
Senior Lecturer | Studio Production | Vibe coding | @goodvibesclub
Joined May 2026
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- Following256
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Took a bit of time to search for the right one. Happy to give this NFT a new home🤙
Teaching studio production/film made this one a special choice.
Excited to integrate it into course material as well as a fun experiment for a student of mine who currently studies animation 🎉
Still on the hunt for one I vibe with so borrowed one to test out the feature 🎃
Really fun way to add artist curated content to the nft art people enjoy 🤙
Introducing: LT3 Content Tools 💭
Turn your held LT3s or recent buys into post-ready content in seconds
Try it today 👇
lt3tools.com
Had to try out the new NFT for this one!
Colors worked as well as I'd hoped they would 🤙
Prompt Share 🚨
Character study, watercolor edition. 🎨
@akidcalledbeast
Prompt 👇
Create an authentic watercolor artist’s study sheet of the uploaded reference character, photographed from directly above on a real working desk.
Likeness Integrity
Preserve the character’s exact identity: proportions, head shape, eye shape and spacing, facial structure, silhouette, clothing, accessories, materials, and original color relationships. Do not humanize or redesign the character. Translate the character into watercolor while keeping it instantly recognizable.
Main Painting
At the center of a large sheet of thick, slightly textured watercolor paper is a loose hand-painted portrait of the character, primarily showing the head, shoulders, and upper torso.
The watercolor should feel genuinely handmade and exploratory:
transparent layered washes
visible pigment blooms and water edges
areas where paint bleeds naturally into neighboring colors
dry-brush marks
occasional exposed white paper
subtle pencil construction lines still visible underneath
some sections carefully resolved while others remain unfinished
irregular edges rather than a digitally perfect silhouette
Preserve the character’s original palette, translating each color into believable watercolor pigment mixtures rather than replacing it with a generic watercolor palette.
Artist Study Elements
Surround the portrait with small experimental paint swatches derived from the character’s exact colors. Add handwritten artist notes, arrows, circles, mixture tests, dilution experiments, and tiny color studies around the page.
The notes should feel spontaneous and functional, discussing ideas such as:
“BASE COLOR”
“SHADOW MIX”
“MORE WATER”
“LESS PIGMENT”
“SECOND WASH”
“EDGE TEST”
Keep the writing sparse and imperfect, like genuine pencil notes made during painting rather than graphic-design typography.
Place several real watercolor paint tubes matching the character’s palette directly on top of the paper, with subtle dents and traces of dried paint around their caps. Include one well-used watercolor brush lying diagonally across the sheet, its bristles stained with one of the character’s dominant colors.
A few accidental paint droplets, faint water stains, test strokes, and pigment marks should appear naturally around the study.
Camera & Composition
Top-down documentary photography, approximately 35–50mm equivalent. The paper fills most of the frame but is slightly rotated rather than perfectly aligned. Crop a few art materials naturally at the frame edges.
The central portrait sits slightly off-center, with color experiments and physical tools creating an asymmetrical working composition.
Lighting & Texture
Soft directional daylight from one side, revealing the tooth of the watercolor paper, raised paint deposits, metallic paint tubes, brush hairs, pencil graphite, and subtle shadows cast by the physical objects.
Primary focal plane on the painted face and nearby brush. Paper edges and peripheral tools gradually soften slightly.
Mini Toy Reference, Bonus Element
Include a small collectible toy version of the uploaded character lying casually on the watercolor paper near one lower corner of the composition.
The miniature must preserve the character’s exact proportions, eye shape, silhouette, colors, materials, clothing, and accessories. It should look like a premium physical figurine of the same character, not a redesigned chibi version.
Pose it naturally on its back or slightly rolled onto one side, as if the artist placed it down while working. One limb may rest loosely across the paper, creating a subtle overlap with nearby color swatches or handwritten notes.
Keep the toy secondary in scale, approximately 10–15% of the composition, small enough that the watercolor portrait remains dominant.
Soft directional daylight should cast a believable miniature shadow beneath the toy. The closest parts of the figurine can be moderately sharp, while portions farther from the main focal plane soften slightly with the shallow depth of field.
The result should feel like a real photograph of an artist developing the character’s color language by hand, intimate, tactile, imperfect, and still visibly in progress. No clean digital illustration, no perfectly filled shapes, no polished poster layout, no sterile studio presentation.
ar 5:4
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Happy to finally join the @quirkiesnft family 🎉
Can’t thank @passwordistac0 enough for the kind gesture 🙏
Truly grateful for all connections made in this space over the years.
Have a great weekend everyone 🤙
Knew I'd never rank high in the leaderboards, but I'm glad I made my goal of 100k cores🎉
Congrats to those with the time and resources to battle it out for top honors.
Excited to see what @0xDith and the team have in store for @gigaverse next 🤙
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This is the ethos of Good Vibes Club in true form.
Amazing gesture 🤙
We are incredibly bummed to see all of the loss within our community, and the broader NFT space as a whole.
Any @goodvibesclub holder who was impacted by today’s events will be receiving a GVC from our personal company treasury to ensure no one loses their membership to the club today.
While our community was not personally spared, we are also incredibly grateful for all of the hard work by the legend @0xQuit to protect the broader space as a whole.
If you are a GVC holder who was impacted, please reach out to myself or anyone on the team below or in discord.
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Some coffee and donut action to kick off the week 🤙
Thanks again @chrisguyot for the inspiration!
Miles to go and tons to learn but glad to get started 🎉
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Awesome prompts as always.
