Huw Beynon (@Bi50N) header
Huw Beynon (@Bi50N) profile picture

Director, Brand & IP at PLAION : home of Metro, Saints Row, Dead Island, Kingdom Come, TimeSplitters, Red Faction, Payday and more. Tweets rarely. Listens a lot

London
Joined April 2008
Photo by Huw Beynon (@Bi50N)Photo by Huw Beynon (@Bi50N)Photo by Huw Beynon (@Bi50N)Photo by Huw Beynon (@Bi50N)Photo by Huw Beynon (@Bi50N)
Huw Beynon retweeted
The Metro is calling... experience the games that started it all in a new light. METRO 2033 Redux & METRO Last Light Redux Next-Gen Update is out now! Find out more about what's changed: deepsilver.com/games/metro20… #METRO2033 #METROLastLight #METRORedux
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Huw Beynon retweeted
Head back to where it all began, the Metro. METRO Redux Next-Gen Update live now on Steam, GOG and the Epic Games Store - coming to Xbox & PlayStation next week! Find out more: deepsilver.com/games/metro20… #METRO2033 #METROLastLight #MetroRedux
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Huw Beynon retweeted
Pre-orders are now open for METRO 2039! Get your hands on our Collector's Edition, Deluxe Edition or Standard Edition + Specialist Pack pre-order bonus, ready for February 4. Find out more about the physical and digital editions on offer: deepsilver.com/games/metro20…
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Huw Beynon retweeted
Later this month, METRO 2033 Redux and METRO Last Light Redux will get a next-gen update on Consoles and PC. Now has never been a better time to enter the tunnels of METRO ahead of METRO 2039. Find out more: deepsilver.com/games/metro20…
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Huw Beynon retweeted
We’re proud to be nominated in the “Most Wanted” category at the Golden Joystick Awards! 🕹️ Metro dwellers, you know what to do. Vote for us now: gamesradar.com/goldenjoystic…
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Huw Beynon retweeted
gamescom 2026 was a success! Thank you to anyone that visited the METRO booth, played the demo or acquired some merch, we're happy you spent time with us last week. Looking ahead now, we're counting down to the release of METRO 2039 on 4th February 2027.
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Huw Beynon retweeted
Set your watches, METRO 2039 will launch on February 4 2027 Plus, we can confirm that a 60FPS Performance Mode with ray tracing support at 4K will be available at launch for the Xbox Series X™, PlayStation® 5 and PlayStation® 5 Pro consoles.
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Huw Beynon retweeted
Our colleagues from Kyiv also joined us at our booth in Cologne this year! 🎮 With civilian flights from Ukraine still unavailable, getting to gamescom takes a little more planning than simply booking a flight. The team had to find the safest and most practical way to make the journey, that meant more than 30 hours on the road. Mag, our Senior VFX Artist, shared what the trip looked like: 🗣️ “We planned the journey well in advance and were choosing between taking a train and then flying, or travelling by bus. In the end, we went with the bus — the price and overall travel time were almost the same, while the train option felt more risky because of ongoing attacks on railway infrastructure and delays during air raid alerts. The whole journey took around 31 hours, including six hours at the border. It wasn’t an easy trip, but looking back, it was absolutely worth it. No one can take away our gamescom 2026 experience, the new friends, unexpected discoveries and reunions with old ones. I believe that one day, a ticket to gamescom will once again sit next to a ticket from Boryspil” A very special shoutout to our Kyiv team for making the long journey and being there with us in Cologne 💙💛
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Huw Beynon retweeted
2002. A novel. Put online for free by its author, for anyone who cared to read it. Twenty four years later it has been round the world in print and it is on its fourth video game, with a million people already waiting for its February 2027 release (a fifth one exists, Metro Awakening, which serves as the official narrative prequel to the cult game Metro 2033, released in 2024 by Vertigo Games, built exclusively for virtual reality and written in collaboration with Glukhovsky). That novel was called Metro 2033. Dmitry Glukhovsky imagined a nuclear war in 2013 and a few thousand survivors taking refuge in the tunnels under Moscow, then he put the whole thing on his own website where anybody could read it without paying a rouble. It took three years before a publisher decided to charge money for it. Turning it into a game fell to a studio nobody had heard of, @4AGames, set up in Kyiv in 2005 by veterans of the industry who wrote their own engine from scratch. Their very first game would come out in March 2010: that book. They would later move their headquarters to Malta while keeping offices in both countries. And what they built deserves to be told properly. You are Artyom, born in the last days before the fire and raised underground without once setting foot past the city limits, in stations that have become city states with their own rulers and their own borders, fighting each other at least as hard as they fight the mutants waiting above. Nothing anybody carries down there was manufactured, every weapon being welded together out of salvage and going up to the surface means a gasmask whose filters run down, the watch on your wrist being there to tell you how much air you have left. Ranger Mode strips the display away: nothing left on screen, deadlier fighting, counted resources and ammunition you have to check by hand in the middle of it. Hollywood turned up two years later, once the game had already worked. MGM bought the film rights in September 2012, with Mark Johnson producing, whose name is on the Narnia pictures. The studio wanted the story lifted out of the Moscow underground and dropped into the Washington subway, which Glukhovsky refused. The project died in 2018, the rights went back to him and he said afterwards of their version that they had turned it into a very generic thing. So the novel had found its screen before any film studio came near it and that screen was never a cinema one. The game had kept Moscow, kept the Russian names and kept the author in the room. On the game's store page as it stands today, the publisher ends its plot summary on a question: what if the real threat comes from within? Last Light answered it and that game turns two things at