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LoreWeaver is on Android. Your worlds, your characters, and everything they remember, now on your phone.
Free on Google Play: play.google.com/store/apps/d…
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I planted a burned letter in the Loom in LoreWeaver early in one campaign and forgot I'd done it. The innkeeper's daughter found the ashes way later and confronted her father with them in the middle of dinner. I hadn't prompted any of it. She just had the thread sitting there waiting to get pulled.
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I stall out every time I start from a blank page. I open the Hub in LoreWeaver now and start from a world somebody already built out. Last week I found a flooded city where the market only opens when the water drops. I was in and playing in under a minute.
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I kept rewriting the bridge into my test town and I gave it a different history each time. The story picked whichever one it wanted whenever the bridge came up. I locked the real version in Living Lore in LoreWeaver, just the collapsed bridge and the ferry that replaced it. The next time a character needed to cross, she took the ferry on her own.
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I built the Look engine in LoreWeaver because my test harbor kept changing every time I came back to it. One visit it's stone and fog. Next visit it's sunny and made of wood and I'm supposed to pretend it's the same place. Now the harbor keeps the same look each time it shows up. I went back after a long detour inland and I recognized it before I read a word.
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My tavern scene stalled last night when the dialogue started looping and every reply sounded flat. I swapped the model mid-campaign in LoreWeaver without restarting the world. The next reply from the innkeeper actually moved things forward.
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Switching apps used to mean rebuilding my favorite character from scratch and getting half her personality wrong. I built card import in LoreWeaver so that part doesn't happen. I pulled in a card I'd used for months in SillyTavern and she showed up with her voice intact and ready to drop into a new world. That first scene sounded like her.
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I hid a stolen key in the first chapter of my test world and then never did anything with it. The story moved on and the key just sat there. I built the Loom in LoreWeaver for exactly that. You plant a thread once and the story can bring it back on its own later. The key turned up in a locked drawer much later and it actually fit the scene I was in.
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I turned narration on for a horror scene I was testing and had to pause it halfway through. The voice in LoreWeaver reads the scene out loud while the image sits on screen. My little coastal town looked wrong in a good way and the slow pacing made the empty street feel worse than reading it did. I ended up leaving narration on for the rest of the session.
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2.4x more story messages per week than April's low. That April dip almost broke me. The people who stayed rebuilt it. If you're in a dip right now, keep going.
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I kept catching my own test world contradicting itself. A ferry captain I killed off in chapter 2 was back at the dock in chapter 5 and acting like nothing happened. I built Living Lore in LoreWeaver to hold the locked facts for a world outside the chat. Dead characters stay dead in there. So does who promised what and which places have already burned down.
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I got tired of my own characters changing faces between scenes. One scene my innkeeper is an old man with a grey beard. Two scenes later he's thirty and clean shaven and I'm supposed to just roll with it. So I built the Look engine in LoreWeaver to lock one visual style for a whole world. Now when he shows up again he still looks like himself and the tavern behind him matches the last time I was there.
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MRR is 3.4x where it was in March. It peaked in June and dipped in summer. It is climbing back now. The dip sucked. But we're still here. Who else is in the messy middle right now?
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LoreWeaver's Android app is live on Google Play. It got approved back on October 14 and I held the release while the iOS version was still in review. I stopped holding it yesterday. If you're on Android you can grab it now.
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Total signups up 24% in 90 days. The curve flattened after launch, I'm not hiding that. But it never went down. Slow growth beats no growth. What's your slowest win that still counts?
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Gross volume up 82% in 90 days. Every one of those invoices is someone who chose to pay for stories. Still early, still climbing. What's a milestone you're quietly proud of?
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Desk check, since LoreWeaver is a one person team and this is the whole office. Gemini 4 Argon is in the model picker now. I tried it first inside a campaign I was already running because a new model is only useful if it can pick up a tense scene without a restart. It picked the scene up without me restarting anything. Players have been swapping to it in their own campaigns since it went live.
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More storytellers join every week. Signups up 24% and worlds up 33%, with messages up 96% in 90 days. The community's growing faster than the user count, and that's the part I care about. What does community mean for your product?
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I kept planting details in my campaigns that never came back. So I built the Loom in LoreWeaver to hold a thread in the background until the story has a place for it again. In my test world I planted a merchant's missing ring in chapter 1 and forgot about it myself. Forty turns later an NPC tried to sell that ring back to my character in a market scene.
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Blank page kills more campaigns than bad models do in my experience. People open LoreWeaver and stare at an empty world form. A lot of them close the tab before they play a single turn. The Hub is there so you don't have to start from zero. You can jump into a world someone else already built and be playing in a couple minutes. I do it myself to test models and I usually stay way longer than I meant to lol
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