After running Glaze on 2 recent renders the results are running Glaze on Low Intensity, High Qual took just over a minute each running on my main rig with a 5090. Glaze 2.2 is 3.65GB. It produces a subtle pixel shift visible in certain cases like against fog, night sky etc.
I read an interesting paper on how Glaze by Univ of Chicago helps protect art from being copied and this could be a great way to protect game asset screenshots and concept art when sharing it publicly. I'm going to test it out on some of my character renders.
I haven't been using Netflix much for a while so I downgraded it and picked up HiDive which has a bunch of anime that isn't on Crunchyroll. It actually was a small net savings so that was cool.
Just spent 2 hours fixing a small mistake I made on my sergal refsheet that suddenly jumped out at me and I had to fix it in 4 different views.
Replying to @Sok0l0wsky
Yep, DLC boss which unlocks DLC true ending path.
















