Carlos (@CharlSmtg) header
Carlos (@CharlSmtg) profile picture

I’ve done the math enough to know the dangers of our second guessing. PT/EN Games, music, film, computers. | Encontre-me na @gamersemacaox e (às vezes) @TalksPs

SP, Brazil
Joined July 2009
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Carlos retweeted
Masahiro Sakurai says he does not use generative AI at all, not even for brainstorming ideas! He says for graphics, gen AI “still hasn’t earned the trust” of developers and that “it must not be turned into a means of exploitation.” And argues it is still much quicker for developers to create everything by themselves instead of relying on AI. On the other hand, he says making games has become “far too demanding”. Pointing out that Kirby Air Riders took 10x more workload than Kirby’s Air Ride. He says that recently many studios are still operating at a loss despite selling millions of copies. So also worries that not using AI could leave them falling further and further behind. automaton-media.com/en/news/…
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Carlos retweeted
Death Stranding Yoji Shinkawa art at the Kojima Productions Exhibition! 🔥
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Carlos retweeted
tia tem coxinha ainda
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Carlos retweeted
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Sei lá, videogame novo da Nintendo "bate" diferente, né?
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Como postei recentemente, meu PS1 ganhou um PSIO para rodar os games direto de um cartão SD ao invés do CD. Agora que já usei bastante, posso fazer aqui um pequeno review: Será que o upgrade valeu a pena mesmo? Seria esse o PlayStation definitivo? Respostas abaixo 👇🏻
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Happy Legend of Zelda: Ocarina of Time Remake release day, everyone! Endlessly grateful and honored to be chosen again to bring the OG Ganondorf to life for what is one of the greatest games ever made. I hope you enjoy this incredible labor of love on behalf of the entire development team and cast! <3
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É, não tem jeito. The Legend of Zelda é simplesmente especial, mágico, atemporal. Não é à toa que é minha franquia favorita desde 1998. Toda vez que sai algo novo da franquia eu não consigo não ficar com um enorme sorriso no rosto...
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Não sei se sabem, mas se hoje eu amo a Nintendo e seus jogos, esse carinha aqui tem um peso enorme: eu já gostava de Mario, mas quando joguei Ocarina no N64 tudo mudou! Nunca joguei nada parecido, nunca havia me envolvido tantos com personagens e seu mundo. Bom Zelda a todos🩷
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Carlos retweeted
Best Buy @ Eaton Centre in Toronto #ZeldaOcarinaofTimeRemake @danielreen
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Estou cansado, chefe
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Esse vídeo do John Linneman sobre Ocarina of Time está excepcional. Não só por como fala do remake, mas principalmente pela forma como trata a retrospectiva desse clássico eterno. Recomendo muito. youtu.be/j5sfIbuCOqI?is=NnHa…
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Carlos retweeted
Um dos jogos mais importantes de todos os tempos está de volta! O remake de The Legend of Zelda: Ocarina of Time moderniza o clássico sem alterar sua essência e finalmente traz dublagem em português. Meu review do game da Nintendo no site da @VEJA: veja.abril.com.br/tecnologia…
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Carlos retweeted
Zelda Ocarina of Time is a timeless masterpiece, the Switch 2 remake only proves this. It remains a great tree of ideas. I actually wish it had a few more changes but it's delightful that this exists. Hyrule Castle Town is a highlight. washingtonpost.com/entertain…
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The future without physical media. In a world where Sony exclusively controls digital PlayStation games distribution, this is why you'll get for your loyalty to the brand, exploitation. Physical media, even for those who don't use it, keeps prices competitive. #NoDiscNoBuy
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Policenauts psx team,1996
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Hey folks, Here's a weekend-project I did recently! @infidelity_nes is an awesome programmer who ported Zelda 1 to the Super Nintendo a while ago. I was always surprised that nobody had created a 16 bit version of Zelda 1 yet, so I took a crack at it. Should be a treat for those who are eagerly waiting for the Ocarina of Time Remake to drop. I tried to keep it as authentic as possible and used the graphics from BS Zelda since that gives it that feeling of how Nintendo would've done a Zelda 1 Remake during the early 90s. The goal was to try to do something akin to what Nintendo did with Super Mario All-Stars, but for Zelda. I've long wanted to play Zelda 1 with my 8 year old son, but he really couldn't get over the crude NES graphics and some of the awkward design choices Nintendo made in the mid 80s so I tried to fix all of those and infuse the Remake with my own design sensibilities. Zelda 1 was always a bit of a tragic case: The underlying design was masterful, but some of the obscure design choices they used really made it hard for newcomers to get into it. But funnily enough, the Zelda 1 structure is exactly what Nintendo used to give Zelda a fresh feel with Breath of the Wild and Tears of the Kingdom - So if you're one of the folks who never actually played Zelda 1 to completion, this project might just finally get you to fill that gap! Obviously, I tried to modernize things a bit: Both Y and B can be mapped to whatever item you want, there's now an in-game map that uses Mode7 and puts markers on the map so you don't have to remember where each cave was. Zelda 1 also had a ton of repetition in their secret caves, so I designed a whole bunch of new items like charms (think Symphony of the Night) and also brought over some stuff from A Link to the Past like the Pegasus Boots. Arrows are real ammo with quiver upgrades. Purses go up to 999 rupees. You start with 10 bombs. A heart container refills every heart and so on and so on. I recorded a little playthrough that shows the whole thing in action - Up to me completing Dungeon 3 and showing off some of what this project is about! Enjoy! 👍 ❤️
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Carlos retweeted
If you google Zelda “Ocarina of Time” you can time travel to a 1998 Google search page! lol
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Video games are more important than AI.
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