Side quests. Hot takes. Big feelings ✨ [email protected]

Joined April 2025
Sony: >argues in court you don’t own what you buy >ends physical discs in 2028 >raises console prices twice in a year >tells investors “we’re not seeing any impact from backlash" Also Sony when people start cracking open the PS5: 😮 📺: youtu.be/0Ug-KtfHKx4
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TheBackgroundNPC 🧙‍♂️ retweeted
there were signs
‘FORGOTTEN ISLAND’ is sadly now on track for a low $15M-$17M domestic opening weekend. One of the worst ever for DreamWorks.
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A game about making dresses was called "too niche," then it topped Steam and might have exposed what's wrong with half the industry... Plus why Ace Combat and WoW suddenly have me curious 👀 📺: youtu.be/cNtUROFQ-KE
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TheBackgroundNPC 🧙‍♂️ retweeted
How do I turn this off
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That one Insomniac dev who pitched the scent trail rn
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PlayStation's 2026 winning strategy: an aggressively mid Wolverine (at best), no discs, no refunds, no Kojima, and billions to live service games nobody wants. But they did publish a harassment policy about your tone… so at least there’s that 🤔 📺: youtu.be/VVPA5jPvp7Y
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Insomniac's ‘WOLVERINE’ debuts with 77 on Metacritic. The lowest rated Insomniac console game in a decade. Read our review: bit.ly/WolverDF
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deku tree said it’s my turn
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Do you ever tell yourself something you really need to be true? So does Western AAA 😑 Wolverine memes are a "relentless onslaught," Halo Campaign Evolved was a "successful launch," and Bethesda protestors still make “great games people love." 📺: youtu.be/_aulbAw-fgs
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I didn’t even realize this was an option…
Grand Theft Auto VI: An Extended Look premieres on @netflix Thursday, August 27 at 3 p.m. ET. netflix.com/GTAVI
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Bethesda seeing Asha Sharma coming…
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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Palworld spent two years getting sued by Nintendo and came out of early access without raising the price 🙌 Bethesda spent 15 years not making Elder Scrolls 6, finally got told no for the first time, and came out of it asking us to call their mom 😔 📺: youtu.be/tibk5GGgKts
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The AAA industry has lit itself on fire... Xbox's historic layoffs and admitting to blowing $20B plus Sony killing physical discs by 2028, and funneling millions more into live-service... After so much messing around, the bill has finally come due 😬 📺: youtu.be/A_25mX8Gd0o
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Convenient timing, right after California’s “Protect Our Games Act” was halted yesterday… > $1,000 console looming > Digital/licensed-only games > PS3 & Vita stores closing > 500+ purchased movies removed from PS accounts
Important updates: News on physical discs for new games - play.st/4v86Wg3 News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX
Readers added context they thought people might want to know
PlayStation gains power over the consumer by disallowing new physical games and forcing digital. For example, in the EU, PlayStation’s ToS says your digital games can be deleted after 36 months of account inactivity. All your games you paid for, poof, gone. See Section 21. playstation.com/en-gb/legal/te…
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TheBackgroundNPC 🧙‍♂️ retweeted
>Goes 1 for 12 with failed live service games >Mass layoffs and studio closures >Lights billions on fire >Stops development on Destiny 2 PlayStation:
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So many exciting reveals this past week! Also, a new God of War with no God of War in it, and the internet panicking over the new Stellar Blade (water is wet)… Which means, we’re talking about women in games again 😏 📺: youtu.be/Ia7ZcFWfGy4
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Actually absurd lol
"Game budgets are higher than ever guys, seriously we are struggling, we need to increase prices" *proceeds to hire multiple Hollywood actors to voice roles and do motion capture*
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It's a big week for gaming updates 🫡 But first, I explored the Imperial Palace expansion in Where Winds Meet! My soft spot for Eastern games is no secret lol, but with this, Crimson Desert, Pragmata, and so many others, Eastern devs keep cooking 😎 📺: youtu.be/eLDjGev8TlE
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Between Ubisoft bleeding money, Mixtape being force-fed to me, Subnautica 2 devs getting a lil' sassy, and Sony falling apart… a lot has happened these past few weeks! New video's up, getting into how it all comes down to trust 👀 📺: youtu.be/f8JOEEYmeig
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