Dark Souls Model Improvement Project is a mod that seeks to fix faults found within meshes in Dark Souls Remastered. This includes mesh holes, floating objects, and more interestingly adding back details that the developers had to strip back, e.g this skeleton pile.
One thing that always disappointed me about DSR is how they did nothing to address the flatness of the trees in the game. I didn't quite model individual branches in my approach but I gave them much more needed "volume" on top of applying the wind animation shader on em here.
Dark Souls Model Improvement Project retweeted
I was given the opportunity to make an official preview and install guide for the Dark Souls 2 Seamless Co-op mod, which is coming out September 22nd. Please give it a watch!
Dark Souls Model Improvement Project retweeted
I wanted to share some really excited wip pics from the @DSMIProject "Dark Souls Model Improvement Project" which aims to update DS1's models to be so much more geometrically dense, something I attempted poorly in my re-remastered mod. but here, the work is extraordinary!
Decided to put this asset side by side to better showcase how much it changed. The old asset relied on a flat edited photo. I modeled the whole thing from scratch and I'm happy with the results.
Yet another example of assets that were made in 2D which I've manually created 3D versions of. This time the source for the original textures are real life statues of Benvenuto Cellini as well as Saint Antoninus. Very happy with the result with poly counts kept within reason.
While I love working on grand and transformative details, there's also a lot to love about adding small details that players normally don't even pay attention to. This lever object cost me a couple hours but felt well-worth the effort (2nd pic is how it originally looks)
Still a work-in-progress but here's to one of my favorite parts of this mod, making proper models out of flatly-textured (seemingly from a real life photograph) decorative reliefs for Anor Londo. As always the 3rd and 4th pic are how it originally looks like.
Dark Souls Fun Fact of the Day: In a rather funny oversight, the painting of Ariamis floats in the air. They modeled no supports for it to sit on nor anything for it to hang on. For my mod I modeled both metal beams to hold it up and 3 sets of chains on which it hangs (pics 3+4)
While Dark Souls 1 lacked means of rendering proper volumetric shadows, it still did a decent job faking volumetric lighting using alpha cards all over the place. I'm currently replicating that technique in places I feel benefit from it. (Work in Progress, might tone effect down)
I've watched te development of DS2LE's PT Mode from the sidelines and a lot of the complaints to PT seem to stem from a misunderstanding of how much control it has to offer. I recommend people pay attention as it can be made this faithful as one wants it to be, prime example:
Using the right material setup and method of subdivision, I can give such withered trees a lot more details and vertex animation support. With careful setting up I am able to make the thinnest parts sway the most and that gradually transitions to the rest of the branches.
Dark Souls Model Improvement Project retweeted
surprise 1 hour video showing almost every area in my pc remaster mod of bloodborne, as it's nearing completion. Just polishing now. Includes: dynamic shadows for everything, higher res textures, new spec maps, parallax occlusion mapping, better AA, better SSAO, and more!
Dark Souls Model Improvement Project retweeted
I'm battling cancer so unfortunately I can't continue to fund the mod.
Be that as it may I still want people to be paid for their efforts so any donation for the mod is greatly appreciated.
ko-fi.com/Archthrones
patreon.com/c/Archthrones
Anor Londo is undeniably a fan favorite for a good reason. In giving it some love, I sought to give it geometric detail that is in-line with what is already there in the textures rather than replace it with something that isn't there. The video clip shows off swaying on bedding.
Worth noting I started a Patreon for anyone interested in supporting this project.
patreon.com/c/DSMIP















