once. The studio stopped adapting, judging that the tone of the second novel, Metro 2034 published in 2009, had nothing to do with the first one and it wrote its own sequel instead, set in that same year 2034 without telling that same story. Glukhovsky stayed on and he is there in the credits as a writer, on a story that is no longer his own. The books and the games have run side by side ever since without meeting, the author going on to publish a third novel, Metro 2035, in 2015. In that second game the mutants have stopped being the point. Station cities are tearing each other apart over D6, a doomsday device sitting in a military vault, in a civil war that could finish the job the bombs left unfinished. The threat is no longer a creature waiting above but the man in the station across the way. On August 27, 2014 the two of them came back as Metro 2033 Redux and Metro: Last Light Redux. The studio took care to say this was no mere HD port: Metro 2033 had been rebuilt inside Last Light's engine and the older game inherited the newer one's artificial intelligence, its controls, its animation and its weapon handling. They did it because Metro 2033 had only ever existed on PC and Xbox 360 and had never appeared on a PlayStation at all while the new consoles had landed the year before with nothing from this series on them. Six years later, on February 28, 2020, 4A ported both games to Switch themselves, with everything on the cartridge and not a line to download. Nintendo Life gave it nine out of ten and put it alongside Alien: Isolation among the best ports the machine has ever seen. Then Exodus did the thing nobody saw coming. It left. Artyom takes a handful of Spartan Rangers, climbs aboard a heavily modified steam locomotive called the Aurora and drives east across ruined Russia looking for somewhere to live. That story runs a full year, spring then summer then autumn then straight down into nuclear winter, across huge open levels with real weather and a real day and night, where guns get built in the field out of whatever was scavenged along the way and where your companions do not all survive, depending on what you decide. Five years to the day after release, 4A announced ten million copies sold. And people never stopped playing them: those first two games still hold two hundred and twenty thousand Steam reviews at over ninety percent, with sixteen hundred people Steam still counted down there this morning. Which brings us to February 2027 and that is the part that gets us. METRO 2039 goes back down. It comes from no book at all: 4A wrote this story with Glukhovsky himself, inside the world his novels built. Twenty five years after the bombs the tunnels are finally united behind one man, which is precisely the problem. He is a fanatic called Hunter, whose regime holds the population through propaganda and fear while sending it off to fight a new war to retake the surface, against a dark and terrifying enemy. There is no Ranger to play this time but a recluse they call the Stranger, dragged out of exile by his own nightmares. That million on Steam was reached within weeks of the reveal and @MetroVideoGame showed a second gameplay trailer at gamescom on Monday. The collector's edition is built around a replica of the Stranger's battered helmet, moulded from the model used inside the game itself. Almost every series opens up with time, widening the map and handing out more freedom. This one has just gone the other way. After sending Artyom across a continent, from spring through to nuclear winter, it is walking back down on purpose, to the one place where there is no sky and where the air is counted in minutes.. See you in February. Jac for KPTUR #Metro2039 #KPTUR
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Huw Beynon retweeted
The METRO 2039 booth in Hall 9 is looking fantastic. Don't forget to tag us in your pictures!
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Huw Beynon retweeted
We played Metro 2039 and fell immediately in love with it because of its exquisite handcrafted detail and its aversion to bullsh*t. Our first hands-on preview impressions: bit.ly/4wKEEsZ #gamescom2026
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Huw Beynon retweeted
"The Spartans were wolves in helmets... ...but I am something worse." The Renegade gameplay trailer gives you a glimpse into the mind and world of The Stranger. Coming February 2027. Find out more at deepsilver.com/games/metro20……
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Huw Beynon retweeted
We're so proud to be nominated for 5 @gamescom awards, the most of any game this year! Best Visuals Most Epic Best Xbox Game Best PC Game Best Playstation Game If you're at gamescom, come and see us in Hall 9 when the show opens!
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Huw Beynon retweeted
Become a part of METRO history. The METRO 2039 Collector's Edition will include a wearable replica of the Stranger's Spartan Helmet. Register your interest now to be the first to hear about pre-orders. deepsilver.com/games/metro20… #METRO2039
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New trailer for METRO 2039 coming to @gamescom Opening Night Live on Tuesday. Watch the global livestream at 8p CEST / 2p ET / 11a PT with the pre-show 30 minutes before. Set Reminder: bit.ly/onl26yt @MetroVideoGame
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Huw Beynon retweeted
Next week is going to be packed with news and reveals from the tunnels of METRO 2039 - you don't want to miss this, so stay tuned! deepsilver.com/games/metro20… #METRO2039 #gamescom
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Huw Beynon retweeted
There is a liar in these tunnels... The official gameplay reveal of METRO 2039 takes you down into the Metro in pursuit of the Novoreich's brutal Führer, Hunter. Coming this February. Watch the full trailer on YouTube. youtube.com/watch?v=mAUfp7tP… #METRO2039 #XBOXShowcase
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Huw Beynon retweeted
#METRO2039 has reached 1 million wishlists We are blown away to reach this milestone so quickly after the reveal. Thank you for your incredible support, we cannot wait to invite you into the Metro this winter. METRO2039.com
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Huw Beynon retweeted
Embark on our darkest journey yet. METRO 2039 is coming to Xbox Series S|X, PlayStation 5, Steam and Epic Games Store this Winter. Watch the full trailer: youtube.com/watch?v=MSdghdel… Wishlist Now METRO2039.com
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