AL82 (@Al82_Retro) profile picture

Fan of retro gaming, the C64, Commodore Amiga and PC games. Helping to preserve the history of classic video gaming, one longplay at a time!

UK
Joined November 2014
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Street Fighter II remake for Amiga (by Str1der, 2026). This is the ECS version and it seems based on SF II': Champion Edition for PC Engine. Amiga 68000, ECS, 1mb chip and 2 mb fast at 50 fps, so, way lower target hardware than other recent vibe-coded stuff. AGA version may reach full fledged PCE version, I recently said that a PCE port would in fact be ideal because parallax on Amiga is expensive, even on AGA (and PCE games tend to omit or reduce it). indieretronews.com/2026/10/s…
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Since 1979 I've saved many documents and relics from my gaming journey. My name is Tim Stamper, I'm the co-founder of Ultimate Play The Game, Rare and FortuneFish. It's finally time to let go of my reputation for secrecy... 👀
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KNIGHTMARE IS BACK! An official point-and click adventure game based on the classic TV series - with actors from the original show. Coming 2027. But just remember - it's only a game...isn't it?
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⚔️ Moonstone AGA. 2026. FREE. Today we're finally revealing the Moonstone AGA Project. 🎥 Trailer 📸 Screenshots 📜 FAQ 👉 moonstonetavern.co.uk
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We've been keeping a special secret. ⚔️ Next Monday, all will be revealed. 🌕 Keep an eye on moonstonetavern.co.uk 🍺
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My favorite arcade game growing up was Off-Road, so decided to make it myself (including actual arcade spinning wheel control). Here's Sidewinder - the full game url coming soon Built with Codex, GPT-6 astra (mostly), blender, WASM, cloudflare, music by @suno, and a ton of human touch
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(comic) Tiny changes
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SEGA Mega Drive / Genesis - Shadow Dancer Arcade UPDATE -PERFORMANCE IMPROVED -STAGE 1-1, STAGE 1-2 & BOSS ROOM IMPROVED TO DO -IMPROVE PERFORMANCE -FIX INVISIBLE SPRITE FRAMES (THEY ARE NOT EXTRACTED FROM THE ARCADE YET) -FIX THE 1-1 PLANE SPRITE PRIORITY -REDO BONUS GAME
SEGA Mega Drive / Genesis - Shadow Dancer Arcade MISSION 2 & Ninja Magic preview This is just a work in progress: All the graphics are still placeholder!!! Performance will be greatly improved and glitches fixed!!!
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The whole Shadow Dancer arcade was already running on Mega Drive!! There's still a LOT of graphical glitches, polishments, colors, graphics and performance to fix, but the game logic and Sound Effects are aready 1:1 Thanks a LOT to @MCastellar_ for the help!!!
Here's my project of porting one of my most beloved games to the SEGA Mega Drive / Genesis: The original 1989 Arcade version of Shadow Dancer!!! The stage 1 logic was already transplanted, but there's still bugs & gfx glitches to fix GFX, Colors & BGM are still placeholder!
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Razing Core for SEGA Master System is now available on itch (see follow up). #homebrew #mastersystem
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Anything worth doing, is worth doing right. SFX and sequence of hurry mode and return to missed red door! In Elevator Action when you miss a red door you get scrolled back to the top at double the speed. On the C64 I managed to replicate almost exactly the same effect with about 20 bytes. Setting to scroll to map row and calling my elevatorControl and scroll routine twice per frame "just worked". The c64 keeps blowing my mind!
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Here's my project of porting one of my most beloved games to the SEGA Mega Drive / Genesis: The original 1989 Arcade version of Shadow Dancer!!! The stage 1 logic was already transplanted, but there's still bugs & gfx glitches to fix GFX, Colors & BGM are still placeholder!
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It's Box Art time :) Lemmings Reloaded #C64.
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(comic) Concerned about mental health
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Me think me know this song 💙
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I spent many happy hours playing Midnight Resistance on the #C64 alongside my brothers - It's a simply superb port.
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Robocop MD Sunday update: New green hit flash, some enemies don't flash just like the arcade, enemies jump over obstacles now, bug fixes, gameplay polishing with @Luke86McQueen and @ray_castello help, we are almost ready for a public demo 😀
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Park Patrol C64, Great game by Activison #c64 #commodore
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RobocopMD# Update 26: Experimenting with improved backgrounds. Trying to squeeze as much colors and details as possible. There's still room for improvement but it's getting there... #megadrive #sega #sgdk
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Wilberforce was a late #C64 game, reviewed in Commodore Format in 1994 but missing for over 10 years before recovered by GTW. The game only sold a handful of copies due to dwindling support at the time. Check out the full game for yourself at: gamesthatwerent.com/gtw64/wi…
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