bodorol (@Bodorol) profile picture

Game developer at @daemon_house. Currently working on Full Fathom.

Joined June 2009
Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)
Here's a brief overview of how I did any-surface pathfinding in Full Fathom: 1/5
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This last clip was just one of a few front ends I made for the same generic in-game terminal.
I made the wacky (but real), file browsing system from the end of Jurassic Park
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I made the wacky (but real), file browsing system from the end of Jurassic Park
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WIP in game console I'm making
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The octree baking process finds which nodes belong to the surface of the octree and extracts the surface normal and a bitmask representing which neighbors are also on the surface. The bitmask is used during A* pathfinding to know which neighbors to visit next. 4/5
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Finally, after a path has been found, we use the surface normals to orient the crawler as it moves along the surface as well as to snap the feet to the surface in the IK animator. This gives the effect of the creature crawling along the surface like a crab. 5/5
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The new wall crawler system in my project allows undersea creatures to crawl on any surface. Vertical, upside down, right-side up.
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The new wall crawler system in my project allows undersea creatures to crawl on any surface. Vertical, upside down, right-side up.
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I think I've finally dialed in the new underwater rendering system
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I don't even know what I'm making anymore
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This broke, so I made it better.
Doing some R&D on dynamic baked lighting. Yes I want to have my cake and eat it too
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I've got algae, dirt, and damage painting now. It's crazy how much nicer it is just to paint on these details.
I've been really surprised with how much data you can actually store in a mesh.
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Made a fancy glass shader that works with all my underwater effects.
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Made a triplanar shader that uses a texture atlas
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I am building my own world
I am building my own world
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The real reason I added a skylight, despite it being a submarine...
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