
22yr Game Dev exp Solo Dev / Artist / Generalist Founder @DeveloperDob Co-founder @Lifetapstudios PAX, TGS, Bitsummet exhibitor. Never posts for the sake of it.
Vancouver
Joined March 2022
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Replying to @Forti214753
It could probably benifit from more saturation. Here's a little bit of a comparison with 75 vs 95 Saturation + extra contrast. Also with the 3do and PC version of Road Rash which seemed to have different Saturation. The 95% looks a little too sunshine and lollipops to me. Perhaps I should try some custom LUTs and contrast to make it more saturated in the darks.
New screenshots with improved road details, tuned color palette and I reworked the pixel shader. I still have some anti aliasing options to explore.
Replying to @IndieGameJoe
And some people are openly promoting pirating indie games off the pseudo jail broken PS store. Sorta diminishes the infamous Valve claim that piracy is a service issue.
If hordes of lackluster AI games in Next Fest weren't bad enough, now people are openly justifying theft of indie games on jail broken Playstation consoles as punishment to devs for being on the platform. It's pretty rampant on the gram.
1989 FZR crusing shot, filmed for Bash Motos FMV cinematics. My shutter speed may have been a little off, but still an entertaining motorcycle shot.
Replying to @PokeIndie @Steam
100% yes, coming from a solo dev. It's always been a competitive market and now more accessible than ever. Gotta bring your A game or get left behind. We've entered a time where a gem of a game can get shrouded in low effort games. And as the saying goes, you gotta spend money to make money.
Replying to @DeanMamnevArt
The world is also missing those style of caricatures :)
Replying to @BGFH79
The addition of split-screen snd Fmvs pushed the dates back, but pushing for a Steam demo this year (assuming AI + vibe coders haven't taken over by then)
Lot's of development updates! FMVs, new bikes, band music, nitro boost, better graphics and a bunch of small fixes.
#indiegame
Are FMVs a thing of the past? Not for Bash Moto! We just wrapped up filming in Vancouver and Salt Lake City on a razor thin budget. Captured enough for a handful of small cinematics 🙂 #indiegame #gamedev
Replying to @paaniipoorii
Hard to say, I've never built an android game and not sure how well it might handle the 3d geometry and my shader work. The game runs well, but it might be a stretch if mobile still can't handle physics and 3d worlds well (I never play mobile so I'm clueless)
Replying to @Isotoope
Just local 2player splitscreen vs mode. But this local mode can be played online with a steam friend via Steams remote play option.
Replying to @Forti214753
Way too many things. New bike models, ui polish, bug fixes, music player... though the biggest task is organizing a real life cinematics with classic 80s/90s sportsbikes. It's been eating entire weeks.
Replying to @Forti214753 @Flurpr_000
Wow that looks really cool! I like the contrast. Definitely a AAA level quality look. Most of my visual are 2D cards billboards with basic normal maps, which limits the lighting depth but I'll play around a little with this image in mind.
Replying to @Dexerto
And I assume that's before the tax man comes'a knock'n. Maybe ends with 180? Deserved more.




