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ALT For almost 15 years, LoG has been home to some of the most talented and brilliant folks in the industry. This week, we’ve had to say goodbye to many of them. Rapidly rising operation costs, a weakening AUD, poor Early Access sales, and the unprecedented withdrawal of funding opportunities across the industry, placed us in a position where we could no longer afford to cover development costs. As a result, we’ve had to make the impossible decision to pause development indefinitely on Jumplight Odyssey. More than 50% of our studio has been impacted by redundancies, including the entire Jumplight Odyssey team, meaning plans we had to get the game to full release (including release plans for PS5 & Xbox) have been put on hold indefinitely. There are more words but alt text has a limit unfortunately. We will be providing a link to FAQ including more info in the next tweet in the thread.

ALT Dan Vogt Designer | Consultant | Mentor Reasons to meet: ✨I'm on a mission to enable teams doing challenging, creative work.✨ I'd love to chat about upskilling design within teams, refining design processes, and improving project outcomes! And I'm open to conversations with teams of any size or means. Online presentation, profile or pitch deck http://danvogt.info

ALT Dan Vogt Designer | Consultant | Mentor Reasons to meet: ✨I'm on a mission to enable teams doing challenging, creative work.✨ I'd love to chat about upskilling design within teams, refining design processes, and improving project outcomes! And I'm open to conversations with teams of any size or means. Online presentation, profile or pitch deck http://danvogt.info
































