Casual Garage Coder (@CGarageCoder) header
Casual Garage Coder (@CGarageCoder) profile picture

Part-time solo indie #GameDev / composer / artist Co-founder of The Godot Barn @GodotBarn Working on his next big game (TBA). #GodotEngine

Joined November 2021
Photo by Casual Garage Coder (@CGarageCoder)Photo by Casual Garage Coder (@CGarageCoder)Photo by Casual Garage Coder (@CGarageCoder)Photo by Casual Garage Coder (@CGarageCoder)Photo by Casual Garage Coder (@CGarageCoder)Photo by Casual Garage Coder (@CGarageCoder)Photo by Casual Garage Coder (@CGarageCoder)Photo by Casual Garage Coder (@CGarageCoder)Photo by Casual Garage Coder (@CGarageCoder)Photo by Casual Garage Coder (@CGarageCoder)
Include

Only show posts containing:

Exclude

Hide posts containing:

Time range
-
Minimum likes
Replying to @KenneyNL
Still very early prototype, but game gods bless you for those placeholders !
4
154
Replying to @Bolicha_Studio
That's really really nice. Good job. You are very talented.
1
1
43
Did you know that in Folklands, unemployed folks flock towards burning buildings, waving their arms and asking you to put it out 💦 the building will still burn down but circus to the people! 🔥
6
13
1
166
8,438
Replying to @Bolicha_Studio
I wish you could explain to me how you proceed to implement the brushes.
1
1
32
It's been a while since I've last posted here. I'm active in the "other platform" with the blue thingy. Should i cross post here, too ? 🤔
8
278
Saying goodbye to Youtube as a viewer. The recent usage restrictions are just intolerable. I'll keep posting devlog (if i find time to do so), but else, I'll enjoy a life without YT. #YouTubeDOWN
6
719
Wireframe rendering shows how the terrain is moved on the fixed mesh. The shader is performing a bicubic Bézier interpolation on the 128x128 heightmap (as for all the previous posts made about terrains). #GodotEngine #shader #glsl #indiegame
18
482
Blue : Fixed Mesh moving along with the camera (36k vertices, 72k faces) White : 128x128 instances of 3x3 quads (262k vertices, 294k faces ). The fixed mesh is computed once and a shader "moves" the terrain on it based on the camera translation/rotation. #GodotEngine #solodev
11
417
Replying to @Bolicha_Studio
I'll steal your code as soon as you'll publish it ;) very well done !
1
30
I'm starting an article (or a series of articles) about making a workflow to create 3D animated characters into Godot. As a draft, i've made a quick experiment. It's a bit rough/unpolished, but tell me what you think about it. youtu.be/_ChIgQkp0Po #GodotEngine @GodotBarn
1
7
406
#GodotFest sets the bar high. Quality talks and great organization. I've met many delightful devs. Unfortunately, I've not seized the opportunity to greet many of the people i know online 😥 Everybody looked super busy.
4
185
But it won't be used in case of Noise2DTexture, obviously. The Noise3DTexture should be fine tho. This new method will have to be directly called. It might have a usage in a software (CPU based) application even if it fits more GPU based computation like shaders.
1
119
Sadly, this implementation misses the point of this particular version of Perlin noise : Stretching along a vector field. The shader implementation uses world position and normal to apply the noise upon a surface. I should add a method to take position and normal into account.
1
1
128
Right handed vs. Left handed keyboard mapping (when you can remap ...). #gaming #Accessibility
2
195
Well, it got to start somewhere ...
1
156
Simple 2D maze generator using #GodotEngine. #procgen #indiegamedev Code and example available at thegodotbarn.com/contributio…
6
229
What about a nice little #GodotEngine module to give a small API about feedforward neural networks and backpropagation learning ? Just that. Nothing more. Very focused and narrow scoped.
1
4
311
Casual Garage Coder retweeted
my custom brush got filled with junk data again and just LOOK AT IT it's the prettiest one yet! #digitalpainting #GodotEngine #art
1
13
367