Passionate game developer. Member of SFML team, interested in Rust and Godot.

Joined January 2014
Bromeon retweeted
godot-rust is used in more and more upcoming games! Latest additions to our projects page: godot-rust.github.io/book/ec…
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Bromeon retweeted
🚅 godot-rust v0.5.4! - New API level: api-4-7 - Typed signals aren't enough -- now also typed RPCs 🧐 - Easier conversions: "string".to_gstring() - Gd introspection APIs - 8 bugfixes and more! If you like the project, consider giving us a GitHub star: github.com/godot-rust/gdext
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Bromeon retweeted
store.steampowered.com/app/3… Retro puzzle game, which uses godot-rust for its tile mechanics. Here's a zoomed-out view:
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Bromeon retweeted
godot-rust v0.5 released! - Godot 4.6, Rust 2024 - Typed dictionaries - Non-null object API - Export tool button - s == "literal" godot-rust.github.io/dev/mar… Help us spread the word: redd.it/1s5it1y If you like it, consider a GitHub star! Huge thanks to all contributors!
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Bromeon retweeted
Looking back on 2025: typed signals, async/await and many godot-rust games! Happy new year everyone!🎆 godot-rust.github.io/dev/god…
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Ever wondered what games are made with godot-rust? We now have a page showcasing some in-development and released projects: godot-rust.github.io/book/ec… Some of them, like Stickyban here, can be played directly on the web!
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godot-rust v0.4 released! Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more! godot-rust.github.io/dev/sep…
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🚀 godot-rust 0.3 is out! Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals. You can now also await signals, effectively introducing async tasks into Rust. And much more! godot-rust.github.io/dev/may…
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🌻 v0.2.4 - Significant improvement for registered doc comments, including emulated lists - Speed up packed array creation by up to 63× - Methods with more intuitive and godot-faithful names (Basis, Quaternion) Changelog: github.com/godot-rust/gdext/…
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To honor the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types. Check out the latest devlog post for a review of 2024! Happy new year everyone :) godot-rust.github.io/dev/god…
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🚀 godot-rust v0.2.1 - DynGd: Rust trait polymorphism - multiple impl blocks - single-threaded callables - doc discoverability for proc-macros Check it out! github.com/godot-rust/gdext/…
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🚀 godot-rust v0.2 released! Pass arguments as "str", implicit upcasts, generate Godot docs from RustDoc, performance improvements and more! Check out our devlog: godot-rust.github.io/dev/nov…
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🚀 godot-rust is now on crates.io! Start using it immediately with `cargo add godot`. Thanks to everyone who contributed! godot-rust.github.io/dev/jun…
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Frog mobsters. @godotengine is complicit. #GGJ #GGJ24
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🎇 This has been a great year for Rust in the Godot ecosystem. Close collaboration with the GDExtension team allowed us to implement tons of new features in idiomatic ways. 🚏 Important milestones in our 2023 recap: godot-rust.github.io/dev/god… Happy New Year!
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Stardust Slingshot, a #ludumdare54 game with grappling between rockets + drive-by-mining. Made with @godotengine 4.1.1, in a team with @Kath_Art_ic and @PlayTheProcess. Play it online and rate us at ldjam.com/events/ludum-dare/…!
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#LDJam 54: a #GodotEngine game, built with @PlayTheProcess and @Kath_Art_ic. Theme is "limited space". Our take on it is a deep space mining ship, tethered to supply stations and slingshotting between them.
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📚 godot-rust now has a devlog! Our first article is about performance, FFI calls and minimalist benchmark infrastructure. ⏱️By caching function pointers, gdext improved execution time of certain Godot calls by an order of magnitude! Check it out at: godot-rust.github.io/dev/ffi…
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