Philip Edwards retweeted
🎬 MAX PAYNE SCRIPT GIVEAWAY 🎬
Own a printed copy of the original Max Payne film script, pre-Fox edits, signed by @ScottApogee!
To enter: Repost, Like, & Follow.
We’ll also include a Max Payne mouse pad.
Free worldwide shipping. Ends Thursday.

ALT A photo of the fifth draft of the Max Payne movie script, dated 10/30/2007, written by Beau Michael Thorne. The script is authenticated by Scott Miller, founder of Apogee/3D Realms, with his signature and the date 8/26/2024 written in blue ink on the cover page. The document is clipped together with a black binder clip and placed on a brown textured surface.
I upgraded a mini exercise bike to a virtual bike ride!
The faster you pedal, the faster the video plays!
This was a super fun project. My brother did the 3D Printing, I made the electronics and software. Full build guide below:
Rush Hour is on sale! 50% off in the August Marketplace Sale.
If you've been thinking about grabbing Rush Hour, now is the time!
unrealengine.com/marketplace…
#ue4 #ue5 #virtualproduction #3danimation #unreal #UnrealEngine #UnrealEngine5
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I'm very pleased with version 1.0. I can't wait to see what people do with it. Lots of future features planned too!
#gamedev #ue4 #ue5 #virtualproduction #previz
I'm pleased to announce that Rush Hour has been released! 🎉🎉🎉
unrealengine.com/marketplace…
It's a new way to animate vehicles directly in Unreal Engine. Available now from the Unreal Engine Marketplace!
I can't wait to see the cool stuff people can make with it! #ue4 #ue5
This was a funny unexpected bug today.
My car AI learned to dance! I'm in the middle of adding reversing to my car AI. It changes gears and correctly accelerates, but I was NOT expecting this. I expected it to look at the target and back away. Instead it booty shakes all the way there! #ue5 #unreal #gamedev
Philip Edwards retweeted
✅ Very bright flashlight
✅ Thermos (1 of 99)
✅ Map
✅ UV pen and light
You'll need all these for your journey to Bright Falls. We have 5 of these kits to give away. #AlanWake
Retweet for a chance to win! Terms and conditions: bit.ly/2Z1mBom
Philip Edwards retweeted
I got bored on Halloween and decided to see how far I could get making a game in a few hours. Ended up spending 6 hours on halloween, and a further 6 hours today. Pretty happy with the results.
Philip Edwards retweeted
I made a video on why camouflage in games doesn't work, and how to replicate some techniques in Unreal to improve character visibility.
youtube.com/watch?v=nheFNQs3…
Philip Edwards retweeted
Our ABC plays an essential role in keeping Australians informed. The relentless attacks on its funding and independence, designed to undermine its frank and fearless coverage, must be stopped. #ValueOurABC #FundOurABC #EssentialABC
Sign the petition: aph.gov.au/petition_list?id=…
"There's a Problem in Reactor 7" - this is a teaser to test the atmosphere for a game idea. Using only off the shelf assets and dramatic lighting. Rendered in @UnrealEngine using RTX.
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I created a proof of concept to lean in games with your webcam. Video, source and more details on my blog
#python #opencv #gamedev #computervision
gdcorner.com/2020/07/11/Webc…
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TIL that the MIP in Mipmapping comes from Latin. "Multim in Parvo" which translates to "many in a small space". In all these years I've never questioned what it stood for.
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Today is World Backup Day. Here is a primer on better backups for Devs that find themselves doing more and more ops work.
gdcorner.com/2020/03/31/Prim…









