David (@Bitomule) profile picture

iOS engineer @ Wallapop. ❤️ Swift.

Barcelona, Spain
Joined November 2009
Photo by David (@Bitomule)Photo by David (@Bitomule)Photo by David (@Bitomule)Photo by David (@Bitomule)Photo by David (@Bitomule)Photo by David (@Bitomule)Photo by David (@Bitomule)Photo by David (@Bitomule)Photo by David (@Bitomule)Photo by David (@Bitomule)
David retweeted
I’ve been working on something different for a few weeks. It feels like everyone’s building an agent harness as we figure out how work is changing but when I looked around, the options (T3, Orca, herdr, etc.) all seemed nearly identical.
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Quick reminder that the free limit reset from last month expires tomorrow at 9am PT! 🙏 If you haven't used yours yet, it's still waiting for you in Settings > Usage (or clau.de/reset)
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I’ve gotten my Claude Code setup to the point where I am no longer doing data entry around credentials and it is glorious! Rarely do I need to go to my computer now, so I asked my orchestrator session to write up the setup in a post for your agents! daniellemorrill.com/blog/how…
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David retweeted
Now in @matte_app your agents can write Code clips, so your mockups and screen recordings can have complex animations and shaders in the canvas with them. Graphs, backgrounds, shapes, particles… anything you want. Code clips automatically get custom controls so you can tweak them yourself and stay in control.
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David retweeted
The Matte MCP is such a great way to get great videos with barely any effort. Matte auto-animates the iPhone Duo recordings and your AI agent takes care of the rest.
Undolly is almost ready for iPhone Duo. Here's a sneak peak made with @matte_app
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David retweeted
Matte is the best way to make your iPhone Duo videos. Record the simulator and ask Claude to do the rest via MCP!
Undolly is almost ready for iPhone Duo. Here's a sneak peak made with @matte_app
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David retweeted
A reminder for indie devs: If your app makes $5/month, you’re already ahead of most apps on the App Store. You shipped. A stranger found your app. They liked it enough to pay you actual money. That’s fucking hard. ASO, growth, marketing… you can figure that out. But you already did the hardest part: You built something people are willing to pay for. Don’t forget that.
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Oh come on. Quick look at colorshift (13x faster): HashMap in hot loop (unoptimized Rust vibeslop) is slower than indexed arrays (ASM). No shit. Numbers like 17x should raise eyebrows but reading the comments nobody is thinking anymore. This AI psychosis has fried people's brains
I ported the Omarchy screensaver engine (ttfx) from Rust to x86-64 assembler, and it's up to 17x faster!! One-shot translation by Opus 5.5. We keep drilling until the agentic drill bit hits bedrock! github.com/omacom/ttfx/pull/…
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Final takeaway: iOS devs should almost always start new projects in bazel, agents; and huminity will love you. It's way easier than anytime before.
finally, Xcode isn't hermetic on its own, currently tuist engineers are doing interesting work to fix this by a new tool they created called `once` which is a simplified bazel. we wanted something tested, and scalable, mantinaed by top notch engineers and companies around the world.
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🧵 Re: Which features Tuist did not have that you needed ?, The answer will be quiet long and detailed one. (Also: photos of Logroño as well 🍇) The summary is: there were technical limitations for tuist, and non technical ones, both contributed to our final decision.
Replying to @Bitomule
We evaluated Tuist and would choose Bazel again for our project. Its capabilities and long-term foundations convinced us. We're still moving more work into Bazel, and local machine capacity is becoming our next constraint.
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David retweeted
Opus 5.5 is the result of your feedback. It communicates clearly, it's cheaper per token than Opus 5.0 with the intelligence of Fable 5.1, it’s very token efficient and works across every effort level. We're also increasing 5h rate limits & giving you a banked reset.
Introducing Claude Opus 5.5, the first model in our new Claude 5.5 family. It performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.
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David retweeted
This is how mav goto and jev work together. >50% faster iOS app navigation. Try it now, I’m pushing and releasing while I build. github.com/bitomule/mav
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الحمدلله الفيدباك على التوك لطيفة جدا و جاتلنا أسئلة كتير اوي لدرجة قضيت اليوم كله بتكلم مع الناس و نتناقش🤯 -اول مرة اتكلم على ستيدج-🤯
الاسبوع الجاي أخيرا هتكلم عن حاجات عملناها في الشغل، في الحقيقة دا كان مجهود سنة و نص، و النتايج فشيخة 🤯
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David retweeted
If you can, support a developer today by leaving an honest review on one of their apps. It takes less than 2 minutes, costs nothing, and you have no idea how much it can help an indie developer. Small gesture. Huge impact.
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Learning more about Bazel now and how it can improve build time! #nsspain2026
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So excited to see @KallamMostafa and @Bitomule talking about How they solve the problem with cocoapods in Wallapop!! @NSSpain #nsspain26
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⚡️this is what fast looks like #nsspain2026 endless claps 👏🏼 @Bitomule @KallamMostafa Great presentation and knowledge sharing
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I can’t express how incredible has been the talk that @KallamMostafa and @Bitomule have presented in #nsspain26. I need to watch it again to take notes and analyze if we can use Bazel in our team. Thank you so much!! ❤️❤️❤️
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The best part of these kind of events like @NSSpain is to meet again with old friends ❤️‍🩹❤️‍🩹❤️‍🩹 @Bitomule @KallamMostafa @x0000ff #nsspain26
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We're exploring a new way to let you extend and customize Claude Code: Function Hooks. Here's a couple videos showing what you'd be able to do. It hasn't shipped yet, we'd love feedback on this on our GitHub issue.
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