Pinned Tweet
‧₊ ᵎᵎ 💌 ych overlay ⋅ ˚✮
.݁₊ ⊹ .݁˖ .݁C♡mmissi♡n.݁₊ ⊹ .݁˖ .݁
—for Sodamugs on Twitch
Bluesky: isthatsoda.bsky.social
⊹ ࣪˖ 『🌻🎨』thankful for the trust and patronage ˖ ࣪ ⊹ ♡
#VGenComm #commissionᅠ
♡ + rt appreciated always~
💌Opening slots for the Loading Screen YCH, starting today ⋆ ˚。⋆୨♡୧⋆ ˚。⋆
Summer YCH will remain closed for this month.
Thank you for your patience ♡
vgen.co/augustginkgo/service…
八月Ginkgo VGen 🌻🎨 retweeted
Our #YCHBeanModel
Almost done all slots so i open for 2 more slot, start in December ~
DM to take ~ more info below ~~
八月Ginkgo VGen 🌻🎨 retweeted
Not gonna quote that AI vtuber model post and give it extra interactions, but I will share this huge spreadsheet with customizable live2d models, which look and work 1000% better AND won’t make cool artists and vtubers not want to interact with you
docs.google.com/spreadsheets…
八月Ginkgo VGen 🌻🎨 retweeted
Isn’t this what people wanted just a week ago when we were upset about commercial charges being applied to streamers who don’t make any money off streams?
八月Ginkgo VGen 🌻🎨 retweeted
보석 그릴 때 참고하기 좋은 사이트예요.
3D 보석을 마우스로 돌려 볼 수 있고, 컷 모양과 비율도 바꿀 수 있어요.
색과 조명도 바꿔 가며 면마다 빛이 어떻게 맺히는지 볼 수 있어요.
마음에 드는 각도를 캡처해서 참고 자료로 써 보세요.
사이트 정보는 답글에 정리했어요.
八月Ginkgo VGen 🌻🎨 retweeted
Vtuber set up advice!! (˶`⩌´˶)
Please invest in a good mic & boom stand! You specifically want a DYNAMIC mic over a compressor mic. The Fifine AM8 USB/XLR mic is cheap for its quality and you can also order its Fifine boom arm (BM88) along with it to further increase your audio quality.
For phone stands, you ideally want one that has space underneath it / holds your phone so you can charge it while having your tracking app open. Any cheap phone stand that can hold your phone upright will do.
I found this important, but invest in a monitor stand so your phone doesn't block your view of your screen. This is especially important if you play visual novels or anything that requires reading at the bottom area.
Anything else is secondary to these key components, but you can also get a quiet keyboard (GamaKay TK75 pegasus v2) so your chat cant hear you typing
Happy vtubing!
八月Ginkgo VGen 🌻🎨 retweeted
If you start a business, you’re responsible for the risk and rewards
If you’re not ready to take those risks, don’t run a business
Can you imagine a Resto owner saying “we didn’t sell any food this month, so we’re not gonna pay our employees and contractors”?
This post inspired me and I'm gonna say something possibly controversial yet brave, but I genuinely think 99% of content creators and VTubers don't make nearly enough money from merch to justify the commercial use fees most artists charge for commissions.
And before anyone comes for my throat, I COMPLETELY understand that artists need to make that bag!! Especially if someone else is profiting from their work. Artists deserve to be compensated fairly, and I'm not arguing otherwise.
BUT. Here's where I struggle with the current standard.
Let's say I commission artwork for a desk mat, and the artist charges an additional $200 for merchandise rights. The original art probably cost at least $100 on its own, so let's say $300 total.
Realistically, I'm probably making $1 in profit per desk mat sale, MAYBE. And unless you're a pretty big VTuber, that desk mat might sell once every few months.
So now I'm making a couple of dollars every few months on something I paid an extra $200 to license for merchandise. I might not even make $20 from that product in an entire YEAR, let alone enough to cover the merchandise licensing fee.
And yet, commercial fees of 100-200% or more have become pretty standard.
I understand the argument that the creator COULD blow up and suddenly sell thousands of units. Sure! That's possible! But statistically, the overwhelming majority of creators aren't going to experience that kind of growth or sales volume.
So what ends up happening is that smaller creators are paying merchandise licensing fees based on the POSSIBILITY of making money they'll realistically never see.
And I don't know, that just doesn't sit right with me.
I think what frustrates me most is that these fees have become so normalized in an industry that's largely made up of individuals commissioning other individuals.
If a massive corporation wants to license your artwork for a product they're going to sell thousands of? ABSOLUTELY charge them accordingly. Get that bag. PLEASE.
But when we're talking about a tiny VTuber who might sell five mouse pads in an entire year, charging them an additional 200% for merchandise rights feels a little excessive to me.
I don't think merchandise licensing itself is unreasonable. I just wish there were more conversations about what reasonable merchandise licensing looks like for small creators versus established businesses.
Because there's a pretty massive difference between someone making $20 a year from a piece of merch and a company making $20,000.
And having seen the backend of merch sales across a few different areas of VTubing and gaming, I think people would be genuinely surprised by how little most creators actually make from individual products.
Again, artists deserve fair compensation. FULL STOP. I'm not arguing against paying for commercial rights, and I'm certainly not saying artists should give away merchandise rights for free.
I just don't necessarily think the current one-size-fits-all approach to merchandise licensing fees makes sense for an industry where the overwhelming majority of people are barely making money from their content at all.
Anyway, that's my potentially controversial two cents, please don't come for me lmao



























