nudge them apart. Those springs have to be tuned so each satellite leaves a touch faster than its neighbor, and getting that right makes the whole setup a headache to install and control.
SpaceX scraps the layer-by-layer routine and lets the entire stack go in a single instant. Then the rocket’s own motion hands every satellite a different speed, the exact job those tuned springs used to do.
It starts by turning the satellites into their own scaffolding. One version splits sixty flat satellites into two side-by-side piles of thirty, with one pile bumped up by the thickness of a single satellite. The stack climbs like a staircase, and each satellite overlaps its neighbors the way bricks interlock in a wall.
Sturdy cylindrical fittings on each satellite’s edges line up one on top of the next, building four columns at evenly spaced points around the stack. The brutal forces of launch pour straight down those columns, so the satellites carry their own weight and there’s no separate frame holding them up.
Every joint in those columns is a cone resting in a cup. The cup is just a hair wider than the cone, so the two seat snugly but never jam the way a cork wedges into a bottle. That fit stands up to squeezing, sideways shoves, and bending on the way up, yet it lets go in orbit without any extra force.
Slick finishes such as hard-anodized aluminum or a dry lubricant film can help the joints slide apart. A small wave spring, basically a thin ring of rippled metal, may also sit inside each joint to give it a nudge.
Four sets of tension rods clamp the whole tower together. Each set runs the full height of the stack alongside one column, hinging at the bottom on the payload adapter, the cone-shaped base that links the stack to the rocket.
At the top, each set latches onto a cap called a load head. An air- or fluid-powered piston pulls the rods tight, and they bear down on the column like two hands squeezing a stack of books, locking satellite to satellite and the whole tower to the rocket.
Once in orbit, the second stage, the top section of the rocket that carries the stack the whole way up, cuts its engine and starts to twirl. Its thrusters ease it into a slow, steady flat spin around its center of mass, its balance point, like a baton turning in a level circle. At roughly three degrees per second, one full turn takes about two minutes.
Before letting go, SpaceX lines up the exits. The stack sits turned about 45 degrees, angling the four rod sets so two will shoot ahead along the orbit and two will drop behind. Without that twist, two sets could drift off sluggishly and tag along with the stage and satellites, risking a collision.
Then the rods let go. The tension drains away, the load heads unlatch from the tops of the columns, and the rods swing outward on their hinges like a flower opening until they’re completely clear of the stack. They may even break free of the adapter and sail off on paths of their own.
Now the spin takes over. It’s the same physics as a merry-go-round, where the kid on the rim whips around while the kid by the hub barely moves.
The satellites at the top of the stack ride farthest from the stage’s center of mass, and speed grows right along with that distance. So the top satellites leave fastest, the ones nearest the rocket drift off slowest, and the tower unzips into a spreading stream without a single tuned spring setting the pace. Where a satellite sits becomes how fast it goes, which can make the whole release cheaper, lighter, and easier than a bank of carefully calibrated springs.
Back on that rocket stage, the deck isn’t a deck anymore. Sixty satellites stream away in a long, widening fan, the fastest already pulling ahead and the slowest trailing behind, and not one of them needed a dispenser to send it on its way.
The old way needed a heavy machine to deal every card by hand. SpaceX just lets go of the whole deck mid-spin, and physics deals each card its own speed.







































