Jarl Larsson (@Bytegrove) header
Jarl Larsson (@Bytegrove) profile picture

ᕕ( ᐛ )ᕗ Graphics- and game programmer. #thegunk , #steamworld heist & dig2 at @thunderfulgames

Sweden
Joined June 2011
Photo by Jarl Larsson (@Bytegrove)Photo by Jarl Larsson (@Bytegrove)Photo by Jarl Larsson (@Bytegrove)Photo by Jarl Larsson (@Bytegrove)Photo by Jarl Larsson (@Bytegrove)Photo by Jarl Larsson (@Bytegrove)Photo by Jarl Larsson (@Bytegrove)Photo by Jarl Larsson (@Bytegrove)Photo by Jarl Larsson (@Bytegrove)Photo by Jarl Larsson (@Bytegrove)
Jarl Larsson retweeted
College+ showed me a lot of mfkers weren’t parented or even raised. Just housed, fed, and tolerated until it was legal to unleash them on the rest of us
I didn’t realize how good my parents raised me until I got around other people
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“You need an underpaid person AND a robot to do the job of a person, but worse” really sums up the whole AI thing quite nicely
It seems some people are still confused about how autonomous the Optimus bots were at the Tesla event. This clip is from another video Tesla released a while ago. It shows how the bots are controlled remotely using a haptic suit, kind of like puppets. Also, during the event, the operators were speaking through a microphone. None of the bots were talking on their own. In short, all the hand movements and speaking were done remotely, but the walking was autonomous.
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Consider how dumb this would sound in any other artistic context. You go to a museum and put on a pair of glasses that changes the paintings. You go to a concert and put on headphones that changes the music. Gaming is tech adjacent in a way that produces really stupid ideas
There's a future where you and your graphics card decide what a game looks like, not the developers. Read the full story: trib.al/gQsdOCx
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Using AI to write production code is similar to outsourcing. You are no longer doing the fun stuff: designing and writing high quality code. Instead you: Review bad code N times to make it somewhat acceptable, panic fix bugs in production, maintain ever growing messy code base.
My experience with Cursor. "Write this code for me." Lookin good bro! Look at all this time saved! Run it. Wait... doesn't work. Wrong in subtle ways. Spend more time debugging than if I wrote the code. Who likes debugging more than writing?
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I swear Unreal is so obtuse sometimes. You find a setting like this: bAllowTrafalgarQuilting It has this tooltip: "Useful when wanting to allow for Trafalgar Quilting." Documentation only has that same text. Search online only brings up that one page in documentation.
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Jarl Larsson retweeted
Nah man don’t buy AirPods. You need the Sony WH-1000XM5-WHCH720N-WF1000XM5-CH520
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Jarl Larsson retweeted
Swordtember - Day 5 : Prey 🐊 #swordtember #blender3d
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Do something that scares you every day. If you do that, then each day, little by little, you will be scared. Every day will be scary, and your life will be very scary. 💫
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Jarl Larsson retweeted
game companies should have an “I told you so” clause, where if the game flops this bad the entire executive branch gets laid off and the dev team gets another shot to make a game they think would actually be good
Concord is going offline beginning September 6th blog.playstation.com/2024/09… "However, while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended. Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players. While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method. Customers who purchased from other digital storefronts will also be refunded. More information about refunds from Steam and Epic can be found below:"
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Jarl Larsson retweeted
the modern graphics programming experience
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The adventure begins again! The #TeaserTrailer for Croc Legend of the Gobbos has dropped, and the nostalgic feels are strong. Join Croc as he jumps, swims, and tailspins on his quest to rescue the Gobbos, face off against the evil Baron Dante, and save the day!  #IndieGames
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The original studio behind classics like Starglider, Star Fox, Buck Bumble, and more @ArgonautGames_ are back with a remaster of Croc Legend of Gobbos. nintendoworldreport.com/news…
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Jarl Larsson retweeted
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Jarl Larsson retweeted
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Replying to @jzux
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Jarl Larsson retweeted
Florence Pugh and Andrew Garfield in John Crowley’s ‘WE LIVE IN TIME’. 📷
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turned off the trump elon thing watching this instead
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