Conatus Creative (@ConatusCreative) header
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Making the games we've always wanted to play. Made @rivercityransom. Working on ...

1989
Joined March 2013
Photo by Conatus Creative (@ConatusCreative)Photo by Conatus Creative (@ConatusCreative)Photo by Conatus Creative (@ConatusCreative)Photo by Conatus Creative (@ConatusCreative)Photo by Conatus Creative (@ConatusCreative)Photo by Conatus Creative (@ConatusCreative)
We're not active on this account. If you're looking for @rivercityransom, it's that way!
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Mono now allows the code generation engine (for JIT and AOT) to be replaced. Not only replaced, but replaced with C# or F# code! No more low-level, error-prone, unsafe C code! Details here: mono-project.com/news/2018/0…
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We'll have a table at @CapitalGameExpo this weekend, come say hello! #CGX2017
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If you're looking for information on our game River City Ransom: Underground, follow @rivercityransom !
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Ottawa's @ConatusCreative & @snowedinstudios used @kickstarter to fund development projects. More on digital media: i613.ca/sVM20
With 70 seconds on the clock, way to @snowedinstudios !
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@JayceBrinkman We do. But we can't be a concierge to the licensor.
Conatus Creative retweeted
And here it is: my interview with @ConatusCreative: youtu.be/Ts6MyzmEZlU
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Conatus Creative retweeted
NEW @rivercityransom MOTHER TRUCKERS! THANKS @ConatusCreative! ow.ly/pCRj9
@ThaCerealKilla Thanks for all your support and letting people know what we're up to, means a lot to us.
Conatus Creative retweeted
Replying to @rivercityransom
@rivercityransom Huge congratulations on a funding! I finished this piece just in time it seems.
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