A new era of AI-generated games and experiences is emerging.
很多人觉得 Apple Music 的推荐算法没有 Spotify好,其实这是 Apple 故意的。
它并不会像网易云或者 Spotify 那样,靠算法推荐用户喜欢听什么,而是一贯的苹果的作风:「教」用户辨别什么是好音乐。
Apple Music 通常不喜欢给你推荐歌,而是会给你推荐一整张专辑,引导用户以「专辑」为一个整体按照原始顺序来欣赏音乐,这样更能听懂制作人的意图。
大多数热门专辑都会有 Apple 自己的「乐评」,会跟你娓娓道来这张专辑的风格、历史,引导你怎么听,它好听在哪里。这些乐评写的都非常有水平。
即使是歌单,Apple Music 的歌单也都是「Editor‘s Choice」,背后靠的是团队人工挑选出来的,歌曲的选择和顺序都有讲究。(比如图中这个 Halloween After Dark)
Apple 希望用这样的方式提升大众的音乐审美,大家口味变叼了就会花更多时间在优秀的作品上而不是抖音神曲,优秀的音乐人就能赚更多的钱,形成一个正反馈循环。
Dimitri Château retweeted
"Marathon killed Destiny"
or in a much, much longer format:
- Content Vault/engine upgrade: Lost story content/favourite activities and weapons gone. Player investment soured.
- Sony buying Bungie for $3.6B, at a major peak for Destiny with Witch Queen
- The following expansion Lightfall being a major bomb and misstep which was the result of shuffling expansion/story plans
- This expansion was what they were banking on being an even further success to finance their other two projects in development at the time.
- First Bungie layoffs in Oct 2023, revenue for Destiny fallen by 45%. Destiny Final Shape delayed 6 months, Marathon delayed to 2025 (at the time)
- Second round of Bungie layoffs 1 month after Final Shape. Pete Parsons CEO at the time saying they had to make the decision after exhausting all other mitigation options. (What they didn't know yet is he was enjoying that inflated Bungie sale to Sony, buying a whole plethora of classic cars to enjoy while he fired hundreds of devs. but yes, all other options exhausted).
- Resulted in unannounced Bungie game transitioning to a new studio under Playstation.
- Creative Studios arm of Bungie moved into Playstation to help support other Sony live service. The next big Destiny thing Payback, was cancelled. Big Bungie names laid off.
- These two layoffs took Bungie from 1600 employees to about 850.
- Sexual harassment accusations against the at the time Marathon game director Christopher Barrett, he is fired.
- Oct 2024 Red War plagarism lawsuit, dude says the narrative is lifted from work he wrote on wordpress in 2013/2014. the content is vaulted they can't access it.
YouTube footage of the campaign is insiffucient. Nov 2025 they reach an undisclosed settlement.
- May 2025 art plagarism with Antireal. Art she created in 2017 were found within the beta of Marathon as art assets. Bungie confirmed a former dev had used the art without permission, promising to work with Antireal to correct it and performed a full evaluation of art in Marathon to verify originality. Antireal was satisfied with the outcome they reached. Marathon delayed indefinitely at this time, with a mention of releasing within that fiscal year.
- This was, and still is massively overblown to "every single part of Marathon" being plagarised, and the misinformation surrounding this is staggering and genuinely put a knife in the game's chest. This was a consequence of mass layoffs resulting in a new creative team and this team not knowing where this art came from, and one shitty dev really dealt Bungie yet another shitty hand.
- Edge of Fate launches under expectations due to such baggage from these events including company management/morale, questionable decisions like the content vault and not having any onboarding for new players at all essentially only being able to cater to existing players, unable to grow the game's population as there was no fucking cohesive story, as it got vaulted. The new expansion is bad, removes things that worked, added things that didn't, and the new game director is a long term bungie employee but also hermit who just does not speak to the community, even now with it's end of life update.
- Pete Parsons leaves Bungie while laughing to the bank.
- Doing the Avengers Endgame problem and going right into a new phase when people are not excited about more, they needed to build the excitement again over time. Edge of Fate comes out like a wet fart and the next thing we get after that is the Star Wars crossover, this was not what Destiny needed in order to continue even if it was good.
