Our Freedom - Wishlist now! (@CodeMyGod1) header
Our Freedom - Wishlist now! (@CodeMyGod1) profile picture

This game will transport you to the Middle Ages, where you can do anything: be a merchant, warrior, bandit or the new king! The world is open to you!

Odesa, Ukraine
Joined June 2019
Photo by Our Freedom - Wishlist now! (@CodeMyGod1)Photo by Our Freedom - Wishlist now! (@CodeMyGod1)Photo by Our Freedom - Wishlist now! (@CodeMyGod1)Photo by Our Freedom - Wishlist now! (@CodeMyGod1)Photo by Our Freedom - Wishlist now! (@CodeMyGod1)Photo by Our Freedom - Wishlist now! (@CodeMyGod1)Photo by Our Freedom - Wishlist now! (@CodeMyGod1)Photo by Our Freedom - Wishlist now! (@CodeMyGod1)Photo by Our Freedom - Wishlist now! (@CodeMyGod1)Photo by Our Freedom - Wishlist now! (@CodeMyGod1)
Second trailer of Our Freedom is here! In this game, you play as a guy who has to rebuild a destroyed settlement. You have to build production lines, provide the villagers with food and heat, and protect them! In addition, the game puts a lot of emphasis not only on urban planning, but also on the RPG component. Trade, craft, exchange, complete quests, and much more! #gamedev #pixelart #indiegames #colonysim #kickstarter #projectwelove
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Replying to @villanellesmaid
Portuguese is in the works! Yes, the game will initially be released in early access.
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Economic Updates and Player Shops 💰 From now on, every item in the game has its own base price, which is determined based on the difficulty of obtaining it and its value within the game world. Depending on a variety of factors, a item’s base price may vary: the merchant, the player’s reputation, location, competition, and a few other less significant factors. So, if you want to sell the fish you’ve caught in a fishing village, the price will be significantly lower than in other settlements, since there’s high competition and low demand there. However, if you sell bait or fishing rods in that same fishing village, the price and speed of sales will be significantly higher. Each settlement has its own main specialization (except for the kingdom’s capital), so to sell different goods, it’s more profitable to distribute the appropriate goods to the corresponding settlements via your stalls. And now, in fact, you have the option to rent your own stall in every settlement. By default, a base price will be set for each item you specify, but you can lower or raise it, which greatly affects the speed of sales. Pricing also takes into account the item’s quality, rarity, and remaining durability (if the item has this parameter). #gamedev #indiedev #devlog #pixelart
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📜 From now on, settlements have notice boards, while the surrounding forests and outskirts are dotted with bandit mini-camps. At this stage, the boards offer contracts from the locals: delivering provisions and building materials, or clearing out small bandit hideouts. Inside the camps, you'll find not just groups of enemies, but also chests filled with randomized loot — from food supplies and resources to slightly worn weapons and armor pieces. Players aren’t forced to chase down every notice — you can easily just walk past them, or stumble upon a camp along the road and clear it out without taking a quest at all. In the video, I'm showing how completing an order to craft an iron axe looks like 🪓 #gamedev #indiedev #devlog #pixelart
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Map Exploration and Fast Travel ☁️ At the start of the game, the entire map—except for the player’s starting location—is obscured by clouds. As the player explores new locations, they gradually uncover them, thereby clearing the clouds. There are also carriages at key locations that allow for fast travel between them. To unlock a carriage, you must first reach the location on foot. I’ll check the balance later and may limit fast travel 🚶‍♂️ #gamedev #indiedev #devlog #pixelart
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Replying to @GuyStephensPro
Right now, the events disappear if the player moves far enough away, but I like the idea of how the story unfolds — I'll think about how to work that into the game!
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🧭 From now on, players may encounter one of five mini-events along the way. At this stage, these include helping villagers, encountering enemy or allied patrols, ambushes, and traveling merchants, which are planned for the near future. Players aren’t required to interact with these events—they can simply bypass them—but the number of interesting gameplay situations on the road has increased significantly. The mechanic was blatantly stolen from KDC 2, which stole it from The Witcher, which stole it from TES 🤝️️️️️️ #gamedev #indiedev #devlog #pixelart
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🍎 You can now find fruit trees in the game world To harvest them, you need to wait for the fruit to ripen (3 to 6 days, depending on the type), and then by shaking the tree, you can collect several ripe fruits or berries: apples, pears, plums, and cherries. I decided to add this mechanic during testing when I noticed that there simply weren’t enough berries at the start of the game, and simply increasing their number wouldn’t be very interesting. You can find these trees both in villagers’ orchards and right in the middle of the forest. #gamedev #indiedev #devlog #pixelart
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Hey, have you been missing Our Freedom? Now players can set up a banner and name their settlement! Plus, a bunch of new mechanics are already halfway to the game! #gamedev #indiedev #devlog #pixelart
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Replying to @yes_i_do_pixels
Боже як красиво!
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Replying to @bonkstudio_
Of course, you're welcome
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One of the best tips, in my opinion, is to come back after even a brief break in development and quickly implement something small—like a micro-mechanic or some minor detail. In my game, the player didn’t know what time it was, nor did they know how much money they had until they opened the trade menu. That’s been fixed now 👌 I’m still thinking about whether to add the time in the usual 00:00 format, since it’s a bit out of place with the game’s setting It seems like a very simple thing, but it allowed me to quickly get back into development and recall the context of my recent tasks. #gamedev #indiedev #indiegames #devlog
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Our Freedom - Wishlist now! retweeted
Український інді-розробник Владислав Литвинов поділився на форумі чудовою новиною. Кампанія на Kickstarter для його гри Our Freedom: Medieval Village успішно завершилася! Він дякує всім, хто долучився до збору, та коротко розповідає, що буде далі: dou.ua/goto/U8pJ
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🏰 WE DID IT! With just 10 MINUTES left, Our Freedom reached 100% funded on Kickstarter! ❤️ We're still waiting for Kickstarter's final check, but this is already a huge win for us. And the number that means the most: 104 BACKERS. 104 people who believe in our game. 104 people who want to be part of its development. You are the best people ever. ❤️ 100% tells us something more important than a funding number: People want Our Freedom to exist. Thank you for believing in us. The Kickstarter ends. Our Freedom's journey is just beginning. ⚔️🏰 kickstarter.com/projects/map… #OurFreedom #IndieGame #Kickstarter
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⏳ FINAL 24 HOURS! Our Kickstarter campaign for Our Freedom: Medieval Village is coming to an end! If you want to grab exclusive backer rewards, get your name in the game, or support our solo indie dev journey — this is the final countdown! ⚔️ 👉 Back us now by link in the replies! #indiedev #kickstarter #gaming #indiegame #gamedev
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❤️ 24 HOURS LEFT! Our Freedom is now 70% funded, thanks to 93 incredible backers. You are the best. Seriously. But we still need one final push to reach 100%. 🏰⚔️ If you’ve been waiting to back us — NOW is the time. 🎮 Game key for around $9 ⏳ 24 hours left 🎯 70% → 100% kickstarter.com/projects/map… Let’s bring it home. ❤️ #OurFreedom #IndieGame #Kickstarter
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