Dan Thomas ๐Ÿš (@DannyT) header
Dan Thomas ๐Ÿš (@DannyT) profile picture

#gamesindustry growth advisory, bizdev, ops and marketingโ€ฆ or something ๐Ÿคทโ€โ™‚๏ธ Fractional COO @apparanceuk | Co-director @LBMentorship | advisor @impressgames

#vanlife
Joined December 2006
Photo by Dan Thomas ๐Ÿš (@DannyT)Photo by Dan Thomas ๐Ÿš (@DannyT)Photo by Dan Thomas ๐Ÿš (@DannyT)Photo by Dan Thomas ๐Ÿš (@DannyT)Photo by Dan Thomas ๐Ÿš (@DannyT)Photo by Dan Thomas ๐Ÿš (@DannyT)Photo by Dan Thomas ๐Ÿš (@DannyT)Photo by Dan Thomas ๐Ÿš (@DannyT)Photo by Dan Thomas ๐Ÿš (@DannyT)Photo by Dan Thomas ๐Ÿš (@DannyT)
Dan Thomas ๐Ÿš retweeted
Should you make a Winter Holiday update for your indie game? ๐Ÿง Will your community return for festivities? ๐ŸŽ…โ„๏ธ Let's look at some fabulous examples from @PounceLight, @TravRestGame, @SandCastlesSt, @DigVRgame and dive into the numbers to decide! ๐Ÿ”—๐Ÿ‘‰ impress.games/blog/best-indiโ€ฆ
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Dan Thomas ๐Ÿš retweeted
#SteamNextFest can be overwhelming for a lot of indie game developers... ...but does it have to be? ๐Ÿค– I build marketing tools like Coverage Bot to help on the community-side! ๐Ÿ’š #indiedev #gamedev
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Huge thanks to everyone who joined us for the IMPACT! Pitch Up! Practice event in Bristol this week! ๐Ÿ’œ๐Ÿ‘ Pitching to publishers can sound scary, but we hope we were able to give you the right support to nail it and showcase the best of your project! ๐Ÿ’ช #IndieGameDev #indiegame
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Dan Thomas ๐Ÿš retweeted
๐Ÿค”#GameDev question: how would you rate your familiarity with Procedural Generation? Weโ€™ve got some exciting plans to help with both #ProcGen tooling and education at @ApparanceUK so, Iโ€™m trying to get a gauge of where our reachable audience is at. RTs appreciated ๐Ÿ™
12%๐Ÿ‘€On my list to look into
41%๐ŸŽฎDabbled with procgen
47%๐Ÿ’ชHeavy user, big fan
0%๐ŸšซNot right for my game
17 votes โ€ข Final results
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The inaugural IMPACT! Indie Games was a roaring success! ๐Ÿ’ฅโœจ Thank you to EVERYONE OF YOU - exhibitors, players, speakers, volunteers, sponsors, djs, partygoers! ๐Ÿ’œ Weโ€™re super proud of what we all achieved, this community rocks! ๐Ÿฅน See youโ€ฆ next time?! #impactindies
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๐Ÿ“ฃ IMPACT! Speaker announcement! It's @rjkeith! "Why Most Of What You Know About Content Creators Is (Probably) Wrong" Summary in next tweet! ๐Ÿ‘‡ #impactindies
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๐Ÿ“ฃ Speaker announcement! It's Stuart Burnside from the @BFI! Stuart will be sharing everything that British Film Institute can do for your games business: whether that's the latest on Video Games Tax Credits, the new Business Development Funding and More! #impactindies
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๐Ÿ“ฃ Speaker announce! It's a Super Marketing Agency Panel! "Campaigns we loved! โค๏ธ" We'll be asking @Opal_inkcosplay, @JackBEngland and Matt Brown each for a mini-analysis of a marketing campaign they admire, and to extract some learnings and inspirations! #impactindies
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๐Ÿ“ฃ Speaker announcement! It's @Absintheuse! "Micro to Massive โ€“ Indie Marketing Considerations as You Scale" Talk summary in next tweet! ๐Ÿ‘‡ #impactindies
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๐ŸŽ‰ IMPACT! Indie Games โ€“ sponsor announcement: Martian Lawyers Club! @MartianLawyers is a Bristol-based games studio and "auto-modding" tech developer. They run Playtest Parties to help Bristol Indie Developers get feedback to shape their games. ๐ŸŽฎ ๐Ÿ’ฌ