Bungie fucked up a lot, had harbored a lot of ill will and sitting with an overall soured fanbase with a decade's worth of already very demanding fans who at times were rightfully upset and over times completely not, PLUS shit that wasn't within their control to handle so piled on even further and gave the hateful crowd so much ammo that Marathon was plagued the whole time and still is. Bungie also under fire for "abandoning Destiny" but they just simply couldn't right this ship due to so many circumstances and then players leaving in droves therefore of course they will focus on their new game to try ensure a success, as that doesn't have 10+ years of baggage and it is something that needs to keep Bungie going and now we are where we are.
It isn't fucking dmg's fault for being a community manager and being excited about the future of Destiny and wanting to see it thrive. WE ALL WANT THAT, BUNGIE INCLUDED! But multiple mistakes, unforeseen challenges and a lot of fucking money get in the way of this "momentum". You can't build momentum when you're one foot in mud, and the crowd supposed to be cheering you on are throwing rocks at you. The absolute batshit takes I've seen from the community is a mixture of shameful, childish and often bordering on straight up psychotic.
But yeah, "Marathon killed Destiny."
Well deserved. A living classic.
An incredible moment as the whole team behind No Man's Sky takes to the stage to accept the Evolving Game award at the #BAFTAGamesAwards with @GooglePlay 🏆
Dimitri Château retweeted
Marathon | Reviews
9.25 - Game Informer
9 - PSU
9 - PC Gamer
9 - Gamespot
9 - Push Square
9 - GamesRadar
9 - Hobby Consolas
8.5 - CGM
8.5 - PSX Brasil
8.5 - Destructoid
8.5 - Dualshockers
8 - VGC
8 - TGM
8 - Gfinity
8 - GamingBolt
7 - DayOne
7 - Screen Rant
MC: 81
OC: 80
Подписываюсь под каждым словом.
Итак, 110 часов спустя, пробив 100 лвл в Marathon, я могу ответственно сказать, что это лучший экстракшн шутер в индустрии и не отпускает до сих пор.
Прогрессия ахуй, жопа горит как надо, глубины дохуя, жесткий и непрощающий эндгейм, никогда нет вопроса "Чем заняться?" и лучшее ПвП в жанре. При этом игра не хочет быть "для всех" и не смазывает крутой уникальный опыт в угоду "доступности".
Это настоящий бриллиант, настолько качественно сделанной и проработанной онлайн игры я не видел за последние годы. Особенно что касается лора и раскрытия тайн колонии и корабля Марафон.
Сони проебались с пиаром, и проебали кучу потенциальной аудитории. Но качество, по итогу, привлекает к игре внимание, и постоянно вижу как люди все же дают шанс игре, после чего не могут оторваться. Вижу такое не в первый раз.
Я помню как в 2016м году играл в Rainbow Six Siege где было типа 16к онлайна в стиме и никто не хотел вкатываться из-за сложности игры и ее хуевого пиара. Но постепенно, силой слова и подтягиванием друзей, игра выросла до ебанутых масштабов.
Думаю, тут игра в долгую, и игра будет настоящим тестом для Сони и того, как они будут ее поддерживать, имея не слишком большой, но нормальный, стабильный онлайн.
Dimitri Château retweeted
In China, driverless delivery vans have become a total meme, they plow through crumbling roads, fresh concrete, motorcycles, anything.
Nothing stops them.
Dimitri Château retweeted
ChatGPT in December 2025:
→ 5.517B total visits
→ -5.59% compared to November 2025
→ +49.50% compared to December 2024
→ The first time in two years with two consecutive months of declining traffic
→ The largest month-over-month drop in traffic since July 2023
This is what I am buying this year
What if your game followed you everywhere? 👀
Meet the ROG XREAL R1 AR Gaming Glasses—immersive gaming, redefined.
Supervise your victory, powered by @XREAL_global 🎮✨
Learn more 👉 rog.gg/ROG-XREAL-R1
#ROG #AR #GamingGlasses #R1 #CES2026 #display





























