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Print fo my game Leyria for #MegaDrive #SegaGenesis
Print for test battle sprites.
Emulator Regen
#sgdk #Jrpg #leyria #sega
It looks like I can finally show this off: a #MegaDrive port of D&D-Mystara that I’ve been working on for a while. The biggest issue is the amount of on-screen content—I don't want to compromise the visuals, but just what you see there already eats up almost all the VRAM.
#sgdk
Believe it or not, I'm spending more time on palettes and minimizing tiles than on the actual programming; honestly, it's turning out to be much easier than programming my JRPG xD
The item mechanics are ready; all healing items & Status, whether HP or MP, are ready and working. Plus, I had already programmed the inventory database, so that part is finished, phew! 😅
#sgdk #leyria #megadrive
I love creating those "Mode7" effects on the #MegaDrive I wanted to put together something featuring the four basic computer graphics operations (translation, rotation, skewing, and scaling). It’ll come in handy for a future mini-project. Let me know what you think! :)
#sgdk
I'm so happy today—I finally managed to get a custom 3D model running on the #Dreamcast, complete with a camera and all the basic CG setup. You have no idea how happy I am; this has been a journey of nearly two years.
#kos #genshinimpact #lumine #dc
@falco_girgis The improvements you and the community have made to KOS and GLDC over the last few months are simply amazing!
This is a very old project, from around 2018 or 2019, it was SGDK 0.3 or 0.6 if I'm not mistaken, I'm updating to the newest version. Don't worry, the next post will be about the JRPG :)
#sgdk #megadrive #shimp
Working on the visual effects for my indie JRPG! 🎮
This is the magic animation for the demo. Creating something impactful within the limitations of the Mega Drive's 64 simultaneous colors is always a rewarding challenge.
Let me know what you think :)
#megadrive #Sega #leyria
Now that I’ve finished the UI, I can focus on combat. I implemented a damage system (1–9999) and calculated player/enemy movement paths. Next: fix palettes and optimize VRAM usage—maybe by moving the whole UI into a bottom bar.
#megadrive #leyria
I forgot to mention, but I'll be doing the same kind of combo as in Legend of Legends/Xenogears; I should be able to show it in the next post.
Leyria MD - News Update! ⚔️
Finished the dialog system (scrolling text + char count), the main menu, and an item menu with a scrollbar! Also got the status menu ready to go.
Next up: Battle combo system and magic 🔥
#IndieDev #GameDev #RPGDesign
#sgdk #megadrive #rpg #Leyria
Hey guys, I know I haven't posted many updates lately... To be honest, I'm always a bit hesitant to show stuff because people tend to tear me apart lol. Below is what I'm doing—the battle system. Graphics are placeholders; IMHO, it's better than using AI :v