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๐ŸŽ‰ IMPACT! Indie Games โ€“ sponsor announcement: Vicarious PR! @VicariousPR is an award-winning #videogamepr & marketing agency! With a data-focused approach, they tailor bespoke strategies and campaigns, prioritising game discovery and impact! vicariouspr.com
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๐ŸŽ‰ IMPACT! Indie Games โ€“ sponsor announcement: @YogscastGames! Yogscast Games is an indie game publisher known for their recent success, PlateUp! They also host Tiny Teams, a celebration of solo/tiny indies game devs! Meet them at #impactindies! ๐Ÿ™Œ yogscast.games
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๐ŸŽ‰ IMPACT! Indie Games โ€“ sponsor announcement: Fourth Floor Creative! Fourth Floor is a leading full-service games marketing agency, based in our local Bristol! We couldn't be happier to have them support the event! โœŒ๏ธ #impactindies fourthfloorcreative.co
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Dan Thomas ๐Ÿš retweeted
Another absolute banger of a @LBMentorship sesh today!! Thank you all for coming and I hope you had a great time because we sure love hosting yโ€™all ๐ŸŽ‰๐ŸŽ‰
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Dan Thomas ๐Ÿš retweeted
Iโ€™m heading to @WASDlive_ ๐Ÿ’– We have mentorship and stickers ๐Ÿ’–
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Dan Thomas ๐Ÿš retweeted
I've been improving the Steam Wishlists to Sales Calculator today! You can now: ๐Ÿ‘พ Select a Top-Level Genre to adjust Week 1 % ๐ŸŽ‰ Adjust the percentile = more realistic estimations ๐Ÿ™ Thx to @simoncarless for publishing the data! ๐Ÿ”—: impress.games/steam-wishlistโ€ฆ #gamedev #indiedev
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Dan Thomas ๐Ÿš retweeted
I've been working on a "Steam Wishlists To Sales Calculator" ๐Ÿค‘ It can answer questions like "How many sales will my Steam game get with 5k wishlists?" and similar... ๐Ÿ’ธ Find it here: impress.games/steam-wishlistโ€ฆ #gamedev #indiedev
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Dan Thomas ๐Ÿš retweeted
Today, Iโ€™d like to announce a big bunch of impress.games marketing toolkit updates, including โœจPress Kitty: Plusโœจ, but first some back-story: I started this IMPRESS project back at the start of 2021. Iโ€™d been running a lil Discord coverage bot since 2019 through Patreon after adapting some prototype tech Iโ€™d made for my old games studio originally around 2015โ€ฆ Itโ€™s been 3 years of dedicated hard work so far, but in reality, this idea has been bouncing around in my head for a lot longer. 9 years is quite a timespan! Itโ€™s been a long road to getting here today, and to understanding my place and purpose in the games industry, and Iโ€™m happier than ever to be supporting your games marketing efforts with my tools and articles. There's almost 500 of you now! But hereโ€™s the thing, I went all in on IMPRESS about 12 months in, quitting the full-time work I held through the Covid-19 pandemic. There was some very promising early-stage growth, and with reasonable projections, I had enough savings to see it through. And I did โ€“ I really didโ€ฆ But then came the games industry bad news that weโ€™ve all been seeing lately: mass layoffs, publishers closing up, funding running dry, budget cuts across the board, and loads more Iโ€™ve likely forgotten. Iโ€™ve also been heavily affected. My revenue from Coverage Bot started going in reverse, and has dropped over 30% in the past 5 months. Cue existential panic! So alongside these new product/feature announcements, I am also asking for your help, if you are in a position to do so. Press Kitty is still a completely free service, but it now has a few extras for Plus supporters. Multi-language Press Kits ๐ŸŒ You can now add a second language to your press kits โ€“ this is free for everyone. If English isnโ€™t your first language, I recommend doing this for your native tongue: this will help communicate your game/message in your domestic markets, e.g. for local press/creators. With