David (@DavidPixel) header
David (@DavidPixel) profile picture

Game designer and design lecturer! Previously Creative Director and Lead Designer of Moonlighter, NUI and a bunch of games more!

Valencia
Joined August 2011
Photo by David (@DavidPixel)Photo by David (@DavidPixel)Photo by David (@DavidPixel)Photo by David (@DavidPixel)Photo by David (@DavidPixel)Photo by David (@DavidPixel)Photo by David (@DavidPixel)Photo by David (@DavidPixel)Photo by David (@DavidPixel)Photo by David (@DavidPixel)
🔹 NUI is now on Steam! 🔹 NUI is a minimalistic puzzle-platformer where your health is linked to your sword ♦️ 50 levels and 17 secrets ♦️ Short game! ♦️ Less than 3$ Steam 👉 store.steampowered.com/app/1… 🔥 RT this to enter in the giveaway of two keys! 🔥 #indiedev #pixelart
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So happy to see this!
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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After evaluating multiple offers, we’ve reached an agreement to return Hytale to @simon_hypixel, giving this community its best shot at experiencing a revised version of the game. Wishing the team the best of luck for what’s ahead.
Replying to @Simon_Hypixel
Huge thanks to Riot for working with me to make this happen. They wanted what’s best for players, and that’s for us to eventually play the game. This game has always been close to my heart, and I’m excited to bring it back home. Real talk: Hytale isn’t some polished AAA release waiting in the wings. It’s messy. It’s janky. And there’s a lot of work to be done. My plan? Get it out to you as soon as possible. No more waiting. You’ll get to play it, rough edges and all. It won’t be perfect on day one. My hope is that together, we’ll shape it into something truly special. Thanks for believing in Hytale. Time to get to work. Follow @Hytale for updates.
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Sad news today people
This quoted post is unavailable.
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An ARPG where you can grow crops, befriend monsters, and explore the world—oh, and your house? Yeah, you can upgrade that too. 🌿🐾✨ #screenshotsaturday #indiedev #gamedev
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Activate your monsters’ abilities in the heat of battle! That’s the thrill of our action monster tamer! ⚔️🐾 #screenshotsaturday #indiegame
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Souls-like experience
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Hey #PitchYaGame! Leafblade is an action monster tamer mixed with farming sim! ⚔️ Tame monsters and take them as familiars 🥑 Grow crops with their help 🍲 Cook food for monsters and townsfolks 🗺️ Explore new areas with unlocked abilities Wishlist on store.steampowered.com/app/2…
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You know a challenge awaits ahead when the entrance is blocked as soon as you enter... #screenshotsaturday #indiedev #gamedev
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Not so cozy anymore
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Momodora: Moonlit Farewell, the culmination of the Momodora series of Metroidvanias, is coming to Steam on January 11, 2024! 🍁 Explore a mystical pixel art world! 🍁 Use Sigils to customize your abilities! 🍁 Strike down gigantic boss enemies! store.steampowered.com/app/1…
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Would you look at that?? A wild new blog post appeared!
In today's development update, Game Director John Hendricks discusses new engine progress and the ongoing creative development of adventure, social play, and more! New blog post here -> hytale.com/news/2023/11/wint…
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Monsters can be great allies in combat but also in your farm! Still testing the energy system for monsters. Any ideas about other interesting limitations for the farm? #screenshotsaturday #wholesomegame #indiegame
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Finished Yumi And The Nightmare Painter. Liked the relationship between the main characters and how it feels slightly FFX (one of the inspirations for the book) but really disliked the ending/final boss of the book, it felt really artificial to me.
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Back again with Baten Kaitos! Such an original card combat system and great aesthetics The port works great, specially loading times and QOL changes like disabling encounters or removing combat turn summaries. I just feel Nintendo has not invested much in marketing for it
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• only applies to 2023.x LTS or later • TOS will be per-unity version, no more retroactive changes • 2.5% rev share OR based on "number of unique users" as self-reported. sales is an acceptable metric for this • no more splash screen on unity personal blog.unity.com/news/open-let…
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I’m also in the other place where the sky is blue! Slowly starting to follow people there
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Still amazed by how a tough encounter in AC 6 becomes much easier by: - Trying more vertical tactics - Trying a new AC build Not only prevents players from being in a safe but repetitive strategy for several hours, but also encourages them to explore the content in the game
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Also, allowing players to change the AC build from the defeat menu without restarting the mission… chef’s kiss
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