Doglightning retweeted
MY SPOOKYTHON SCHEDULE IS HERE AND I CANT WAIT FOR IT
twitch.tv/purplepixie_lol
MORE INFORMATION ON MY DISCORD
discord.gg/purplepixie
PLS REPOST✨ SINCE ITS A CHARITY EVENT AND I WANNA MORE PEOPLE KNOW ABOUT THAT💜💜💜
I'm mad this card isn't lee sin.
Imagine if we had this for chosen champion instead of the 6 cost one QQ
Riven, Broken Blade, has been revealed by @BrokenBlade!
#RBRadiance
Weird Neeko change imo.
Very slight buff but mostly to Support when mid is hurting the most?
Mid gets higher level so the base extra cc won't matter past 15 min for them and for supp sure its ok.
Patch 26.20 Full Preview!
Rocketbelt
- We're adjusting rocketbelt to be much more about the go in aspect of it and less power budget in the haste
- The haste is adding a lot to the repeatability for mages in particular, but also as a burst oriented item, it means that the item broadly isn't creating the right tradeoffs with other items like Cosmic Drive, etc. that should be purchased for the higher haste values
Lillia
- Lillia's changes last patch were a good start, but we feel we can go a bit further on the Sleep changes
- Overall, we want to do a better job of balancing Lillia between skill levels and Lillia typically struggles at the higher skill brackets, especially after we made her early clears a lot weaker
- Average play Lillias often don't get the most out of her Sleep duration, whereas higher skill players are much better at coordinating around it
Diana JG
- Diana mid is in a mostly fine spot, but Diana Jungle, which plays more like a bruiser and builds a lot more health needs a little more help
- Overall, we're not looking to add a ton of power to Diana as she does get a bit statchecky when strong
Neeko
- Neeko support (and Mid) have been a bit worse for wear
- Neeko support has become a lot weaker, especially at the higher levels of play after we made adjustments to her Clone and its interaction with vision
- We think Neeko could use a little more power as a result
Smolder
- Smolder has also been on the weaker side after we made a bunch of adjustments to Black Cleaver and Deathfire Touch several months ago
- We're continuing to add more power to him, but into his Crit builds as his Bruiser builds have worse counterplay given his scaling profile
Vayne
- With the nerfs to experimental Hexplate this patch (for her Top lane), we feel like we can give Vayne a little power in bot lane
- She still has builds in Top that don't build Hexplate, but we're more OK with those as she isn't as durable while dishing out a lot of damage
Yunara Ashe
- We've added an Ashe nerf into the patch as she is one of the dominant pairings on the patch, even with the Hurricane nerf (as a lot of her builds don't build it)
- We're also adding a moderate nerf in for Yunara as her level 1 laning is a bit too strong given how well she scales
- We expect after this and the Lucian buffs for the bot meta to be in a much better spot
Pulled Changes (Varus, Sylas)
- We pulled Varus and Sylas from the patch
- Varus because we feel like we need larger work on him to make his builds more satisfying and make sense
- Sylas, because we don't feel comfortable changing him overall without messing up his role balance, especially given the Protobelt changes in the patch
Honestly, I'm tired of watching genuinely good people get hate raided on twitter
Every month this horde of people jump to the new victim
You don't know what its like to have hundred of thousands of people come at you relentlessly
It mentally broke me and you guys need to stop.
Hi everyone
Just want to address the elephant in the room, and if you want to see me address EVERYTHING after returning home, you can do so here: twitch.tv/videos/2880778244
When originally taking the ARMY sponsorship, it was presented to me as a competition vs other streamers. I've recently, as I say in the video, been in my fitness bag, and thought it would be like an American ninja warrior type of test on my physical & mental strength.
That is literally all I thought it was.
In the introductory video, I even say "I think I'm going to do rope climbs and crawl through mud", because that was my line of thinking in terms of strenuous activity I signed up for. We had no clue on what activities we'd actually be doing. It was kept secret.
Genuinely just thought it was a physical competition and had no other intentions
If it isn't obvious from my previous work & what I've always fought tooth and nail for in the League of Legends community, I'll say it plainly.
Its ALWAYS been:
🔴I don't stand for inequality and exclusivity of LGBTQIA+ in any regards.
🔴I don't support wars of any kind, here, there, Palestine, everywhere. Its always been Free Palestine
🔴I don't support killings, bombings, or extinction of any people or races
🔴I don't align with myself in any way with Trump
🔴I am not MAGA (diabolical work calling me mrs maga maga ngl)
I understand the hurt i've caused to my community (thank you guys for expressing how you felt about the sponsorship, because I truly did not think going into this in any way i'd be causing pain), and I want to say I'm sorry y'all.
I care about y'all I love y'all and I always want to fight for y'all in this space where minorities are excluded and feel small. And of course create space for them.
I'm human, I made a mistake, I apologize for it, this is not my first and its certainly not my last mistake of my life, but its something I've learned from and will continue to learn from & make better decisions in the future.
Thanks for watching/reading, and thank you for your support & understanding
Doglightning retweeted
Jut on this beautiful stickers on the stage of Aniimo on the gamescom💜 #AniimoGamescom
I keep getting Baus clips of him raging about perma roam supp..
He also always convienletly doesn't talk about the double mage bot enabling this crap...
As a support main I am happy for roaming nerfs.
I play supp to 2v2 till 14 not 2v1 as enemy supp is perma roaming thinking they are "gapping" me because I refuse to roam in principle.