Plus, you can now add as many languages as you like! (To be completely honest, Iโ€™d like to remove this restriction in the future and truly level the playing field here, but as above, I have to balance staying alive and keeping things runningโ€ฆ) Massive thanks to members of the community who have contributed translations: German: @PixelProphecy French: Evian from @eternal_twin Dutch: @MrPeanutBelly Ukrainian: @Rayfulrand from unlocteam.com Croatian: @CrucialUpdat3 Japanese: @cuz_traveller from @StudioAsahiDev Simplified Chinese: @RickWePlay Polish: @MichalGem Please be sure to check out their projects, studios or services too. And if youโ€™re able to localise to any other languages not listed here, please hit reply and reach out! Custom Domain Support ๐Ÿ”— With Plus, you can now set up your press kits on your own domain / subdomain. This provides an extra layer of professionalism and credibility to your brand, as well as a few extra SEO-related benefits. Iโ€™ve set one up as an example for my old studio here, but keen to receive feedback and keep progress going! Dark Mode ๐ŸŒš A few folks asked about press kit customisation options, and this is the first step on that path. More font and colour options will be made available soon! PSD Support ๐Ÿฐ This isnโ€™t technically a Plus feature, I just forgot to announce it, ha! I want to make sure that creators get everything they need from you to play and promote your games, and layered thumbnail templates are really helpful time-savers for that, so here you go. Itโ€™s a freebie! Increased Limits ๐Ÿš€ If you support the project with Plus, youโ€™ll have your Press Kit limit increased from 4 to 10, and your Cloud Storage limit increased from 100MB to 1GB. Youโ€™ll also be able to upload large assets up to 50MB each. Thereโ€™s still a lot to smooth out; from improved onboarding, image gallery views, pdf export options, and other remaining feature requests from a survey I sent out last November, not to mention Coverage Bot updates (saved for a future post). Iโ€™ll keep doing my best to support you where I can, and I only ask for a little help in return. How much? ๐Ÿท๏ธ Press Kitty: Plus will be ordinarily $9 / โ‚ฌ9 / ยฃ8 monthly or $90 / โ‚ฌ90 / ยฃ80 annually for two months free, but as an early supporter, hereโ€™s a code for 25% off for life, redeemable until May 1st: PLUSFORLIFE If youโ€™re headed to GDC next week, please think of me and consider spreading the word. I wonโ€™t be there unfortunately, but my calendar is open for anyone for the week and the week after, whether youโ€™d like to chat for the first time or itโ€™s long over-due: calendly.com/ashleygwinnell/โ€ฆ I think thatโ€™s everything from me. I hope to strike the line between โ€œamazingly freeโ€ and โ€œeven better with your supportโ€, or โ€œsimplified perfection for indiesโ€ and โ€œadvanced greatness for established outfitsโ€. You can find Press Kitty โ€“ along with some reviews and example press kits โ€“ here: impress.games/press-kitty Please share! Best wishes, many thanks, and onwards! Ashley
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Dan Thomas ๐Ÿš retweeted
Super excited to announce, we're working with @aerial_knight to deliver you: โšกWe Never Yieldโšก Bringing with it a brand new story, amazing soundtrack, and fully voiced, with local co-op! Wishlist now on Steam๐ŸŽฎbit.ly/akwny #indiedev #gamedev
Exciting news! We Never Yield, the follow-up to my first game, is on its way! With a brand new story, soundtrack, fully voiced, and local co-op mode. I had a small budget and team to make this happen because of you all. Thank You Wishlist now on Steamโšก bit.ly/akwny
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Dan Thomas ๐Ÿš retweeted
Thank you to everyone who dropped by our booth at @GUGamesFest today!! Hope to see some of you in our next @LBMentorship cohort this year!!
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