Glad I had time to try this one out 🤝
Prompt Share 🚨
Where character design meets graphic design
@akidcalledbeast #AKCB
Prompt 👇
Create a premium stylized 3D character portrait using the uploaded reference character.
Likeness Integrity
Preserve the character exactly: original head-to-body proportions, eye shape and spacing, facial structure, silhouette, anatomy, colors, clothing, footwear, accessories, materials, and recognizable design language. Do not humanize, redesign, or add facial features that are absent from the reference.
If the source character is 2D, translate it into a polished 3D animated-feature render while preserving the exact original identity and proportions.
**Camera & Frontal View, CRITICAL**
The character must be shown in a perfectly straight full frontal view.
Camera is positioned directly in front of the character on the center axis.
The character’s:
head faces exactly forward
chest faces exactly forward
hips face exactly forward
both shoulders remain on the same depth plane
both eyes appear equally sized
both sides of the body are equally visible
There must be zero 3/4 rotation and zero profile influence.
Use a 55–70mm equivalent lens to reduce perspective distortion and preserve a clean orthographic-like frontal appearance.
Camera height approximately around the character’s upper torso.
Full body visible from head to feet with generous breathing room.
**Pose**
The character stands in a calm, controlled, powerful frontal stance.
Feet planted naturally apart.
Body weight may shift very slightly for life, but the torso remains fully facing the camera.
One hand holds an oversized custom sword low across the front of the body.
The weapon begins near the hand around hip level and extends diagonally toward the lower-right corner of the frame.
The sword must be designed from the character’s own visual language, adapting its colors, motifs, curves, patterns, materials, and graphic vocabulary into the blade, guard, and handle.
The weapon may angle diagonally, but the character itself must remain completely frontal.
The **empty hand is a firm, tightly closed fist**, with visible tension through the fingers and knuckles.
The fist hangs naturally beside the body, slightly away from the thigh, creating contained power.
Do not raise the empty arm into a fighting pose.
The shoulders remain mostly level, with only tiny natural asymmetry so the posture feels alive rather than mannequin-like.
**Head & Gaze**
Tilt the character’s head slightly downward, only a few degrees.
The lower face points subtly toward the floor, while the **eyes remain lifted and looking directly into the camera**.
Critical:
head angled slightly down
eyes locked directly on the viewer
no side glance
no head rotation
no 3/4 angle
The gaze should feel calm, unimpressed, self-possessed, and quietly confrontational rather than angry.
**Render Style**
High-end stylized animated-feature 3D rendering with premium collectible-toy qualities.
Use:
soft sculpted forms
beautifully rounded transitions
refined facial surfaces
subtle tactile micro-texture
smooth but physically believable materials
gentle material softness rather than hard photorealism
extremely clean silhouette edges
Add subtle subsurface scattering to appropriate materials, especially skin-like, vinyl, silicone, translucent, or softly painted surfaces.
Light should penetrate slightly into softer materials around:
ears
cheeks
fingers
thin edges
translucent horns or accessories if appropriate
The scattering must remain restrained and cinematic, never waxy or overly translucent.
For metallic characters or metallic areas, preserve metallic response instead of forcing subsurface scattering.
The final render should feel like a premium animated-feature character combined with a high-end designer collectible.
**Lighting**
Use soft cinematic studio lighting with strong dimensionality.
Large diffused key light from upper-left-front.
Gentle warm fill from the opposite side.
Soft top light shaping the head.
Very subtle rim light separating the silhouette from the background.
Use broad, soft specular highlights across rounded surfaces.
Allow faint warm light transmission through thin or semi-translucent materials.
Shadows should be soft-edged but clearly grounding the character.
Avoid flat beauty lighting.
**Background**
Seamless warm ivory / pale cream studio backdrop.
Behind the character, create one enormous abstract hand-painted brushstroke symbol occupying most of the background.
The graphic is inspired by the character’s identity, silhouette, motifs, personality, and dominant colors.
It should feel like an expressive ink or paint gesture made specifically for the character.
It is not readable text, not a logo, and not an actual language character.
The brushstroke sits flat against the background and passes visually behind the character.
Keep the background minimal and uncluttered.
**Composition**
Character centered vertically and horizontally for an iconic full-frontal presentation, with the oversized weapon introducing the main diagonal tension.
The character fills approximately 75% of the canvas height.
Sword tip approaches the lower-right edge without leaving the frame.
The brush graphic fills the negative space behind the figure.
**Depth of Field**
Keep the entire character readable and mostly sharp.
Face, torso, fist, and weapon-holding hand are the primary focal plane.
Weapon tip may soften very slightly as it approaches the edge of the frame.
Background brushstroke is slightly softer than the character.
Avoid aggressive shallow depth of field.
**Color & Finish**
Warm creamy background, controlled saturation, soft cinematic highlight roll-off.
Original character colors remain accurate.
Materials should feel rich, smooth, dimensional, tactile, and physically present.
No harsh HDR.
No gritty realism.
No excessive gloss.
No plastic over-smoothing.
Mood: iconic, calm, slightly mysterious, quietly powerful, premium animated collectible.
**Strict Constraints**
Perfect full frontal view.
No 3/4 angle.
No turned torso.
No head rotation.
No asymmetrical camera position.
No exaggerated perspective.
No weak open empty hand.
No humanization.
No extra props.
No readable text.
No environmental scene.
ar 1:1
Showed this video to my son along with the Chateau de GODL.
His main question: "Dad, are there any more videos?"
Stoked for future animated content featuring the amazing world of Vibetown 🤙
































