Alex "Game Devil" Belzer retweeted
The perfect post about the state of AI and creativity doesn’t exis….
A good companion piece to this critique might be the AV Club's absolute devastating review of Horizon Zero Dawn that reduces all open-world games to "the map game"-- the ubiquitous game of slowly filling in a map, and checking off checklists.
avclub.com/pt-1-fighting-rob…
Alex "Game Devil" Belzer retweeted
I FOUND IT
This is huge! Ghost of a Tale 1 is a really really special game. Can't wait for the sequel
Oh and #GhostOfATale2 is wishlistable on Steam!! Right now! That's right! store.steampowered.com/app/5…
Alex "Game Devil" Belzer retweeted
Metal Gear Solid: Peace Walker, a game about helping Snake overcome AI psychosis by destroying walking mobile AI data centers and stealing their graphics cards
Alex "Game Devil" Belzer retweeted
I couldn't find a good aquarium wallpaper for the Mac, so I made my own, and I went a little crazy.
Presenting... CYBERQUARIUM
cutenesstechnology.com/cyber…
I wanted to make something that felt like Seaman, Wave Race 64, and Frutiger Aero had a baby together.
Alex "Game Devil" Belzer retweeted
"podemos discordar e ainda ser amigos" sim, sobre direitos humanos e política, não sobre remakes de videogames
Alex "Game Devil" Belzer retweeted
For this #screenshotsaturday I present you a vector graphics library I made for both Godot and Unity! This took months of effort and I'm really happy with it, please check it out!
Feedback appreciated 🙏 and link down below⬇️⬇️⬇️
#indiedev #gamedev #godot #unity
Alex "Game Devil" Belzer retweeted
Replying to @WhiteHouse
Hey @NintendoAmerica! I'm a prolific gamer and I'll never buy another Nintendo product again if this is okay with you!
Had a dream that my laptop got stolen and I panicked and somehow tracked down the guy and turns out he was a time traveler from the future who did it to blackmail me into applying to a job at a major game studio so I could make the sequel to one of his favorite games.
What?
Alex "Game Devil" Belzer retweeted
BIRDCAGE launches on consoles, Wednesday September 23rd! 🎮🥚
ANNOUNCEMENT — Highly anticipated shoot’em up BIRDCAGE will launch for Nintendo Switch, PlayStation, XBOX and XBOX on PC September 23rd!
Full Story:
🔷 ow.ly/XwGl50ZGIJG
Physical copies available for preorder, expected to ship March 2027 >>> ow.ly/abFO50ZGIJH
Alex "Game Devil" Belzer retweeted
1. First, I rule out designs that are trendy or that people are likely to like.
2. I think there are various ways to approach that, and I don’t have a specific method of my own.
3. The key is not to follow the trends.
That's all.
Replying to @777vikaa
1. what is the first step in your creative process when designing a creature?
2. how do you decide which symbolic or emotional elements a creature should express?
3. what helps you maintain originality and avoid repeating existing designs?
thank you very much for your time.
Lots of new MGS4 players out there, so as an old Metal Gear vet, some tips:
• Skip every single cutscene on board the Nomad. Trust me
• Use your Mk. II!
• Purchase & use Emotive Magazines from Drebin
• Empty ammo clips are OP. Fire an automatic weapon to make a bunch of them
As a concept for a new stealth game, that fuses Sands of Time style rewind with stealth, sounds amazing; SoT balanced rewind via a resource; but being able to effectively break the designed player experience and remove all challenge from the game with zero consequence sounds bad?


























