
DTG (was Multimedia Information and Technology Group) is a special interest group of @CILIPinfo Our focus is the effective use of digital technology and tools.
Nationwide
Joined November 2009
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We’re going to take a comfort break and reconvene just after 3pm with Lisa Chadwick from USL discussing “Supporting our students with Art and AI”.
Sorry but you’ll need to provide your own biscuits / cookies
Finally, we heard about an ‘out of the box’ LMS implementation - OCLC’s WMS at Leeds Beckett University Library #DTG AGM / LMS event. Big thanks to everyone who presented today!
Next up Tundun Folami & Lenka Shipton talk about their experience with open source LMS Koha at UWL for our #DTG AGM / LMS event
Visit DTG #CILIPConf22 and AJ will teach you the Macarina! (Threat or promise!)
Bring your own device and get a crash course in using Twine, Canva, Biteable and more! We are here for the breaks for live demos and running video demos parallel to progrmamed sessions if you just want to chill out at our stand #CILIPConf22
Come and see us at the DTG Try out the Tech area #CILIPConf22 to find out what our special interest group does, chat about digital literacy, watch our videos on how to create digital content, make creative videos, escape room library games, publicity materials and more!
Our new DTG business cards arrived today, ahead of July’s @CILIPinfo conference #cilipconf22 printed on #seedpaper so you can plant them once you’ve bookmarked us 😊🌱 we’re trying them out - watch this space! 🪴#growdigital 🪴
Replying to @Andy_Tattersall @AlisonMcNab
And they are all too busy trying to 'keep the UK internet safe'. We don't have to worry about other countries Internet's obviously. All their Internets are probably not world beating...
Thanks to everyone who attended our AGM and #gamification in #libraries event today, great turnout! Big thanks also to our brilliant presenters from @UAL_Libraries @UAL @tinalpool @AngliaRuskin @sussexlibrary @AntonyGroves @Kari_Luana 👍👍👍
great opportunity to create a game in collaboration with students & engage students who don’t regularly use the library #gamification #twine







