BlueOxel (@BlueOxel) header
BlueOxel (@BlueOxel) profile picture

3D hardsurface/prop artist He/Him

Joined July 2018
Photo by BlueOxel (@BlueOxel)Photo by BlueOxel (@BlueOxel)Photo by BlueOxel (@BlueOxel)Photo by BlueOxel (@BlueOxel)Photo by BlueOxel (@BlueOxel)Photo by BlueOxel (@BlueOxel)Photo by BlueOxel (@BlueOxel)Photo by BlueOxel (@BlueOxel)Photo by BlueOxel (@BlueOxel)Photo by BlueOxel (@BlueOxel)
Hi there! My new model is almost ready, and I want to add something from you Reply with your favorite joke, thought, or quote in the comments or DM me, and I’ll hide it in the texture of my model #wip #gameart
2
1
15
609
Viktor Andryeyenkov (@?) wrote a great breakdown of OpenPBR in his latest ArtStation article: "OpenPBR: what 3D Artists actually need to know" I'm sharing this because OpenPBR is already becoming new industry standard in Autodesk and Adobe 3D. The link: artstation.com/blogs/victor_…
5
23
216
9,848
My little one #wip
13
240
Hi I wanna share amazing The TechArt Guide by Benjamin Yde A fantastic collection of deep dives into Tech Art. I highly recommend the Colors and PBR sections-they're essential reading for 3D artists. Fair warning: some sections go very deep. github.com/BenjaminYde/TechA…
9
43
2,425
It’s my birthday today. I’m 26 years old, and I think I’ve been doing 3D art for about 6-7 of those years. Thank you for supporting my art! I kind of feel like this now that my age is starting to sound serious:
5
195
Hi there, A small new YouTube channel called "Jarkin" just launched. It breaks down concept art and pre-production materials from games like Concord and Highguard. No hate- just a look at these projects through their art direction. Highly recommended, please watch it.
2
192
Here’s a small find I rarely see mentioned in @Substance3D I usually add an HSL filter to keep all blending modes in my new fill layers in Passthrough But in Substance Painter, you can adjust ALL layer settings right when creating it(RMB) You can also copy all blending settings
6
767
I just wanted to point out some differences in your segments in these areas. When working on something like this it’s important to keep segment hierarchy in mind Also, this is just one possible solution. I was keeping quad-based topology in mind while working on it.
People will tell you not to use ngons and turn around and suggest quad topology that should get their Blender license revoked
1
846
Game dev & YouTuber @MR3Dev makes videos about game development and everything around it. I especially recommend his playlists on how 3D models look in real, shipped projects. youtube.com/@MR3D-Dev/videos
1
1
4
928
Recommend my favourite content: a game industry veteran talking about games he worked on. Game World Art by environment artist David O’Reilly. He’s still active, so the insights are relevant. youtube.com/@Game-World-Art
1
6
619
Articles from @marmosetco website (marmoset.co/resources/) that, in my opinion, are worth at least skimming through:
1
5
376
Ben Armstrong, Senior Environment Artist II at Respawn Entertainment artstation.com/benarmstronga… He explained his approach to building composition for a render. I especially liked that he tested everything directly on primitives. marmoset.co/posts/creating-a…
1
255
One of my first 3D models. Still love it
My first 3d model
1
245