Astral retweeted
We've reached a point where either Epic starts listening to creators, or most creators will move to other platforms like Roblox, where discovery rows such as "New Trending" are extremely important.
In the end, only the top 10–20 teams will remain, while all the other high-quality studios will have left, tired of the constant changes that keep favoring the same maps.
Every change to Discover seems increasingly designed to benefit already established maps, while rows like "Updated," "Top Rated," "New Top Rated" ecc, have all been gradually removed over time.
What's next? Are we going to remove the "New" row too?
Astral retweeted
I have a challenge for @FNCreate…
If you actually believe in your product and genuinely think Discover is working, prove it.
Have Epic host an internal game jam where your own developers create UEFN experiences and release them just like the rest of us.
No forced Epic promotion. No special placement. No Sponsored Discover. No preferential treatment.
Just your games, competing organically in Discover alongside everyone else’s.
Let’s see how well your own projects perform when they’re subjected to the exact same system you’ve been telling creators is working.
If Discover truly rewards quality experiences, you should have nothing to worry about.
Here's a breakdown of the time and investment in Break and Steal Eggs, along with the additional investment we had planned before the game was removed from Discover tabs.
- Sponsored row: $5,400
- Asset costs: $1,100
- Total spent: $6,500
- Time invested: 20 days of work (13 updates)
Additional investment planned: $4,000
Throughout this period, we've done live events and boss fights, built an active community, and achieved strong metrics. We were committed to improving this game but discover completely kicked us out with no support.
We also planned a streamer campaign to attract more players to our game and Fortnite. However, after the game was removed from Discover tabs, we decided to stop further investment and time.
We are sharing our experience to show how challenging it has become to gain and maintain exposure in discover, even with consistent updates, investment, strong metrics, and an engaged community. We've concluded that it's more so of a luck based system rather than meeting expected metrics or we're not getting enough data. #UEFN
Astral retweeted
Replying to @ToraUEFN
I wouldn't even say the discover system is luck based, there is just no where to go anymore. Theres literally one tab now which is the genre u pick. Back in the day there was like 7 good tabs u could go on and the old collections system u could sit on and average 200-300 players.
Astral retweeted
The current most frustrating thing about discover. I'd still love to see an example of a map which made it into the top 10 and maintained players using only the 10 minutes in new row and no sponsored/epic feature.
Until there are multiple examples of this, discover is failing.
Top 10 needs to go. Bring back trending
I'm already bored with the Top 10 games.
Tell me about some other fun games.
It's so annoying, it's the same ones every day.
That's why you guys can't beat Roblox.
@FNCreate @FortniteStatus
Astral retweeted
I'm already bored with the Top 10 games.
Tell me about some other fun games.
It's so annoying, it's the same ones every day.
That's why you guys can't beat Roblox.
@FNCreate @FortniteStatus
Astral retweeted
The genre rows are mostly sorted by CCU so how does this actually help in practice?
Can you perhaps give us a case study of a game launched in the past 12 months that grew organically from the new row (without epics picks or sponsored) to reach top 6 of any of these genre rows?
Astral retweeted
It’s good for Tim to talk about all this publicly. Us devs have been in the trenches being assaulted by AI haters in games. The discussion is over. Stop fighting it. No one is lesser because of it. Let’s make games and stop attaching morals to how they are made. People just want to create. Let us cook.
Replying to @KenneyNL
This is bullshit, Kenney. I’m the same tech tree following optimist who moved from C to C++, from 2D to 3D, and from closed source to open source. I run a company. I write code. I contribute to published papers. I’ve upped my expectations of AI. Up yours!
The comments on this post are proof that 80% of AI haters have no real intentions beyond spreading negativity and hatred. They’ll ignore any real improvement or problems just to stay mad.
What do you mean you’d rather have a launcher that’s slower?!
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
Astral retweeted
The only people cynical are the ones who haven’t used Opus 5.5 or Astra for unreal coding. It’s incredible.
Astral retweeted
i'm glad that epic still uses AI Regardless of all the negitivity. AI is here to stay Whether you like it or not and if you were smart you would be using it as a Tool aswell.
Astral retweeted
I dont know.. the first and second year of uefn i remember we could publish a game and get rewarded for our work, giving us the motivation to continue and work harder. Now it feels like we are blocked from Discovery, idk. @FNCreate @HaroldAtEpic @alexbaileync #uefn
Astral retweeted
nobody cries about "soulless art" when a studio with 400 employees ships a reskinned sequel every year. but a broke dev uses AI for one sprite and it's a crime
Astral retweeted
Replying to @TimSweeneyEpic
@TimSweeneyEpic @FNCreate
Verbatim, Epic, "Fortnite Discover: Your Questions Answered" (fortnite.com, updated Aug 13, 2024): "We don't give extra weight or preference to any particular island or creator"
Sweeney, Digiday Q&A at Unreal Fest 2025 (published June 9, 2025): Fortnite is "the most effective and fair economy that's ever been seen in gaming"
How come a new account with a new game is eligible to get the highest by Epic given discovery place?
Aka THE BANNER
Would love to know how to apply for this! Cheers.
Astral retweeted
Hi guys! I would like to share with all of you a bit sad news and even ask for support...
My wife, the person behind the @GelosGames_uefn account, Katy is in pretty urgent need of open abdominal surgery and because it was pre-existing condition our health insurance won't cover cost.
She was on very long back and forth checks and long wait list that her situation escalated and after we moved to Malaysia and did all tests now we got a whole picture of how serious it's.
There is even possibility that it could be cancerous, which only we know after surgery and we hope it isn't...
So if you would be able to support her... us... you can donate any amount you can on her Go Fund Me page gofundme.com/f/after-years-o… because in current situation we will struggle with surgery and post-surgery costs.
Please if you can share and like this post for visibility.
Thanks! 🙏
Uefn toolset is the best it's ever been
While discover is the worst it's ever been.
How many more creators need to quit until epic starts doing something? @FNCreate
8 days after publishing my map, 2 appearances of 10 minutes in the last row didn't cause any player spikes, spam maps eat everything and make me sick, what reassures me and makes me even angrier is the fact that this is a problem for many creators #uefn @FNCreate #Fortniteㅤㅤ
Astral retweeted
Is UEFN Dream over and I actually have to get a Job and shi knowing that someone makes 10k a day without even trying just because they were early to the game?
Get rid of the thumbnail warning system.. don't even try to better it, just remove it.. Nobody wants this and the whole reason for why you added it, isn't even working.. You're just attacking honest creators. @FNCreate @TimSweeneyEpic





































