Indie apps disappear after launch day. We fixed that. Discovery hub by builders, for builders. List your app, find users, earn credits.

USA
Joined February 2009
Shipped the thing people kept asking me for on Applauncher: a one-time Featured Launch. 30 days at the top of the homepage, a 300-credit reward pool pre-funded so people actually engage, badge, do-follow link. $29. First 20 get it for $19 with code FOUNDING. applauncher.app/pricing
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App Launcher retweeted
aaaand it's live 🚀 my new project: people swipe on indie startups 👆 👉 right if they'd pay 👈 left if not 📈 real demand, not likes 🎯 see who your buyers actually are early access is open, drop your startup link below 👇
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App Launcher retweeted
Hot Take: Vibe coding doesn’t work at scale.
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NEW FEATURED APP ON APPLAUNCHER - ADVERSARY
Memory games are familiar: flip and match. Adversary adds something you’re trying not to find. Match Pairs. Avoid Danger. Every flip adds a little suspense. Flip cards, not your feed. Available now apple.co/4y1jKqY
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Memory games are familiar: flip and match. Adversary adds something you’re trying not to find. Match Pairs. Avoid Danger. Every flip adds a little suspense. Flip cards, not your feed. Available now apple.co/4y1jKqY
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App Launcher retweeted
Getting your joke stolen is the highest form of internet flattery.
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App Launcher retweeted
Replying to @ChelseaFC
Goodluck Evil saka, your goal against Fulham would always stick with me
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The rails for discovery are the same rails.
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Speed of building outran speed of distribution years ago. The gap keeps widening every month.
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The post-launch playbook nobody wrote down: Days 1-7: Show up in 3 communities where your users already gather. Read 10x more than you post. Days 8-14: Ship one blog post, one comparison page, one tutorial. Track which one pulls organic traffic. Days 15-21: DM 10 micro-creators in your niche. Free access, no strings. Days 22-30: Double down on the channel that found your best 10 users. Launch day is day zero. Distribution work starts day one.
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What's actually killing your indie launches?
0%No distribution
0%Wrong audience
0%Price/positioning
100%Product not ready
1 votes • Final results
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If you build alone, three accounts worth a daily check: @marckohlbrugge for community design, @yongfook for monetization clarity, @swyx for AI engineering economics. Different vectors, same useful obsession with shipping.
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OpenAI capped on Sol/Terra by the gov. Anthropic just got unblocked on Mythos 5. The model access game changed in 48 hours. Builders watching closely; production stacks shifting fast.
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The Terra story matters more for builders than Sol does. Half-price GPT-5.5 capability changes every production budget meeting. Frontier model news is the headline; pricing news is the floor. xitter.cf/sama/status/2070607488…
Good new first: Sol is a smart, efficient, and a significant step forward. It is the same price as GPT-5.5. Also launching in the GPT-5.6 family is Terra, with 5.5-level performance at half the price. Bad news: at the request of the US government, it is launching today in limited preview instead of the open access launch we were planning on. We are working with the government to get to general availability as fast as we can. I think it is quite reasonable to roll out models--especially as they reach significant new levels of capability--in this way. It fits with our long-held strategy of iterative deployment. But this isn't quite the process that we think is optimal. Now we will with the government to attempt to get to a transparent, reliable process for early access, and to ensure that as long as our safeguards work as intended we can release widely. We want to be a reliable, dependable partner that works with all stakeholders, and we also want to live by our mission of benefiting all of humanity. I believe the government shares most of our goals, and that they are overall doing a good job in a very difficult situation. We will work as quickly as we can to get this model in your hands and we hope you will love it.
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Launch day strategies are broken. Weeks building, hours on Product Hunt assets, minutes on the front page, then silence. Apps that should win get buried because launch day is a one-day game in a long-tail world. Here's what we figured out building AppLauncher.
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3K+ engagements on apps that listed in the last month. Real builders finding real users without the launch-day theatrics. The discovery layer indie SaaS should have had years ago.
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Most apps die the week after launch. Not because they're bad, because nobody hears about them. AppLauncher is the discovery hub for indie builders. List your app, earn credits, find real users. applauncher.app
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