Philip Edwards (@BorisTSR) profile picture

Software Developer. I have worked in games, advertising doing AR, VR and web development.

Sydney, Australia
Joined May 2011
Photo by Philip Edwards (@BorisTSR)Photo by Philip Edwards (@BorisTSR)Photo by Philip Edwards (@BorisTSR)Photo by Philip Edwards (@BorisTSR)Photo by Philip Edwards (@BorisTSR)Photo by Philip Edwards (@BorisTSR)Photo by Philip Edwards (@BorisTSR)Photo by Philip Edwards (@BorisTSR)Photo by Philip Edwards (@BorisTSR)Photo by Philip Edwards (@BorisTSR)
🎬 MAX PAYNE SCRIPT GIVEAWAY 🎬 Own a printed copy of the original Max Payne film script, pre-Fox edits, signed by @ScottApogee! To enter: Repost, Like, & Follow. We’ll also include a Max Payne mouse pad. Free worldwide shipping. Ends Thursday.
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Rush Hour is on sale! 50% off in the August Marketplace Sale. If you've been thinking about grabbing Rush Hour, now is the time! unrealengine.com/marketplace… #ue4 #ue5 #virtualproduction #3danimation #unreal #UnrealEngine #UnrealEngine5
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I'm very pleased with version 1.0. I can't wait to see what people do with it. Lots of future features planned too! #gamedev #ue4 #ue5 #virtualproduction #previz
I'm pleased to announce that Rush Hour has been released! 🎉🎉🎉 unrealengine.com/marketplace… It's a new way to animate vehicles directly in Unreal Engine. Available now from the Unreal Engine Marketplace! I can't wait to see the cool stuff people can make with it! #ue4 #ue5
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Philip Edwards retweeted
The AI is taking corners a bit frantically! This is the basis for different AI Driver Profiles. Forgive the test map, I use this to judge real world scale and speed. #ue4 #ue5 #unreal #gamedev #ai
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This was a funny unexpected bug today.
My car AI learned to dance! I'm in the middle of adding reversing to my car AI. It changes gears and correctly accelerates, but I was NOT expecting this. I expected it to look at the target and back away. Instead it booty shakes all the way there! #ue5 #unreal #gamedev
Senua is not a good wrist rest...
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Philip Edwards retweeted
Huge milestone today! I've been working on a Vehicle AI for a while now. With the release of #UE5 Preview 1 I decided to get cracking on Chaos Physics support. Here is the first drive, untrained, no tuning, working in UE5! Both Chaos and PhysX now work. #gamedev #unreal #ai
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Philip Edwards retweeted
Sometimes it's useful to know the radius of curvature along a spline. Here's a thread showing a quick way to estimate it at any given point. #UE4 #splines #unreal #gamedev
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Philip Edwards retweeted
I've been working on animating vehicles in Unreal. #screenshotsaturday #ue4
Philip Edwards retweeted
✅ Very bright flashlight ✅ Thermos (1 of 99) ✅ Map ✅ UV pen and light You'll need all these for your journey to Bright Falls. We have 5 of these kits to give away. #AlanWake Retweet for a chance to win! Terms and conditions: bit.ly/2Z1mBom
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Philip Edwards retweeted
I got bored on Halloween and decided to see how far I could get making a game in a few hours. Ended up spending 6 hours on halloween, and a further 6 hours today. Pretty happy with the results.
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Philip Edwards retweeted
I made a video on why camouflage in games doesn't work, and how to replicate some techniques in Unreal to improve character visibility. youtube.com/watch?v=nheFNQs3…
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Philip Edwards retweeted
Our ABC plays an essential role in keeping Australians informed. The relentless attacks on its funding and independence, designed to undermine its frank and fearless coverage, must be stopped. #ValueOurABC #FundOurABC #EssentialABC Sign the petition: aph.gov.au/petition_list?id=…
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"There's a Problem in Reactor 7" - this is a teaser to test the atmosphere for a game idea. Using only off the shelf assets and dramatic lighting. Rendered in @UnrealEngine using RTX.
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TIL that the MIP in Mipmapping comes from Latin. "Multim in Parvo" which translates to "many in a small space". In all these years I've never questioned what it stood for.
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