Michael retweeted
The source was wrong.
The STUDIOS budget for ALL GAMES was 400-500m. Any journalist using a leaked number is conflating the entire studios budget with E-Day.
The budget includes the remaster and support of other titles, like Avowed on Unreal Engine.
A source tells Kotaku that Gears of War: E-Day cost over $500 million to make. Sales estimates have been weak despite earning the highest Metacritic score since the original trilogy.
If it was never going to recoup its expenses, maybe it could achieve more as an Xbox console exclusive kotaku.com/the-case-for-exclâŠ
Michael retweeted
A purported BioWare developer has leaked a trailer for the cancelled ME 5 on Reddit.
The footage, reportedly titled "MASS EFFECT UNIVERSE," appears to suggest the project was further along in development.
Its authenticity remains unverified.
#MassEffect
Michael retweeted
Dear Blizzard.
I'm begging you to end the 8-week patch cadence on World of Warcraft, and focus on quality instead.
windowscentral.com/gaming/bl⊠đđ
Retail still has players. They just don't log-in as much any more, and for good reason.
Something needs to change at Blizzard.
youtu.be/71pE0Fw_IU4
Michael retweeted
Replying to @BellularGaming
i was looking forward to labyrinths until i saw how broken it was. also the story is so ass i dont want to be subjected to it.
A video like this only does that well if there's a large, engaged pool of people with a desire to play Modern. They might be lapsed, or dissatisfied. But if they truly didn't care, they wouldn't watch.
Good post. Many outside of eng havenât internalised the progress of the last few months.
Can I be honest for a sec?
Regarding LLMs in gaming, I feel more confused than ever. And I would like my peers and other people who are familiar in this field to chime in.
Itâs barely been a week since I made my post about distancing myself from a vibe coded project made by my friend in Smash. I even said âAI has no place in gamingâ.
After I made that post, I was reached out to by multiple colleagues in the space and people hired full time in software development. They educated me severely on the topic and I feel dumb now for my earlier sentiments.
I was informed by my colleagues that it is now the norm to do 90% (and this is low estimate apparently) of all your coding with AI assistance or vibe coding. 75% of all new code at Google is made by AI and engineer approved.
The vast majority of all the apps we use now are updated or maintained with AI coding - I imagine that also goes for Twitter, the very app youâre reading this on.
So I figured okay - itâs here to stay in all software development - but where does that leave video games?
I saw the posts from Epic Games, XBOX, and other publishers that seem to embrace the new era instead of rejecting it.
In the last week Iâve been sent about a dozen different projects like this one that dissect and reintegrate Melee in multitudes of creative ways.
One of them is even a build of Melee that runs natively at 120FPS and one of them simulates the feeling of a CRT almost perfectly.
Some of them feel silly and useless, like low effort projects someone probably gave a single prompt and an ISO of Melee to build. Actual slop.
And yet some feel like legitimately useful things that the community or people practicing could benefit from.
Iâm doing my best to navigate what is clearly a rapidly changing sector, especially when we regard the question of âAre Video Games Art?â
And since they clearly are art, does that render AI in its development a bastardized amalgamation of whatâs been âlearnedâ from people with actual original ideas?
Or is it strictly optimal to use AI in game development because games ARE software and therefore a necessary tool to wield in this day and age?
I am making this post because I need more guidance on this topic and I feel open discussion on it might be the best way to do that.
Regarding events in France:
There is a huge amount of AI-generated disinformation & reposts of old photos. Be careful, especially if something feels like fits your pre-existing beliefs.
Trust your brain, not your eyes.
The verified real scenes are awful enough as is.
Michael retweeted
The fact that female erections are just now entering the conversation at the same time as flying cars being released is also a perfect representation of how far behind we are in female health.
About time someone explored the mystery flesh pit!
(Seriously tho good on them, it seems an underfunded under researched area where our lack of medical progress perpetuates profound physical and mental suffering)
Bryan Johnson's girlfriend is tracking her own 'nighttime erections' - with a special 'techno tampon' trib.al/UE1hoYX
Michael retweeted
Shoutout again to our incredible social media and sound teams!
With weather in Wow Forever we wanted to do more than just simple rain. The sound team hooked us up with some pre-rain ambient sound (and much more). Before the rain starts to fall you can see the fog and clouds roll in and hear the rumble of distant thunder as the storm approaches.
From there, the rain has several stages of intensity and has a chance of culminating in a full on thunderstorm, lightning and all.
























