Replying to @haru2401game
The cards are your toolkit of spells in an action setting. Primarily for combat and traversal but there are environmental interactions such as water conducting lightning spells and fire igniting physical spells that pass through it.
Replying to @NogitsuneGurl
You bet! It'll stack with defensive options, self target spells and some mobility.
Replying to @JYNetherAbyss
Yeah! pretty much, Its a hybrid of first person shooters/spell casters and deck builders.
Chain Lightning is cool but using a Chain Cast modify to turn anything into a chain thing?
#indiedev #indiegames #gamedev #cardgames
Been working on the updated Tutorial. Personally I hate tutorials - the least we could do is provide some cool architecture.
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Replying to @duvicstudio
Thanks for the note! Will def work something in.
There I was, minding my own business, when The Count spawned in..
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Replying to @sanok52
Thank you brother! Demo hopefully coming Jan. 2027
Reflection for defense and trigger stacks.
Forward Thinking spawns missiles whenever a trigger is activated.
Greed draws a card whenever a trigger is activated.
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The improved Servants hard at work. Don't worry they'll still stop to talk to you. Kinda
#indiedev #indiegames #gamedev #cardgames
Control Studios retweeted
Another round of browsing and interacting with great projects. I would like to highlight some of them here. Here’s a first look at what we found (and why each one matters).
Shoutout to every creator building in public.
ps. If you are reading this thread, consider wishlist the games. It's a free way of supporting the projects.
#IndieDev #IndieGame #GameDev


