BugSplat (@BugSplatCo) header
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Crash and error reporting since 2005. Powerful, user-friendly reporting tool built by devs for devs. Learn more at https://xitter.gq/t.co/ic7iUQxyTd

Boulder, CO
Joined December 2010
Photo by BugSplat (@BugSplatCo)Photo by BugSplat (@BugSplatCo)Photo by BugSplat (@BugSplatCo)Photo by BugSplat (@BugSplatCo)Photo by BugSplat (@BugSplatCo)Photo by BugSplat (@BugSplatCo)Photo by BugSplat (@BugSplatCo)Photo by BugSplat (@BugSplatCo)Photo by BugSplat (@BugSplatCo)Photo by BugSplat (@BugSplatCo)
Exciting News for Smelogs Playground! 🚀 Gear up for early access on Steam and Epic Games Store 18th of April! Dive into our colorful Aztec world and unique gameplay, and be part of the adventure from the beginning. Don't miss out mark your calendars! 🎉 #WishlistWednesday
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Hey #GameDev twitter, I need your help again! What are some #UnrealEngine debugging tips and tricks you know? I'm looking for anything; C++ debugging, GPU debugging, BP debugging, Editor/Cooked, PC/mobile/console, you name it!
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Here is our 2023 Development Recap 🥳🙌 A lot of progress, great job from the whole team. Happy Holidays everyone. #gamedevrecap #indiegame #gamedev
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Check out fellow Epic MegaGrants recipients @BugSplatCo if you are looking for a crash reporter that can directly notify you on Discord. This is how our new Crash reporter looks like might not be the prettiest but works 😅
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🎮 Did you know that in 1983, the video game industry experienced a massive crash? It was a pivotal moment that changed the course of the industry forever. But what caused it? Find out in this Twitter thread on the Great Video Game Crash of 1983. #videogames #gaming #history
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Hey Unreal Engine friends 👋, I wrote an article about customizing the Crash Report Client window, this applies to UE5 too! bugsplat.com/blog/game-dev/c…
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🔊 We're crazy about tech that makes building games easier, so it's about time the devs behind the tech get some love! ❤️ That's why we're starting #GameToolsTuesday to highlight all the amazing tools built and loved around the world 🌎 RT and lets get this started! 👏
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The Auth0.com incident has been resolved.
We've partnered with @BugSplatCo to make bug reporting a more integral part of #gamedev and #indiedev. Learn more about the partnership here: lootlocker.io/blog/post/bugs…
Once again @BugSplatCo comes through, I identify a problem, they listen, confirm, then fix! All within a few hours!
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Great support today from @BugSplatCo ! Works great with UE4, friendly and responsive support staff ✅
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BugSplat and EQU8 Anti-Cheat have partnered to offer a pre-release package to aid in the development and launch of new games. #videogames @BugSplatco medium.com/@equ8anticheat/bu…
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gameprogrammingpatterns.com/ Just found about this, it's got a ton of cool examples of programming patterns, within a gaming context. Makes for a comfortable read.
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I’ve shipped 11 commercial games and one of the ways I’ve managed to do that is to almost never allow myself to think about all the work that needs doing (except when planning). I just take each day one at a time and get the work in front of me done. One step at a time.
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Replying to @BugSplatCo
@BugSplatCo Just started looking into BugSplat and I got it going within just a few minutes. Great documentation and sample C++ project, on top of a slick web UI!
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19-Feb-2019 - Update to our Angular integration. bugsplat-ng updated to 1.0.0 Fixes bug where rethrowErrors would attempt to recursively post to BugSplat Replaces rethrowError with an error log statement
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BugSplat retweeted
Feld Thoughts: Time Off To Vote on November 6th #TimeOffToVote goo.gl/fb/7t1Wgk
Replying to @BugSplatCo
@BugSplatCo Thank you for your amazing tool! We talk about it in our game, Miscreated, in our State of the Game pos: steamcommunity.com/games/299…
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BugSplat retweeted
Replying to @BugSplatCo
@BugSplatCo Better software benefits us and our customers!
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