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Everything about artificial intelligence and game development. Your online hub for Game/AI!

Secret Underground Lab
Joined March 2008
Photo by AiGameDev (@AiGameDev)Photo by AiGameDev (@AiGameDev)Photo by AiGameDev (@AiGameDev)Photo by AiGameDev (@AiGameDev)Photo by AiGameDev (@AiGameDev)Photo by AiGameDev (@AiGameDev)Photo by AiGameDev (@AiGameDev)Photo by AiGameDev (@AiGameDev)Photo by AiGameDev (@AiGameDev)Photo by AiGameDev (@AiGameDev)
JPvW's thesis on the Quake 3 Bots is required reading for anyone wanting to get into #AI for games. kbs.twi.tudelft.nl/docs/MSc/… [4/3]
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JP van Waveren played a huge role in the early years of #GameAI thanks to his Gladiator bots in Quake 2. [1/3] xitter.gq/ID_AA_Carmack/status/8…
Jan Paul van Waveren passed away today. The best developer I ever worked with, my right hand, and a good friend. It was an honor.
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AiGameDev retweeted
A talk I gave early this year on general game playing AI is now online. Focussed on capturing & emulating human play youtu.be/_7o_buAlV9A
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The Angry Birds Level Generation Competition is open for entries! aibirds.org/other-events/lev… Deadline: September 12
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Live in 24h from now, the #nuclai16 amphitheater will stream for three packed days. events.nucl.ai/stream/
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Flashback #nuclai15 archives.nucl.ai/recording/t… [VIDEO] #mcts #ai Tactical Planning and Real-time MCTS in Fable Legends
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#nuclai16 Behavior: events.nucl.ai/track/behavio… Multi-agent coordnation, graph- & tree-based logic, server architecture.
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Keynotes: → Crowd & VFX AI in SPECTRE → Procedural pipelines at Electronic Arts → Lessons deploying Pepper the robot
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Phew! Schedule is finished. 67 sessions over 3 days, 62 international speakers. #nuclai16 events.nucl.ai/program/sched…
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Flashback #nuclai15 archives.nucl.ai/recording/b… [VIDEO] #procgen Building A Galaxy—Procedural Generation in No Man’s Sky
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#nuclai16 Generative Systems events.nucl.ai/track/systemi… Systemic design, perception & simulation, AI-powered tools.
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This year's program took a tremendous team effort but it’s the best ever! Again. ;-) #AI #ML events.nucl.ai/program/sched…
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Great AI Video talking about GOAP, HTN & the Transformers Game #aigamedev youtube.com/watch?v=kXm467TF…
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AiGameDev retweeted
Same infinite terrain type, different colors #gamedev #screenshotsaturday #indiedev #procgen #unity3d #madewithunity
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Curious about Procedural or Generatve Systems? Watch #nuclai16 in-person or online! events.nucl.ai/topic/procedu… #procgen
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Students build foosball-playing robot that uses cameras and actuators: youtube.com/watch?v=LgctE_DQ…
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AiGameDev retweeted
How did I get into AI gamedev? andrewfray.wordpress.com/201…
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#nuclai16 Decisions: Hands-On Deep Q-Learning in DOOM [Workshop] events.nucl.ai/track/decisio… #dlearn #ml #ai @DOOM
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20 years after Deep Blue beat Kasparov, hybrid man+machine are the strongest Chess players today. #Pioneers16 #AI
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AiGameDev retweeted
making cool AI-based games or interactive experiences? submit to #AIIDE's playable experiences track! #GameAI aiide.org/cfp
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