Jovanni "ContextLost" Cutigni (@ContextLostRBX) header
Jovanni "ContextLost" Cutigni (@ContextLostRBX) profile picture

Principal Engineer and architect for a bunch of simulation and "digital matter" projects at Roblox.

San Mateo, CA
Joined July 2016
Last week at Roblox. Time for something different. Just don't know what yet.
9
107
9,310
To me, the thing that most defines Roblox as an engine is welds. What is the source of truth for how things move relatively? An explicit tree defined by the user, or an implicit, derived one from physical connections between objects?
4
10
1,122
It's such an unconventional and eclectic choice, but it's a defining choice that the world is defined in terms of these real-world analogous connections, not the ones most obvious for implementing a simulator at a lower level.
1
8
885
When you work on Roblox long enough
19
949
Jovanni "ContextLost" Cutigni retweeted
This week I made the largest Roblox Engine API change of my career. It's mostly an internal change, nothing super exciting yet, but I'm interested to see what people will think of the API dump update next week.
8
1
1
107
8,771
The only reason software estimation is impossible is nobody accepts uncertainty. You give someone a range, they pick a single number, add up those scalars and get a meaningless result.
1
5
454
People fighting over charging spots has become a new staple of the modern office dystopia.
2
6
633
Working on EditableImage safety wondering "why me, why this," and someone compared something to one of our text filtering guidelines. One I wrote. 6 years ago. Oh no. No no no.
1
28
2,199
You shouldn't be allowed to rewrite an existing system until you're capable of giving it at least one sincere and thoughtful compliment.
2
10
1,015
A lot of problem solving is just understanding the problem in *excruciating* detail. Once you're there the solution tends to just fall in your lap.
1
15
963
There's also a weird cycle. Sometimes spitballing bad solutions and poking holes in them is a great way to find more non-obvious requirements.
1
7
316
Nice to see a lot of teams internally excited to focus on performance and improving developer pain points. Feels good, feeling optimistic.
22
1,811
Cool to see people actually trying this. It was one of my favorite theoretical use cases when we were designing these APIs.
This quoted post is unavailable.
4
1
78
7,483
Sad though, I don't think it's going to be a great fit for effects and simulation in the first release though.
3
10
491
Jovanni "ContextLost" Cutigni retweeted
Mesh and Image APIs have landed in Studio beta. With direct Lua access to meshes and images, creators can build real-time collaborative experiences that unleash the creativity of their users. #RobloxDev devforum.roblox.com/t/introd…
81
33
2
403
190,213
Jovanni "ContextLost" Cutigni retweeted
The #RobloxInnovationAwards turned out amazing because of so many reasons and thanks to the hard work of so many people 🥰 ...but I can't decide if I'm more pleased by the fact we had captions (enabled by DEFAULT 🎉 ) in 15 languages, or that I got to cameo as Gang o' Fries 🍟
8
1
113
7,054