CodeMonkeyZero☆ (@CodeMonkeyZero) header
CodeMonkeyZero☆ (@CodeMonkeyZero) profile picture

Masters in Computer Science. XR developer, DevOps barbarian, Game dev, Legacy code slasher, DotNet API guru, Time magazine person of the year 2006. Father.

Chicago, IL
Joined January 2012
Replying to @factoriogame
I think ill start using mods when I hit 2k hours
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❄️It's time! #SteamWinterSale is here! 🦖Terror of Hemasaurus is 30% off on Steam! (✅#SteamDeck verified) 🙌PRAISE🙌THE🙌HOLY🙌LIZARD🙌 #Steam #steamsale #SteamDeals #Kaiju #Gaming #PixelArt #IndieGame
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Replying to @zackfreedman
@zackfreedman Took some time. But thanks for the inspiration. 48key linear. Learned a new pcb software and got to flex some C skills I haven't used in a while.
There's more polish in the intro of this game than just about every game I've made. #gamedev #arcadegame
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Replying to @GameGrumps
Prob not the first with this idea.
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I thought things felt slow over the past week. Really getting my moneys worth of this 700Mb down connection.
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For #screenshotsaturday a little project I've been working on. Implemented a map editor already, eventually going to add multiplayer. Been having the itch to play Sim Golf lately, so might as well make my own!
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So here's my connection speeds from the start of my work day till about 10pm. Thanks for the unplanned day off work crappy isp who I'm sure you can guess who it is. #workingfromhome
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New job. Day one in the books.
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Got some sfx and music into the haunted board game! Thanks again @CletusLupus for the creepy track! Check him out at cletuslupus.com #Unity #indiedev youtu.be/yyCoDItSjTc
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Last week had some texture import issues in #unity3d so I looked into it, and made a video on how to fix the colors for small textures. #blender #indiedev youtu.be/89JBliDTiU4
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Just learned about #Git sparse checkouts in the context of microservices being in the same repo. My initial response:
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Took an hour, but got a half decent #spooky fireplace sketched, modeled, colored, and imported. Was a good time. youtu.be/TIZ96ZEdxjc
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Bit of a late start. Gonna make some assets for the spooky haunted board game in #Unity3d using #blender and some other #gamedev tools. Going live at... well now. (7:45 central) youtu.be/TIZ96ZEdxjc
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