CableHare (formerly DragonAero) (@CableHare_) header
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I make digital stuff. (Formerly DragonAero)

Joined November 2020
Photo by CableHare (formerly DragonAero) (@CableHare_)Photo by CableHare (formerly DragonAero) (@CableHare_)Photo by CableHare (formerly DragonAero) (@CableHare_)Photo by CableHare (formerly DragonAero) (@CableHare_)Photo by CableHare (formerly DragonAero) (@CableHare_)Photo by CableHare (formerly DragonAero) (@CableHare_)Photo by CableHare (formerly DragonAero) (@CableHare_)Photo by CableHare (formerly DragonAero) (@CableHare_)Photo by CableHare (formerly DragonAero) (@CableHare_)Photo by CableHare (formerly DragonAero) (@CableHare_)
CableHare (formerly DragonAero) retweeted
As an artist and software engineer i wish all tech bros to stop speaking about art and i wish all artists to stop speaking about programming
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CableHare (formerly DragonAero) retweeted
The Jamaican Alphabet
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CableHare (formerly DragonAero) retweeted
Does Big Walk have GenAI in it? No. Did it use GenAI to create music, art textures, models, & sounds? No. That's all I care about. It was used to squish a bug late in development like one uses Google double check a cake recipe. They exhausted all their options & used a last resort. They still wrote the code themselves to fix the bug. It was assistive, not generative. Please know the difference. We're done with the purity testing. I'm still playing Big Walk.
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This kind of performative anti-AI outrage sets up a dangerous precedent for the video game industry. Now game devs will be far less willing to disclose AI usage in order to avoid getting review bombed.
Big Walk is being review bombed after House House revealed AI was used on “well under 0.1%” of its code The studio says a chatbot helped fix a Unity bug, with the final solution using around 10 lines of heavily modified code
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It's not like House House jumped straight to AI to fix the bug either. They tried to contact Unity themselves to get the bug fixed, but the Unity devs were like "nah bro we can't help you".
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Admittedly, it would have been nice if they disclosed AI usage from the start, but I can also see why they didn't include one initially. Steam doesn't require it and a lot of consumers will quickly label a game as "AI slop" upon seeing an AI disclosure.
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CableHare (formerly DragonAero) retweeted
petition to add a modifier to the yo mama randomizer that always makes the third part of the joke xbox live
The yo mama randomizer is turning me into the yo mama so poor mama, so I've decided to open a Ko-Fi page. If you enjoy the website consider stopping by and donating. It would be highly appreciated. ko-fi.com/yomamarandomizer
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CableHare (formerly DragonAero) retweeted
Windmill, windmill for the land… #pizzatower #pizzatowerart
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CableHare (formerly DragonAero) retweeted
Who got that one Sonic video?
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CableHare (formerly DragonAero) retweeted
Happy 20TH ANNIVERSARY to ALBUQUERQUE: THE MOVIE! Animated by @rwappin to the song by @alyankovic.
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CableHare (formerly DragonAero) retweeted
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CableHare (formerly DragonAero) retweeted
🧵ray william johnson is genuinely such a cruel man. all this effort just to curbstomp a project that doesn't even hurt his reputation. no one gives a shit about you lying for no reason about the yfm album. no one gives a shit about archival of the original uploads of your songs
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CableHare (formerly DragonAero) retweeted
Flash games are now playable again on @itchio! Check out some games here: itch.io/games/flash Learn more: itch.io/t/7319247/the-return…
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CableHare (formerly DragonAero) retweeted
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CableHare (formerly DragonAero) retweeted
what the fuuuuckkkkkk
Just deleted a couple terabytes of ai slop 😌
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CableHare (formerly DragonAero) retweeted
Current state of the game, we're pretty much done designing the main arcade mode (graphics aside) after a few revamps. Some choice clips from our group of playtesters on the first 2 levels.
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CableHare (formerly DragonAero) retweeted
Diddy TV: Origins
Opening titles of the brand new series!!! 🙌🏼 #DiddyTV @cbbc
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