DFM_85 retweeted
For the past few days I've been working on learning #WWE2K26 animation modding and here's my first real test after days of trial and error, debugging, we finally got a entrance from another game ported to 2K26 and it works pretty good. I need to make the rope movements better and put the nameplate in the right spot but this has been a lot of fun and I thought I'd share it with yall and see what you all think. I'm hoping to be able some entrances/victory scenes from past WWE games with these tools I am working on
DFM_85 retweeted
MOD LAB has successfully completed another character port. ( MOD BY @DFM85 )
We're now 100% porting characters without using Unreal Engine. 🔥
This is a massive milestone that completely changes our workflow—faster development, more flexibility, and a huge step toward making character creation and porting easier than ever before.
More updates soon. 👀
#ModForever #ModLab #AEWFightForever
ONE LAST TIME RANDY!!! Randy Orton Tribute youtu.be/Qvrabm1TKSk?si=6CSd… via @YouTube
DFM_85 retweeted
Check out this incredible Adam Bomb mod by @DFM85 that I just added to my save. Super excited to have the man from Three Mile Island in my game. Tomorrow I'll add a call name package I made and his proper theme music.
DFM_85 retweeted
all the praise they’ve gotten has them pivoting from backlash at what point do we ask who is greenlighting this?
oba’s updated model is just them pivoting bc ppl said the model is off
saying we get multiple personas per pass & then giving us this is so disingenuous btw
Think this is just a game? Mami plays for keeps in the wasteland. Step up if you want to be dismantled. 👇 #WWE2K26 #Borderlands



