Mages Bot and Approach for 26.16
26.15 Rundown releasing later tonight; got a bit delayed this week
Mages Bot in Pro Play
- While Mages Bot at MSI only represented ~20% of picks (and often felt like much more), we have been seeing a significant uptick in their presence and priority at EWC and Kespa Cup and it seems only likely to continue increasing
- This presence has also started to trickle its way into Ranked play in a major way
- Only a few months ago in March, we were seeing a significantly Enchanter and range dominated support meta, which also resulted in ADC and hyper carries in bot lane being very powerful
- These champions benefitted a lot from the Season Start 2026 changes; from things like the ADC quest hyperscaling with Enchanters + changes to nerf roaming in the support role generally
- So in Patch 26.11, we made some adjustments to buff melee supports, nerf ranged supports, especially Enchanters
- But at the same time, some certain chefs were also cooking some clever ways to bypass some of the anti-roaming and lane swap controls that we added into the Support quests at the start of the year
- What resulted was 2 major swings towards roaming supports and away from ADC bot (it’s an interesting thought experiment for what would have happened if we had changed nothing about the First Stand Enchanter meta and had the roaming developments play out)
- While we overall like Mages bot being viable in some capacity, what we’re observing now is arguably too far of a swing in the other direction, players are familiar with and we still want to support ADC as being a primary supported class there
- All of the previously listed dissatisfactions with gameplay that led us to nerf support roaming in Season Start 2026 still stand and in that set of changes, we intentionally went a bit lighter on some of the anti-lane swap, anti-support roaming controls to avoid overly punishing either accidental roaming or unique playstyles
- We’ve also heard a lot of the Pro Player complaints about the meta and are taking that into consideration
- We don’t want to force them to suddenly completely swap subclasses by suddenly making ADC and that learnt skill expression unviable, so it’s a fine balance
- That said, for those who want to learn it, we want to encourage and allow for skill expression of Pros to play a variety of things resulting in more flexible comps, dynamic lanes, etc. and greater champ variety long term
Mages Bot in Regular Play
- A lot of this “excitement” has also made its way to regular play
- Players have been excited to try out Mages bot. That said, not everyone is excited about that; Mages represent a natural counter to ADC for a decent chunk of the game duration and people trying to replicate the Pro Play Support roaming style often causes more grief to their lane partners than benefit
- Overall, we like that Mages are playable bot as it adds to a lot of variety in the lane and the games that players play
- However, too many mages bot with them being too powerful in certain cases results in undermining a lot of the mastery and expectations of what can be played in the lanes
- We’re not looking to adjust this power dynamic significantly as a result (eg. Mages have earlier spiking, smoother scaling curves. ADC have later & stronger scaling, but sharper successes and failures), but we are looking to address some of the magnitude of differences to make some of them less extreme
- eg. Flattening the differences between Mages and ADC bot so they have the same smooth builds, the same amount of mana, similar levels of spikes, etc. is a quick way to make it so there’s no class differentiation, even if it would “solve the problem”
- The profile of Mages in bot lane is also quite dissimilar to how they manifest in Pro Play
- For several years now, Mages bot like Brand, Swain, Ziggs, Veigar, Seraphine, Xerath etc. often don’t win by allowing a support to roam (especially historically), they often win by either poking you out with the support or 2v2 killing especially in average play
- They also have higher winrates on account of having higher starting winrates for first time plays compared to ADC, shallow mastery curves and favorable matchups in some (but not all) cases against ADC
- Their winrates as a result, I think are misleading for their true power level, in the same way that one shouldn’t be alarmed by Malphite having a 52-53% winrate (high winrate as a novice, low skill growth)
What are we doing?
- In 26.16 we will be making some targeted adjustments to these dynamics; some examples
- Straight nerfs to support roaming using already established levers (starting at upping out of lane support gold/xp penalty from 25% until level 3 >>> 33% until level 5
- Buffs to some underpowered ADC tools (Berserker’s Greaves, Fleet)
- Buffs to ADC base MR, nerfs to MR growth
- Buffs to Heal
- We’re also testing a variety of speculative things; will share more later in the week once we’re more firm on tactics
Thank you to everyone for all your passion and thoughts on these topics. We want to strike the right balance between increasing and rewarding diversity of playstyles in the game; the rate of these adoptions and how much burden we’re putting on the player base and Pro Players for said diversity
This Absolute Legend...
He plays only with his mouth...
Blow and suck controls in 3 different holes.
Why?
He has no arms.
He just started his channel but after seeing this deserves a shoutout I think.
youtube.com/watch?v=_4_QNceN…
Doglightning retweeted
Streamer forgottenwav plays both Draven and Thresh simultaneously, using one hand for each champion
I might have been outta the game for a while..
But never forgot who pathed the way for yall.
R E S P E C T
It was kinda cute watching Neeko at 0:19 bounce top to bot over and over following her jungler around xD
Neeko is in a bear market.
Stonks soon to come 📈
Patch 26.14 Full Preview!
Mages Bot
- we've pulled brand from the patch given the concerns around mages bot
- that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown)
- we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating
- it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun
- too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed
- marksmen are still the most popular bot carry in both pro and regular play
- mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo
- that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered?
- The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor)
- adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot
- I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup
- adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones)
- another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast
- if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale)
- anyway, a nuanced conversation that I'll dig into more in a video later
Azir
- players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him
- the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc.
- thanks to all your bug reports in helping track these down and keep them coming!
Proto Harness
- when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness
- other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example
The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week





















