Yusuf | Burn it Back (@BirichStudio) header
Yusuf | Burn it Back (@BirichStudio) profile picture

Solo dev https://xitter.gq/t.co/P5o2MnGaMb

Istanbul, Turkey
Joined March 2026
Photo by Yusuf | Burn it Back (@BirichStudio)Photo by Yusuf | Burn it Back (@BirichStudio)Photo by Yusuf | Burn it Back (@BirichStudio)Photo by Yusuf | Burn it Back (@BirichStudio)Photo by Yusuf | Burn it Back (@BirichStudio)Photo by Yusuf | Burn it Back (@BirichStudio)Photo by Yusuf | Burn it Back (@BirichStudio)Photo by Yusuf | Burn it Back (@BirichStudio)Photo by Yusuf | Burn it Back (@BirichStudio)Photo by Yusuf | Burn it Back (@BirichStudio)
The bunker below is running out of supplies. You go up. Settle the surface. Survive the night. Burn it back. A survival RTS where the enemy learns how you fight. Wishlist on Steam #indiegame #gamedev #RTS
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Yusuf | Burn it Back retweeted
Marketing your game is so hard... I thought learning game engines and 3d modelling would be the hardest parts lol
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Honest question: does this fit an RTS or not? I really want to hear your thoughts.
"Isn't fighting the same red tissue going to get boring?" THE MOTHER: #indiedev #gamedev #RTS
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"Isn't fighting the same red tissue going to get boring?" THE MOTHER: #indiedev #gamedev #RTS
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The response to Burn It Back made me really happy, thank you all. But the game is still early and I’ve been spending more time on videos than on the game. So I’m going heads down in November. When I’m back, it’ll be on a whole different level...
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Surface operations continue as scheduled. Losses will be recorded!!! Burn it Back... (I think I'm actually proud of this one...) #RTS #indiedev #gamedev
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Setting up the next video to show off the new armored vehicle. Also a sneak peek at the world builder, added some extra tools to make recording easier.
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I work around 10-11 hours a day. If 5-6 of those go into developing the game, the other 5-6 go into trying to make videos for it. Showing the game takes as much time as making it...........
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Been working on player units for a while, now it’s time to slowly work on the flesh’s behavior. It can now evolve based on how you attack it. You might need to change your strategy depending on how it evolves. #RTS #indiedev #gamedev
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Adding more tactical variety to the units. Today, infantry got molotovs!! And with that, the flesh learned to flee from fire. This week is all about player units, next week I’m moving on to the flesh. #indiedev #gamedev #rts
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I wanted to add something heavy to the game. Came up with the flame cart. "How is it different from a flamethrower?" Longer range. AND IT HAS THREE GODDAMN PIPES. #gamedev #indiedev #RTS
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Tonight, Burn It Back finally gets its Steam page...
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In strategy games, the UI is perhaps one of the most important things. And I really hate designing it. That’s why there hasn’t been any UI in the clips so far; because I still don’t know what it’s going to look like... (and there’s still the bunker UI...)
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Gotta admit, I loved all the attention Burn It Back got, so much that I started focusing more on making better "clips" than making the game better. Feels like I lost track a bit. Getting back to actually improving the game. Still posting short daily dev clips though. Thanks!!
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Here it is. The clip I spent two days on without looking up from the screen. Honestly, I could spend two more days polishing it. But I'm too excited about this game to keep it to myself any longer. Burn It Back. Steam page soon. #rts #indiedev #gamedev
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I don’t want to overhype this, but I’m honestly so excited about where Burn It Back is heading. Everything I’ve shared over the past few days was just a few small clips to get started. Later today.............
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I’m really not used to this. So much attention, and everything’s happening so fast that I honestly don’t know what to do next... I’m open to any advice!
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Maybe this changes my life. Or maybe it’s just hype talking. Either way, getting to feel this means something. I know it’s not a million-dollar idea, but having a few hundred people care about it means so much to me.
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This thread isn’t a thank-you. The real thank-you will be releasing this game at its best. These are just the feelings of a regular guy. Take care of yourselves.
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